Hi,
the subject says it all: I need to instantiate an array of objects
where each object "knows" its arrary index. So far, this is easy
as long as index is not a compile-time constant:
class Elements {
public:
Elements():
index(maxIndex) {
maxIndex++;
}
const unsigned int index;
private:
static unsigned int maxIndex;
};
unsigned int Elements::maxIn dex = 0;
Elements array[5];
#include <stdio.h>
template<unsign ed int xstruct Test {
};
int main(void) {
printf("%d\n", array[4].index);
printf("%d\n", array[2].index);
// No way to create an instance
// of Test<with index.
}
The point is that I need to use index inside Element as a template
parameter constant, i.e index must be known for each Element instance
at compile time already.
Soemthing like this does work, but does not help as access to the
instances of Element cannot be done in a unique fashion by just
providing index:
template<unsign ed int istruct Array {
class Element {
public:
static const unsigned int index = i;
};
static Array<i - 1array;
};
template<struct Array<0{
class Element {
public:
static const unsigned int index = 0;
};
};
#include <stdio.h>
template<unsign ed int xstruct Test {
};
int main(void) {
printf("%d\n", Array<4>::Eleme nt::index);
printf("%d\n", Array<4>::Array <3>::Array<2>:: Element::index) ;
Test<Array<4>:: Array<3>::Eleme nt::indextest;
}
Any ideas how this problem could be solved?
Thanks for any help,
Christof 7 2947
Christof Warlich wrote:
the subject says it all: I need to instantiate an array of objects
where each object "knows" its arrary index. So far, this is easy
as long as index is not a compile-time constant:
class Elements {
public:
Elements():
index(maxIndex) {
maxIndex++;
}
const unsigned int index;
private:
static unsigned int maxIndex;
};
unsigned int Elements::maxIn dex = 0;
Elements array[5];
#include <stdio.h>
template<unsign ed int xstruct Test {
};
int main(void) {
printf("%d\n", array[4].index);
printf("%d\n", array[2].index);
// No way to create an instance
// of Test<with index.
}
The point is that I need to use index inside Element as a template
parameter constant, i.e index must be known for each Element instance
at compile time already.
But that would make every Element a unique type (at the first glance,
anyway)! And that would mean you can't convert between them (unless you
make them all descendants of each other, which is ugly) or put them all
in the same collection/container...
[..]
V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask
Victor Bazarov schrieb:
But that would make every Element a unique type (at the first glance,
anyway)! And that would mean you can't convert between them (unless you
make them all descendants of each other, which is ugly) or put them all
in the same collection/container...
You are right, but I could live with that, i.e. I do not need to convert
between them.
But what I need is some usable indexing:
Array<4>::Array <3>::Array<2>:: Element::index is not a working solution
to access the value of index 2.
Christof Warlich wrote:
Victor Bazarov schrieb:
>But that would make every Element a unique type (at the first glance, anyway)! And that would mean you can't convert between them (unless you make them all descendants of each other, which is ugly) or put them all in the same collection/container...
You are right, but I could live with that, i.e. I do not need to convert
between them.
But what I need is some usable indexing:
Array<4>::Array <3>::Array<2>:: Element::index is not a working solution
to access the value of index 2.
Can you show how you'd like to use the indexing? I know it's not
working, but I would need to see what interface you're looking for.
V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask
Victor Bazarov wrote:
Christof Warlich wrote:
>Victor Bazarov schrieb:
>>But that would make every Element a unique type (at the first glance, anyway)! And that would mean you can't convert between them (unless you make them all descendants of each other, which is ugly) or put them all in the same collection/container...
You are right, but I could live with that, i.e. I do not need to convert between them.
But what I need is some usable indexing: Array<4>::Arra y<3>::Array<2>: :Element::index is not a working solution to access the value of index 2.
Can you show how you'd like to use the indexing? I know it's not
working, but I would need to see what interface you're looking for.
OK, I thought of something, but this might be more complicated than you
need:
#include <iostream>
#include <ostream>
template<unsign ed s, class Tstruct ArrayOf;
template<class Tstruct ArrayOf<0,T{}; // empty
template<class T, unsigned indstruct ArrayElement
{
enum { index = ind };
T data;
ArrayElement() : data() {} // requires T to be default-consructible
ArrayElement(T d) : data(d) {} // requires T to be copy-constructible
};
template<class Tstruct ArrayOf<1,T>
{
ArrayElement<T, 0element; // will be default-constructible
T operator[](unsigned) const { return element.data; }
T& operator[](unsigned) { return element.data; }
};
template<unsign ed size, class Tstruct ArrayOf
{
enum { lastindex = size-1 };
ArrayElement<T, lastindextail;
ArrayOf<size-1,Thead;
T operator[](unsigned i) const {
if (i < lastindex)
return head.operator[](i);
else
return tail.data;
}
T& operator[](unsigned i) {
if (i < lastindex)
return head.operator[](i);
else
return tail.data;
}
};
int main() {
ArrayOf<10,intm yArrayOf10ints;
for (int i = 0; i < 10; ++i)
myArrayOf10ints[i] = i+42;
for (int j = 3; j < 8; ++j)
std::cout << "# " << j;
std::cout << " is " << myArrayOf10ints[j] << std::endl;
}
This, of course, creates 20 different types (arrays of all sizes from 1
to 10, and elements with all different indices from 0 to 9). I imagine
that if you need an array of 1000 elements, your compiler might choke on
the compilation recursion.
V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask
Victor Bazarov schrieb:
OK, I thought of something, but this might be more complicated than you
need:
......
int main() {
ArrayOf<10,intm yArrayOf10ints;
for (int i = 0; i < 10; ++i)
myArrayOf10ints[i] = i+42;
for (int j = 3; j < 8; ++j)
std::cout << "# " << j;
std::cout << " is " << myArrayOf10ints[j] << std::endl;
}
Hi Victor,
thanks a lot for your help and sorry for the very late reply.
Unfortunately, this is not solving my problem of getting compile-time
constants by index.
Again, to illustrate what I'd need to do, I've slightly extended your
example. The key is to be able to pass the "array" value as a template
parameter, whatever object "array" might be:
......
template <unsigned int xstruct Test {
};
int main() {
ArrayOf<10,intm yArrayOf10ints;
for (int i = 0; i < 10; ++i)
myArrayOf10ints[i] = i+42;
for (int j = 3; j < 8; ++j) {
std::cout << "# " << j;
std::cout << " is " << myArrayOf10ints[j] << std::endl;
}
Test test<myArrayOf1 0ints[5]>;
}
$ g++ constArray.cc
constArray.cc: In function 'int main()':
constArray.cc:5 8: error: 'myArrayOf10int s' cannot appear in a
constant-expression
constArray.cc:5 8: error: an array reference cannot appear in a
constant-expression
constArray.cc:5 8: error: template argument 1 is invalid
constArray.cc:5 8: error: invalid type in declaration before ';' token
It's clear to me that this cannot compile: The "array" must be
a compile time constant itself. My second example in the first
post fulfilled this requirement, but only at the cost of the
clumsy access, i.e.
Test<Array<4>:: Array<3>::Eleme nt::indextest;
to acess the 3rd element, while I would need a solution where it
is sufficient to just pass in a 3 to get the 3rd element.
Note that logically, the index from my (second) example of my initial
post would correspond to the array values from your example. Therefore,
my example may have been a bit confusing as I was choosing my "array"
values to be equal to the index of that "array". This was due to my
original intention of knowing an instance's array index inside the
instance. But more generally, the problem boils down to:
template<unsign ed int istruct Array {
class Element {
public:
static const unsigned int value = i + 42;
};
static Array<i - 1array;
};
template<struct Array<0{
class Element {
public:
static const unsigned int value = 42;
};
};
#include <stdio.h>
template<unsign ed int xstruct Test {
};
int main(void) {
printf("%d\n", Array<4>::Eleme nt::value);
printf("%d\n", Array<4>::Array <3>::Array<2>:: Element::value) ;
Test<Array<4>:: Array<3>::Eleme nt::valuetest;
}
Anyhow, maybe a solution for this problem simply does not exist.
Cheers,
Christof
On 9 août, 09:52, Christof Warlich <cwarl...@gmx.d ewrote:
Victor Bazarov schrieb:
OK, I thought of something, but this might be more complicated than you
need:
.....
int main() {
* *ArrayOf<10,int myArrayOf10ints ;
* *for (int i = 0; i < 10; ++i)
* * * myArrayOf10ints[i] = i+42;
* *for (int j = 3; j < 8; ++j)
* * * std::cout << "# " << j;
* * * std::cout << " is " << myArrayOf10ints[j] << std::endl;
}
Hi Victor,
thanks a lot for your help and sorry for the very late reply.
Unfortunately, this is not solving my problem of getting compile-time
constants by index.
Again, to illustrate what I'd need to do, I've slightly extended your
example. The key is to be able to pass the "array" value as a template
parameter, whatever object "array" might be:
.....
template <unsigned int xstruct Test {};
int main() {
* * ArrayOf<10,intm yArrayOf10ints;
* * for (int i = 0; i < 10; ++i)
* * * *myArrayOf10int s[i] = i+42;
* * for (int j = 3; j < 8; ++j) {
* * * *std::cout << "# " << j;
* * * *std::cout << " is " << myArrayOf10ints[j] << std::endl;
* * }
* * Test test<myArrayOf1 0ints[5]>;
}
$ g++ constArray.cc
constArray.cc: In function 'int main()':
constArray.cc:5 8: error: 'myArrayOf10int s' cannot appear in a
constant-expression
constArray.cc:5 8: error: an array reference cannot appear in a
constant-expression
constArray.cc:5 8: error: template argument 1 is invalid
constArray.cc:5 8: error: invalid type in declaration before ';' token
It's clear to me that this cannot compile: The "array" must be
a compile time constant itself. My second example in the first
post fulfilled this requirement, but only at the cost of the
clumsy access, i.e.
Test<Array<4>:: Array<3>::Eleme nt::indextest;
to acess the 3rd element, while I would need a solution where it
is sufficient to just pass in a 3 to get the 3rd element.
Note that logically, the index from my (second) example of my initial
post would correspond to the array values from your example. Therefore,
my example may have been a bit confusing as I was choosing my "array"
values to be equal to the index of that "array". This was due to my
original intention of knowing an instance's array index inside the
instance. But more generally, the problem boils down to:
template<unsign ed int istruct Array {
* * *class Element {
* * * *public:
* * * * *static const unsigned int value = i + 42;
* * *};
* * *static Array<i - 1array;};
template<struct Array<0{
* * *class Element {
* * * *public:
* * * * *static const unsigned int value = 42;
* * *};
};
#include <stdio.h>
template<unsign ed int xstruct Test {};
int main(void) {
* * *printf("%d\n", Array<4>::Eleme nt::value);
* * *printf("%d\n", Array<4>::Array <3>::Array<2>:: Element::value) ;
* * *Test<Array<4>: :Array<3>::Elem ent::valuetest;
}
Anyhow, maybe a solution for this problem simply does not exist.
Hi,
**** CODE ****
#include <iostream>
template <int INDEX>
struct ComputeElement {
static const int value = INDEX + 42 ;
};
template < int I, int J=0 // two int parameters needed to get the
correct index
struct ArraySize : public ComputeElement< J {
typedef ArraySize< I, J+1 next;
};
template < int J >
struct ArraySize< J, J : public ComputeElement< J{};
template < int INDEX, class T = ArraySize<10
struct Array {
static const int value = Array < INDEX-1,
typename T::next >::value;
};
template < class T >
struct Array < 0, T {
static const int value = T::value;
};
int main()
{
std::cout << Array< 0 >::value ; // first element
std::cout << Array< 9 >::value ; // last element
}
**** /CODE ****
Alexandre Courpron. co******@gmail. com schrieb:
On 9 août, 09:52, Christof Warlich <cwarl...@gmx.d ewrote:
>Anyhow, maybe a solution for this problem simply does not exist.
Hi,
**** CODE ****
#include <iostream>
template <int INDEX>
struct ComputeElement {
static const int value = INDEX + 42 ;
};
template < int I, int J=0 // two int parameters needed to get the
correct index
struct ArraySize : public ComputeElement< J {
typedef ArraySize< I, J+1 next;
};
template < int J >
struct ArraySize< J, J : public ComputeElement< J{};
template < int INDEX, class T = ArraySize<10
struct Array {
static const int value = Array < INDEX-1,
typename T::next >::value;
};
template < class T >
struct Array < 0, T {
static const int value = T::value;
};
int main()
{
std::cout << Array< 0 >::value ; // first element
std::cout << Array< 9 >::value ; // last element
}
**** /CODE ****
Alexandre Courpron.
Hi Alexandre,
wow, this is genius! It's exactly doing what I need, though I have
to admit that I'll need some time digesting the code to fully
understand how it works.
For now thanks a lot,
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