I'm a but fuzzy about this. You would call it like this:Polynomial poly; //
Polynomial is my class with various properties
cin >> poly;
In the function itself, I would, for example, do the following:
istream& operator>>(istr eam& is, Polynomial& poly)
{
is >> poly._size;
is >> poly._coefficie nt[1];
return is;
}
Since we are passing poly by reference, I can modify it's properties
directly. This is where I loose it. If I'm modifying the properties of
poly directly in the overloaded function, why do I need to "return is"?
What exactly happens when you return from this function, and am I on the
right track about modifying the properties of poly in the function itself? 4 1559
"Ook" <Don't send me any freakin' spam> wrote in message
news:JK******** *************** *******@giganew s.com... I'm a but fuzzy about this. You would call it like this:Polynomial poly; // Polynomial is my class with various properties cin >> poly;
In the function itself, I would, for example, do the following:
istream& operator>>(istr eam& is, Polynomial& poly) { is >> poly._size; is >> poly._coefficie nt[1]; return is; }
Since we are passing poly by reference, I can modify it's properties directly. This is where I loose it. If I'm modifying the properties of poly directly in the overloaded function, why do I need to "return is"?
You don't. But it's almost always recommended that you do, so that
the '>>' calls can be chained, e.g.
std::cin >> poly1 >> poly2;
... as we're accustomed to doing with e.g. 'int' objects.
What exactly happens when you return from this function,
Nothing 'happens', it's simply that a reference to the
stream is being returned. The caller is free to use it
or not. I'd always advise the caller does use it, if
for no other reason that to check for errors, e.g.
if(!(std::cin >> poly1))
std::cerr << "input error\n";
and am I on the right track about modifying the properties of poly in the function itself?
Yes, that's normally the way it's done. But since typically those
'attributes', e.g. '_size' and '_coefficient' would be private,
common practice is to make your operator>> function a friend
of the class. Another way would be to make it not a friend,
and have it call a public function which would actually implement
the stream operation.
-Mike
Mike
Ook <Don't send me any freakin' spam> wrote: I'm a but fuzzy about this. You would call it like this:Polynomial poly; // Polynomial is my class with various properties cin >> poly;
In the function itself, I would, for example, do the following:
istream& operator>>(istr eam& is, Polynomial& poly) { is >> poly._size; is >> poly._coefficie nt[1]; return is; }
Since we are passing poly by reference, I can modify it's properties directly. This is where I loose it. If I'm modifying the properties of poly directly in the overloaded function, why do I need to "return is"? What exactly happens when you return from this function, and am I on the right track about modifying the properties of poly in the function itself?
That sounds fine to me. The reason for returning "is" is so that you
can chain together >> commands:
std::ifstream in_file("whatev er.txt");
Polynomial p1;
Polynomial p2;
int i;
in_file >> p1 >> p2 >> i;
--
Marcus Kwok
"Mike Wahler" <mk******@mkwah ler.net> wrote in message
news:wy******** ******@newsread 2.news.pas.eart hlink.net...
<snip> Yes, that's normally the way it's done. But since typically those 'attributes', e.g. '_size' and '_coefficient' would be private, common practice is to make your operator>> function a friend of the class. Another way would be to make it not a friend, and have it call a public function which would actually implement the stream operation.
-Mike Mike
holy moly, 5 minutes and there is an answer here! I'm taking a Data
Structures class, and I gotta say, this NG is the best place to go when I'm
stumped and can't google/search the answer to a problem!
Actually, I do declare it as friend, and I'm glad I'm on the right track. I
can usually figure these things out, but I'm not always sure that the answer
I come up with is right, and getting the syntax just right is still hard for
me. Just out of curiosity, how would I go about using the reference to the
stream that is returned? I don't think I have ever done so because I do
everything I need to in the overloaded function itself. And tnx for the fast
response :)
"Ook" <Ook Don't send me any freakin' spam at zootal dot com delete the
Don't send me any freakin' spam> wrote in message
news:xZ******** ************@gi ganews.com... "Mike Wahler" <mk******@mkwah ler.net> wrote in message news:wy******** ******@newsread 2.news.pas.eart hlink.net... <snip> Yes, that's normally the way it's done. But since typically those 'attributes', e.g. '_size' and '_coefficient' would be private, common practice is to make your operator>> function a friend of the class. Another way would be to make it not a friend, and have it call a public function which would actually implement the stream operation.
-Mike Mike holy moly, 5 minutes and there is an answer here!
Many folks from all over the world ask and answer
questions here. It's just random chance that mine
was the first answer you saw. Also, don't take my
word as 'gospel', I'm human, and have been known
to make errors. :-) And even if my answer is perfectly
correct, it's always a good idea to read other replies
as well, to get different perspectives (and corrections
to those who err).
I'm taking a Data Structures class, and I gotta say, this NG is the best place to go when I'm stumped and can't google/search the answer to a problem!
Yes, I learn much here as well.
Actually, I do declare it as friend, and I'm glad I'm on the right track. I can usually figure these things out, but I'm not always sure that the answer I come up with is right, and getting the syntax just right is still hard for me. Just out of curiosity, how would I go about using the reference to the stream that is returned?
I already showed you:
if(!(std::cin >> poly1))
std::cerr << "input error\n";
The expression 'std::cin >> poly1' returns a reference
to 'std::cin'. It is 'used' here by evaluating its value
in a boolean context (with the ! operator).
I don't think I have ever done so because I do everything I need to in the overloaded function itself.
Except the most important part: checking for errors. :-)
(If the operation had failed, the stream would go into
a 'fail' state, and *any* subsequent i/o requests would
also fail. Let this problem 'cascade' many levels of
function calls, and you'd have no idea where the problem
was.)
*Always* check for errors, *especially* with i/o, and
*more* especially when the input comes from a user.
And tnx for the fast response :)
You're welcome.
-Mike This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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