Hello,
I wrote a program way back when VC++ 5.0 was around and when using this
program in VC++ 2003 I get garbage. I was able to let the program run
through code that would view the data. Since each object is new there
should be no data to show. Here is some code that would run clean in VC++
5.0 and in VC++ 2003 there is garbage.
//Reproduce Garbage
#include <iostream>
using std::cout;
using std::endl;
class Repro
{
private:
char wd[10];
struct
{
char word[10];
}st;
public:
void View();
};
void Repro::View()
{
cout << "word " << st.word << endl;
cout << "wd " << wd << endl;
}
int main()
{
Repro a;
a.View();
return 0;
}
Regards,
Jeff
--
It is far better to post code then to never have posted 14 1790
Jeffrey Baker wrote: Hello,
I wrote a program way back when VC++ 5.0 was around and when using this program in VC++ 2003 I get garbage. I was able to let the program run through code that would view the data. Since each object is new there should be no data to show. Here is some code that would run clean in VC++ 5.0 and in VC++ 2003 there is garbage.
//Reproduce Garbage
#include <iostream>
using std::cout;
using std::endl;
class Repro
{
private:
char wd[10];
struct
{
char word[10];
}st;
public:
void View();
};
void Repro::View()
{
cout << "word " << st.word << endl;
cout << "wd " << wd << endl;
}
int main()
{
Repro a;
a.View();
return 0;
}
Regards, Jeff -- It is far better to post code then to never have posted
No. Each array is uninitialized, so the behavior is undefined. It might
do something nice (e.g., nothing); it might do something bad. There's
really no telling.
Cheers! --M
Jeffrey Baker wrote: I wrote a program way back when VC++ 5.0 was around and when using this program in VC++ 2003 I get garbage. I was able to let the program run through code that would view the data. Since each object is new there should be no data to show. Here is some code that would run clean in VC++ 5.0 and in VC++ 2003 there is garbage.
//Reproduce Garbage
#include <iostream>
using std::cout;
using std::endl;
class Repro
{
private:
char wd[10];
struct
{
char word[10];
}st;
public:
void View();
};
void Repro::View()
{
cout << "word " << st.word << endl;
cout << "wd " << wd << endl;
}
int main()
{
Repro a;
a.View();
return 0;
}
Your program leaves both 'wd' and 'st' members of the 'a' object
*uninitialised* . That means they contain garbage. If you want
them to contain something particular, you have to specifically say
so (in 'Repro's constructor). If you declare 'a' *static*, for
instance, the memory it occupies will be zeroed out, and that's
something meaningful. But as it stands, 'a' is *automatic* and its
memory has random contents.
The difference between compilers is immaterial.
V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask
On 2006-05-26 19:32, Jeffrey Baker wrote: Hello,
I wrote a program way back when VC++ 5.0 was around and when using this program in VC++ 2003 I get garbage. I was able to let the program run through code that would view the data. Since each object is new there should be no data to show. Here is some code that would run clean in VC++ 5.0 and in VC++ 2003 there is garbage.
Seems like it's working as it should to me. Since you have not
initialized the data it will be whatever was there when the memory was
allocated for the data. The reason that you didn't get any data when
using VC++5 was that the memory allocated was zeroed out, but it's not
something you can depend on.
Erik Wikström
--
"I have always wished for my computer to be as easy to use as my
telephone; my wish has come true because I can no longer figure
out how to use my telephone" -- Bjarne Stroustrup
--
It is far better to post code then to never have posted
"mlimber" <ml*****@gmail. com> wrote in message
news:11******** **************@ y43g2000cwc.goo glegroups.com.. . Jeffrey Baker wrote: Hello,
I wrote a program way back when VC++ 5.0 was around and when using this program in VC++ 2003 I get garbage. I was able to let the program run through code that would view the data. Since each object is new there should be no data to show. Here is some code that would run clean in VC++ 5.0 and in VC++ 2003 there is garbage.
//Reproduce Garbage
#include <iostream>
using std::cout;
using std::endl;
class Repro
{
private:
char wd[10];
struct
{
char word[10];
}st;
public:
void View();
};
void Repro::View()
{
cout << "word " << st.word << endl;
cout << "wd " << wd << endl;
}
int main()
{
Repro a;
a.View();
return 0;
}
Regards, Jeff -- It is far better to post code then to never have posted
No. Each array is uninitialized, so the behavior is undefined. It might do something nice (e.g., nothing); it might do something bad. There's really no telling.
Cheers! --M
I only need to add a contructor like strcpy(st.word, " ") and everything is
cleaned.
jb
Jeffrey Baker wrote: -- It is far better to post code then to never have posted "mlimber" <ml*****@gmail. com> wrote in message news:11******** **************@ y43g2000cwc.goo glegroups.com.. . Jeffrey Baker wrote: Hello,
I wrote a program way back when VC++ 5.0 was around and when using this program in VC++ 2003 I get garbage. I was able to let the program run through code that would view the data. Since each object is new there should be no data to show. Here is some code that would run clean in VC++ 5.0 and in VC++ 2003 there is garbage.
//Reproduce Garbage
#include <iostream>
using std::cout;
using std::endl;
class Repro
{
private:
char wd[10];
struct
{
char word[10];
}st;
public:
void View();
};
void Repro::View()
{
cout << "word " << st.word << endl;
cout << "wd " << wd << endl;
}
int main()
{
Repro a;
a.View();
return 0;
}
Regards, Jeff -- It is far better to post code then to never have posted
No. Each array is uninitialized, so the behavior is undefined. It might do something nice (e.g., nothing); it might do something bad. There's really no telling.
Cheers! --M
I only need to add a contructor like strcpy(st.word, " ") and everything is cleaned.
jb
Well, first that's not "a constructor" at all (that term has a specific
meaning in C++ land). It's an initialization you could put in the
constructor body. But it would work, though you could improve upon it
in several ways, e.g., by using an empty string ("") or by doing
something something shorter like:
Repro::Repro()
{
wd[0] = 0;
st.word[0] = 0;
}
Or better still, don't use a raw array or the C-style string functions
at all. Use std::string (see http://www.parashift.com/c++-faq-lit...html#faq-34.1), and
then that class' constructor will initialize it for you automatically.
Cheers! --M
mlimber wrote: Jeffrey Baker wrote: [..]
I only need to add a contructor like strcpy(st.word, " ") and everything is cleaned.
jb Well, first that's not "a constructor" at all (that term has a specific meaning in C++ land). It's an initialization you could put in the constructor body. But it would work, though you could improve upon it in several ways, e.g., by using an empty string ("") or by doing something something shorter like:
Repro::Repro() { wd[0] = 0; st.word[0] = 0; }
Actually, a compliant compiler should also accept
Repro::Repro() : wd(), st() {}
for that. Not sure if VC++ 2003 is that good. Probably not.
Or better still, don't use a raw array or the C-style string functions at all. Use std::string (see http://www.parashift.com/c++-faq-lit...html#faq-34.1), and then that class' constructor will initialize it for you automatically.
A raw array is often faster. I would agree if the OP was using pointers
and allocating C strings himself, though...
V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask
Victor Bazarov wrote: mlimber wrote: Repro::Repro() { wd[0] = 0; st.word[0] = 0; }
Actually, a compliant compiler should also accept
Repro::Repro() : wd(), st() {}
for that. Not sure if VC++ 2003 is that good. Probably not.
Good point. Or better still, don't use a raw array or the C-style string functions at all. Use std::string (see http://www.parashift.com/c++-faq-lit...html#faq-34.1), and then that class' constructor will initialize it for you automatically.
A raw array is often faster. I would agree if the OP was using pointers and allocating C strings himself, though...
True, but assembly is also often faster. As you well know, correctness
and maintainability should be primary concerns, while speed should be
secondary (cf. the old adage about making a fast program correct vs.
making a correct program fast).
Cheers! --M
mlimber wrote: [..] As you well know, correctness and maintainability should be primary concerns, while speed should be secondary (cf. the old adage about making a fast program correct vs. making a correct program fast).
Well, to know how to make a correct program fast one should be aware
of the differences between 'std::string' and how it manages its memory
and a plain array as a member, and what the implications are for using
one versus the other. That's why I am not convinced that the sweeping
generalisation that it's "better still" to use 'std::string' here.
Speaking from experience, mind you. So, I do "well know".
Victor Bazarov wrote: mlimber wrote: [..] As you well know, correctness and maintainability should be primary concerns, while speed should be secondary (cf. the old adage about making a fast program correct vs. making a correct program fast). Well, to know how to make a correct program fast one should be aware of the differences between 'std::string' and how it manages its memory and a plain array as a member, and what the implications are for using one versus the other.
Sure.
That's why I am not convinced that the sweeping generalisation that it's "better still" to use 'std::string' here.
I'm just saying that the first choice for such usage should be
generally and sweepingly be std::string. When the speed of std::string
is proven by measurement to be an issue, then other options should be
considered.
Cheers! --M This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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