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swaping images

4 New Member
Thanks for the help early this morning!
The one problem I can not figure out still is how to swap the images.
I have the images in an array.
[0] is the image to start with.... then as the player chooses an incorrect letter it should swap an image. When it gets to the last image the player looses.

The game is working great it is just not showing the images and I feel with so many changes I have the code messed up and I am not seeing it.

Any help with the image swap is greatly appreciated!!!

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>

<title>A:4 Tesa Reedy Hangman</title>

<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<script type="text/javascript" language="JavaS cript" src="hangman.js ">
var NumberOfChances ;
var theWord = "", oldString="";
var currentGuessed = "";
var value="";

//Array of 50 secret words

var words = new Array();
words[0]="computer";
words[1]="electronic ";
words[2]="negative";
words[3]="positive";
words[4]="ambassador ";
words[5]="dictionary ";
words[6]="maintain";
words[7]="responsibl e";
words[8]="adventure" ;
words[9]="sunshine";
words[10]="friendship ";
words[11]="attention" ;
words[12]="surgery";
words[13]="genealogy" ;
words[14]="investment ";
words[15]="mathematic s";
words[16]="journey";
words[17]="interest";
words[18]="moment";
words[19]="military";
words[20]="developmen t";
words[21]="enjoyment" ;
words[22]="encouragement ";
words[23]="hygiene";
words[24]="enlistment ";
words[25]="hyphenatio n";
words[26]="orientatio n";
words[27]="references ";
words[28]="highlight" ;
words[29]="recipients ";
words[30]="envelopes" ;
words[31]="preview";
words[32]="translatio n";
words[33]="research";
words[34]="grammar";
words[35]="thumbnails ";
words[36]="document";
words[37]="position";
words[38]="window";
words[39]="conversation" ;
words[40]="recommendatio ns";
words[41]="experience ";
words[42]="reference" ;
words[43]="failure";
words[44]="dignity";
words[45]="faithfulness" ;
words[46]="recklessness" ;
words[47]="leftovers" ;
words[48]="remainder" ;
words[49]="difficulty ";
words[50]="boxes";

//hangman series of images
var image = new Array();

image[0] = '<img src="image0.jpg " align ="left" width="415" height="496">';
image[1] = "<img src='image1.jpg ' align ='left' width='415' height='496'>";
image[2] = '<img src="image2.jpg " align ="left" width="415" height="496">';
image[3] = '<img src="image3.jpg " align ="left" width="415" height="496">';
image[4] = '<img src="image4.jpg " align ="left" width="415" height="496">';
image[5] = '<img src="image5.jpg " align ="left" width="415" height="496">';
image[6] = '<img src="image6.jpg " align ="left" width="415" height="496">';
NumberOfChances = image.length;


//swap the images for the hangman, start with image[0], then replace the image with each wrong guess, 6 chances
function swap(image)
{
document.getEle mentById("image s").src =image+".jpg";
}

// an array to store the letters guessed if i can not figure out how to disable onclick of letters in form,
var usedLetters = new Array();

// creating the random pick of the secret word out of 50 choices
function secretWord()
{
theWord = words[Math.floor(Math .random()*51)];
for (i=0; i<theWord.lengt h; i++)
{
currentGuessed = currentGuessed + "*";
}
document.getEle mentById("secre tWord").value = currentGuessed;
debugger
}

//the process that starts the game and resets it when the player chooses to play again
function gameProcess()
{
currentGuessed ="";
secretWord();
NumberOfChances =0;
document.getEle mentById("lives ").value = NumberOfChances ;
startImage = image[0];
//resets the disabled buttons when player hits start
var form1 = document.getEle mentById("form1 ");
for(var i = 0; i < form1.elements. length; i++)
{
form1.elements[i].disabled = false;
}
document.getEle mentById("lives ").disabled = false;
}

//this is what happens when the player takes a turn
function turn(letterGues sed)
{
value = oldString = "";
var correctGuess = false;
for (i=0; i<theWord.lengt h; i++)
{
if (theWord.charAt (i) == letterGuessed)
{
value = value + letterGuessed;
currentGuessed = currentGuessed. replace(oldStri ng + "*",value);
oldString = value;
correctGuess=tr ue;
}

else
{
if(currentGuess ed.charAt(i) == "*")
{
value = value + '*';
oldString = oldString + "*";
}

else
{
value = value + currentGuessed. charAt(i);
oldString = oldString + currentGuessed. charAt(i);
}

}

}
//if you gess incorrect then swap images until the end of the array
if (!correctGuess)
{
NumberOfChances ++;
swap("image" + NumberOfChances );
var content=documen t.getElementByI d("imgID"+image ).src;

if (NumberOfChance s==6)
{
alert("You Lost!");
document.getEle mentById("secre tWord").value = theWord;
theWord = "";
currentGuessed = "";
}

document.getEle mentById("lives ").value = NumberOfChances ;

if(correctGuess != 0)
{
takeChance();
}
}
win();
}



function win()
{
var winCount = 0;
for(var i = 0;i<theWord.len gth;i++)
{
if(currentGuess ed.charAt(i) == "*")
{
winCount++;
}
document.getEle mentById("secre tWord").value = currentGuessed;

}
if(winCount == 0 && currentGuessed != "")
{
alert("yay, you win!");
}
}

function gameEnd()
{
alert("Thank you for playing");
}

var button;
function disable(button)
{
button.disabled = true;
}



</script>
</head>

<body>
<H1> Hang De Clown</H1>
<!-- form for guessing letter,display secret word, display number of guesses left, restart, end game -->
<form name="userGuess Form" id="form1">
<div id="Image"><im g src="image0.jpg " align ="left" width="415" height="496" id="images"/></div>
<div id="wordDisplay "></div>
This is the Secret Word<br /><input id="secretWord " type="text" value="currentG uessed" />

<br />
<input id="Button0" type="button" name="a" value="a" onClick="turn(' a'); disable(this);" >
<input id="Button1" type="button" name="b" value="b" onClick="turn(' b'); disable(this);" >
<input id="Button2" type="button" name="c" value="c" onClick="turn(' c'); disable(this);" >
<input id="Button3" type="button" name="d" value="d" onClick="turn(' d'); disable(this);" >
<input id="Button4" type="button" name="e" value="e" onClick="turn(' e'); disable(this);" >
<input id="Button5" type="button" name="f" value="f" onClick="turn(' f'); disable(this);" >
<input id="Button6" type="button" name="g" value="g" onClick="turn(' g'); disable(this);" >
<input id="Button7" type="button" name="h" value="h" onClick="turn(' h'); disable(this);" >
<input id="Button8" type="button" name="i" value="i" onClick="turn(' i'); disable(this);" >
<input id="Button9" type="button" name="j" value="j" onClick="turn(' j'); disable(this);" >
<input id="Button10" type="button" name="k" value="k" onClick="turn(' k'); disable(this);" >
<input id="Button11" type="button" name="l" value="l" onClick="turn(' l'); disable(this);" >
<input id="Button12" type="button" name="m" value="m" onClick="turn(' m'); disable(this);" >
<input id="Button13" type="button" name="n" value="n" onClick="turn(' n'); disable(this);" >
<input id="Button14" type="button" name="o" value="o" onClick="turn(' o'); disable(this);" >
<input id="Button15" type="button" name="p" value="p" onClick="turn(' p'); disable(this);" >
<input id="Button16" type="button" name="q" value="q" onClick="turn(' q'); disable(this);" >
<input id="Button17" type="button" name="r" value="r" onClick="turn(' r'); disable(this);" >
<input id="Button18" type="button" name="s" value="s" onClick="turn(' s'); disable(this);" >
<input id="Button19" type="button" name="t" value="t" onClick="turn(' t'); disable(this);" >
<input id="Button20" type="button" name="u" value="u" onClick="turn(' u'); disable(this);" >
<input id="Button21" type="button" name="v" value="v" onClick="turn(' v'); disable(this);" >
<input id="Button22" type="button" name="w" value="w" onClick="turn(' w'); disable(this);" >
<input id="Button23" type="button" name="x" value="x" onClick="turn(' x'); disable(this);" >
<input id="Button24" type="button" name="y" value="y" onClick="turn(' y'); disable(this);" >
<input id="Button25" type="button" name="z" value="z" onClick="turn(' Z'); disable(this);" >
<br />
</form>
<form name="startForm " id="form2">
Number of Tries (6): <input id="lives" type="text" value="0" onfocus="lives. blur();" SIZE=2>
<input type="button" name="submit" value=" Start " onClick="gamePr ocess()">
<input type="button" name="end" value=" END " onClick="gameEn d()"><br />

</form>


<p>&nbsp;</p>
<H2>Direction s</H2>
Please guess a letter to see if you figure out the secret word.<br />
You will have 6 chances to guess the word, or guess a letter.<br />
If you guess incorrectly you will lose a chance and your clown will be one step closer to being hung!<br />
Good Luck!



</body>
</html>
Mar 13 '08 #1
3 1772
hsriat
1,654 Recognized Expert Top Contributor
Use [html]<script type="text/javascript">[/html] instead of [html]<script type="text/javascript" language="JavaS cript" src="hangman.js ">[/html]or use it as a external script with name hangman.js
language attribute is also no required.
There's no need of images array.

Some where in your page, add this:[html]
<div style="display: none;">
<img src="image0.jpg "></img>
<img src="image1.jpg "></img>
<img src="image2.jpg "></img>
<img src="image3.jpg "></img>
<img src="image4.jpg "></img>
<img src="image5.jpg "></img>
<img src="image6.jpg "></img>
</div>[/html]This will cache the images and there won't be any delay in showing them when needed.
Mar 13 '08 #2
vee10
141 New Member
Hey ,

Swap(image) will swap the images accordingly
when i executed it swaped well is that it is not swaping the images??

there is no need of placing it in array directly u can specify the image location in src

Swap function
function swap(image)
{
document.getEle mentById("image s").src =image+".jpg";
}

//turn function
if (!correctGuess)
{
NumberOfChances ++;
swap("image" + NumberOfChances );

//no need of this

var content=documen t.getElementByI d("imgID"+image ).src;

if (NumberOfChance s==6)
{

............... .}

u have to check whether the image src is correct or not
document.getEle mentById("image s").src =image+".jpg";

this works only when ur images r in the root location
if it is in someother location specify the location

if any doubts u can post


Thanks for the help early this morning!
The one problem I can not figure out still is how to swap the images.
I have the images in an array.
[0] is the image to start with.... then as the player chooses an incorrect letter it should swap an image. When it gets to the last image the player looses.

The game is working great it is just not showing the images and I feel with so many changes I have the code messed up and I am not seeing it.

Any help with the image swap is greatly appreciated!!!

<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>

<title>A:4 Tesa Reedy Hangman</title>

<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<script type="text/javascript" language="JavaS cript" src="hangman.js ">
var NumberOfChances ;
var theWord = "", oldString="";
var currentGuessed = "";
var value="";

//Array of 50 secret words

var words = new Array();
words[0]="computer";
words[1]="electronic ";
words[2]="negative";
words[3]="positive";
words[4]="ambassador ";
words[5]="dictionary ";
words[6]="maintain";
words[7]="responsibl e";
words[8]="adventure" ;
words[9]="sunshine";
words[10]="friendship ";
words[11]="attention" ;
words[12]="surgery";
words[13]="genealogy" ;
words[14]="investment ";
words[15]="mathematic s";
words[16]="journey";
words[17]="interest";
words[18]="moment";
words[19]="military";
words[20]="developmen t";
words[21]="enjoyment" ;
words[22]="encouragement ";
words[23]="hygiene";
words[24]="enlistment ";
words[25]="hyphenatio n";
words[26]="orientatio n";
words[27]="references ";
words[28]="highlight" ;
words[29]="recipients ";
words[30]="envelopes" ;
words[31]="preview";
words[32]="translatio n";
words[33]="research";
words[34]="grammar";
words[35]="thumbnails ";
words[36]="document";
words[37]="position";
words[38]="window";
words[39]="conversation" ;
words[40]="recommendatio ns";
words[41]="experience ";
words[42]="reference" ;
words[43]="failure";
words[44]="dignity";
words[45]="faithfulness" ;
words[46]="recklessness" ;
words[47]="leftovers" ;
words[48]="remainder" ;
words[49]="difficulty ";
words[50]="boxes";

//hangman series of images
var image = new Array();

image[0] = '<img src="image0.jpg " align ="left" width="415" height="496">';
image[1] = "<img src='image1.jpg ' align ='left' width='415' height='496'>";
image[2] = '<img src="image2.jpg " align ="left" width="415" height="496">';
image[3] = '<img src="image3.jpg " align ="left" width="415" height="496">';
image[4] = '<img src="image4.jpg " align ="left" width="415" height="496">';
image[5] = '<img src="image5.jpg " align ="left" width="415" height="496">';
image[6] = '<img src="image6.jpg " align ="left" width="415" height="496">';
NumberOfChances = image.length;


//swap the images for the hangman, start with image[0], then replace the image with each wrong guess, 6 chances
function swap(image)
{
document.getEle mentById("image s").src =image+".jpg";
}

// an array to store the letters guessed if i can not figure out how to disable onclick of letters in form,
var usedLetters = new Array();

// creating the random pick of the secret word out of 50 choices
function secretWord()
{
theWord = words[Math.floor(Math .random()*51)];
for (i=0; i<theWord.lengt h; i++)
{
currentGuessed = currentGuessed + "*";
}
document.getEle mentById("secre tWord").value = currentGuessed;
debugger
}

//the process that starts the game and resets it when the player chooses to play again
function gameProcess()
{
currentGuessed ="";
secretWord();
NumberOfChances =0;
document.getEle mentById("lives ").value = NumberOfChances ;
startImage = image[0];
//resets the disabled buttons when player hits start
var form1 = document.getEle mentById("form1 ");
for(var i = 0; i < form1.elements. length; i++)
{
form1.elements[i].disabled = false;
}
document.getEle mentById("lives ").disabled = false;
}

//this is what happens when the player takes a turn
function turn(letterGues sed)
{
value = oldString = "";
var correctGuess = false;
for (i=0; i<theWord.lengt h; i++)
{
if (theWord.charAt (i) == letterGuessed)
{
value = value + letterGuessed;
currentGuessed = currentGuessed. replace(oldStri ng + "*",value);
oldString = value;
correctGuess=tr ue;
}

else
{
if(currentGuess ed.charAt(i) == "*")
{
value = value + '*';
oldString = oldString + "*";
}

else
{
value = value + currentGuessed. charAt(i);
oldString = oldString + currentGuessed. charAt(i);
}

}

}
//if you gess incorrect then swap images until the end of the array
if (!correctGuess)
{
NumberOfChances ++;
swap("image" + NumberOfChances );
var content=documen t.getElementByI d("imgID"+image ).src;

if (NumberOfChance s==6)
{
alert("You Lost!");
document.getEle mentById("secre tWord").value = theWord;
theWord = "";
currentGuessed = "";
}

document.getEle mentById("lives ").value = NumberOfChances ;

if(correctGuess != 0)
{
takeChance();
}
}
win();
}



function win()
{
var winCount = 0;
for(var i = 0;i<theWord.len gth;i++)
{
if(currentGuess ed.charAt(i) == "*")
{
winCount++;
}
document.getEle mentById("secre tWord").value = currentGuessed;

}
if(winCount == 0 && currentGuessed != "")
{
alert("yay, you win!");
}
}

function gameEnd()
{
alert("Thank you for playing");
}

var button;
function disable(button)
{
button.disabled = true;
}



</script>
</head>

<body>
<H1> Hang De Clown</H1>
<!-- form for guessing letter,display secret word, display number of guesses left, restart, end game -->
<form name="userGuess Form" id="form1">
<div id="Image"><im g src="image0.jpg " align ="left" width="415" height="496" id="images"/></div>
<div id="wordDisplay "></div>
This is the Secret Word<br /><input id="secretWord " type="text" value="currentG uessed" />

<br />
<input id="Button0" type="button" name="a" value="a" onClick="turn(' a'); disable(this);" >
<input id="Button1" type="button" name="b" value="b" onClick="turn(' b'); disable(this);" >
<input id="Button2" type="button" name="c" value="c" onClick="turn(' c'); disable(this);" >
<input id="Button3" type="button" name="d" value="d" onClick="turn(' d'); disable(this);" >
<input id="Button4" type="button" name="e" value="e" onClick="turn(' e'); disable(this);" >
<input id="Button5" type="button" name="f" value="f" onClick="turn(' f'); disable(this);" >
<input id="Button6" type="button" name="g" value="g" onClick="turn(' g'); disable(this);" >
<input id="Button7" type="button" name="h" value="h" onClick="turn(' h'); disable(this);" >
<input id="Button8" type="button" name="i" value="i" onClick="turn(' i'); disable(this);" >
<input id="Button9" type="button" name="j" value="j" onClick="turn(' j'); disable(this);" >
<input id="Button10" type="button" name="k" value="k" onClick="turn(' k'); disable(this);" >
<input id="Button11" type="button" name="l" value="l" onClick="turn(' l'); disable(this);" >
<input id="Button12" type="button" name="m" value="m" onClick="turn(' m'); disable(this);" >
<input id="Button13" type="button" name="n" value="n" onClick="turn(' n'); disable(this);" >
<input id="Button14" type="button" name="o" value="o" onClick="turn(' o'); disable(this);" >
<input id="Button15" type="button" name="p" value="p" onClick="turn(' p'); disable(this);" >
<input id="Button16" type="button" name="q" value="q" onClick="turn(' q'); disable(this);" >
<input id="Button17" type="button" name="r" value="r" onClick="turn(' r'); disable(this);" >
<input id="Button18" type="button" name="s" value="s" onClick="turn(' s'); disable(this);" >
<input id="Button19" type="button" name="t" value="t" onClick="turn(' t'); disable(this);" >
<input id="Button20" type="button" name="u" value="u" onClick="turn(' u'); disable(this);" >
<input id="Button21" type="button" name="v" value="v" onClick="turn(' v'); disable(this);" >
<input id="Button22" type="button" name="w" value="w" onClick="turn(' w'); disable(this);" >
<input id="Button23" type="button" name="x" value="x" onClick="turn(' x'); disable(this);" >
<input id="Button24" type="button" name="y" value="y" onClick="turn(' y'); disable(this);" >
<input id="Button25" type="button" name="z" value="z" onClick="turn(' Z'); disable(this);" >
<br />
</form>
<form name="startForm " id="form2">
Number of Tries (6): <input id="lives" type="text" value="0" onfocus="lives. blur();" SIZE=2>
<input type="button" name="submit" value=" Start " onClick="gamePr ocess()">
<input type="button" name="end" value=" END " onClick="gameEn d()"><br />

</form>


<p>&nbsp;</p>
<H2>Direction s</H2>
Please guess a letter to see if you figure out the secret word.<br />
You will have 6 chances to guess the word, or guess a letter.<br />
If you guess incorrectly you will lose a chance and your clown will be one step closer to being hung!<br />
Good Luck!



</body>
</html>
Mar 13 '08 #3
vee10
141 New Member
Hey ,

Swap(image) will swap the images accordingly
when i executed it swaped well is that it is not swaping the images??

there is no need of placing it in array directly u can specify the image location in src

Swap function
Expand|Select|Wrap|Line Numbers
  1. function swap(image)
  2.       {
  3.         document.getElementById("images").src =image+".jpg";
  4.       }
  5.  
  6. //turn function
  7.   if (!correctGuess)
  8.       {
  9.           NumberOfChances++;
  10.           swap("image" + NumberOfChances );
  11.  
  12. //no need of this
  13.  
  14. var  content=document.getElementById("imgID"+image).src;
  15.  
  16.           if (NumberOfChances==6)
  17.         {
  18. }
  19.  
u have to check whether the image src is correct or not
document.getEle mentById("image s").src =image+".jpg";

this works only when ur images r in the root location
if it is in someother location specify the location

if any doubts u can post
Mar 13 '08 #4

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I need some help. I have javasript that creates the submenu but it works if I have a text with css. I need it to do the same with a roll over images. so when I click on the image the submenu (images) shows with roll overs as well. That's what I have... <script type="text/JavaScript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a)&&x.oSrc;i++) x.src=x.oSrc; }
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1568
by: montakin | last post by:
I want to know details about swaping in c or c++ language and give me some example code on it....please..
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8913
marktang
by: marktang | last post by:
ONU (Optical Network Unit) is one of the key components for providing high-speed Internet services. Its primary function is to act as an endpoint device located at the user's premises. However, people are often confused as to whether an ONU can Work As a Router. In this blog post, we’ll explore What is ONU, What Is Router, ONU & Router’s main usage, and What is the difference between ONU and Router. Let’s take a closer look ! Part I. Meaning of...
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8761
by: Hystou | last post by:
Most computers default to English, but sometimes we require a different language, especially when relocating. Forgot to request a specific language before your computer shipped? No problem! You can effortlessly switch the default language on Windows 10 without reinstalling. I'll walk you through it. First, let's disable language synchronization. With a Microsoft account, language settings sync across devices. To prevent any complications,...
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9280
jinu1996
by: jinu1996 | last post by:
In today's digital age, having a compelling online presence is paramount for businesses aiming to thrive in a competitive landscape. At the heart of this digital strategy lies an intricately woven tapestry of website design and digital marketing. It's not merely about having a website; it's about crafting an immersive digital experience that captivates audiences and drives business growth. The Art of Business Website Design Your website is...
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isladogs
by: isladogs | last post by:
The next Access Europe User Group meeting will be on Wednesday 1 May 2024 starting at 18:00 UK time (6PM UTC+1) and finishing by 19:30 (7.30PM). In this session, we are pleased to welcome a new presenter, Adolph Dupré who will be discussing some powerful techniques for using class modules. He will explain when you may want to use classes instead of User Defined Types (UDT). For example, to manage the data in unbound forms. Adolph will...
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6016
by: conductexam | last post by:
I have .net C# application in which I am extracting data from word file and save it in database particularly. To store word all data as it is I am converting the whole word file firstly in HTML and then checking html paragraph one by one. At the time of converting from word file to html my equations which are in the word document file was convert into image. Globals.ThisAddIn.Application.ActiveDocument.Select();...
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4525
by: TSSRALBI | last post by:
Hello I'm a network technician in training and I need your help. I am currently learning how to create and manage the different types of VPNs and I have a question about LAN-to-LAN VPNs. The last exercise I practiced was to create a LAN-to-LAN VPN between two Pfsense firewalls, by using IPSEC protocols. I succeeded, with both firewalls in the same network. But I'm wondering if it's possible to do the same thing, with 2 Pfsense firewalls...
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3238
by: 6302768590 | last post by:
Hai team i want code for transfer the data from one system to another through IP address by using C# our system has to for every 5mins then we have to update the data what the data is updated we have to send another system
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2677
muto222
by: muto222 | last post by:
How can i add a mobile payment intergratation into php mysql website.
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bsmnconsultancy
by: bsmnconsultancy | last post by:
In today's digital era, a well-designed website is crucial for businesses looking to succeed. Whether you're a small business owner or a large corporation in Toronto, having a strong online presence can significantly impact your brand's success. BSMN Consultancy, a leader in Website Development in Toronto offers valuable insights into creating effective websites that not only look great but also perform exceptionally well. In this comprehensive...

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