Hi All,
I have the following setup. Two 'std::vector's which i iterate through in a
for (iterate through vector1 of types X) {
for (iterate through vector2 of types Y) {
f(x)
}
}
loop using the vector iterators.
Ok well f(x) calls another function, and i want to pass pointers to the
elements in the two vectors that the current iterators point at to this
function.
Well i know that the iterator class is basically just a pointer to the
position in the vector anyway. However I want f(x) to remain general and
take a pointers to a type X and a type Y as arguments, rather than two
iterators.
Ok so my question is what do i pass? Is it something like
f(&(*IteratorX) , &(*IteratorY ))? Or is there a better way.
If my f function took references as arguments, how if at all can i set a
variable contained in X which is a pointer to type Y to the argument of
the function f which is a type Y? i.e. an element of type X in the
vector of type X's now contains a pointer to an element in the vector of
type Y's contained in the main method!
Adam 6 1751
"Adam Hartshorne" <or********@yah oo.com> wrote in message
news:d1******** **@wisteria.csv .warwick.ac.uk. ..
....
: Ok well f(x) calls another function, and i want to pass pointers to the
: elements in the two vectors that the current iterators point at to this
: function.
:
: Well i know that the iterator class is basically just a pointer to the
: position in the vector anyway. However I want f(x) to remain general and
: take a pointers to a type X and a type Y as arguments, rather than two
: iterators.
:
: Ok so my question is what do i pass? Is it something like
: f(&(*IteratorX) , &(*IteratorY ))? Or is there a better way.
Yes. You can as well drop two pairs of parentheses:
f( &*IteratorX, &*IteratorY );
But if either (or both) of the function's arguments is never supposed to
be NULL, then passing references (and if possible a const&) instead of
a pointer is probably a good idea.
The calling syntax will then become:
f( *IteratorX, *IteratorY );
: If my f function took references as arguments, how if at all can i set a
: variable contained in X which is a pointer to type Y to the argument of
: the function f which is a type Y? i.e. an element of type X in the
: vector of type X's now contains a pointer to an element in the vector of
: type Y's contained in the main method!
void f( TypeX& x, TypeY& y )
{
x.field = & y; // here '&' is the address-of operator
}
Ivan
-- http://ivan.vecerina.com/contact/?subject=NG_POST <- email contact form
> I have the following setup. Two 'std::vector's which i iterate through in
a for (iterate through vector1 of types X) {
for (iterate through vector2 of types Y) {
f(x) }
}
loop using the vector iterators.
Ok well f(x) calls another function, and i want to pass pointers to the elements in the two vectors that the current iterators point at to this function.
Well i know that the iterator class is basically just a pointer to the position in the vector anyway. However I want f(x) to remain general and take a pointers to a type X and a type Y as arguments, rather than two iterators.
Ok so my question is what do i pass? Is it something like f(&(*IteratorX) , &(*IteratorY ))? Or is there a better way.
Why not the following?
f(X&,Y&) {...}
Which you call by:
f(*IteratorX,*I teratorY);
If my f function took references as arguments, how if at all can i set a variable contained in X which is a pointer to type Y to the argument of the function f which is a type Y? i.e. an element of type X in the vector of type X's now contains a pointer to an element in the vector of type Y's contained in the main method!
Could you please explain your problem above more clearly?
Regards,
Peter
Adam Hartshorne wrote: I have the following setup. Two 'std::vector's which i iterate through in a
for (iterate through vector1 of types X) {
for (iterate through vector2 of types Y) {
f(x) }
}
loop using the vector iterators.
Ok well f(x) calls another function, and i want to pass pointers to the elements in the two vectors that the current iterators point at to this function.
Well i know that the iterator class is basically just a pointer
No, it isn't.
to the position in the vector anyway. However I want f(x) to remain general and take a pointers to a type X and a type Y as arguments, rather than two iterators.
Actually, I think it would be better if you make it a template and pass
the iterators there. Pointers *are* iterators:
template<class ItX, class ItY> void f(ItX px, ItY py) {
...
// use px-> or *px here, should work for iterators (and pointers)
} Ok so my question is what do i pass? Is it something like f(&(*IteratorX) , &(*IteratorY ))? Or is there a better way.
In what way should it be better? That's the only legal way I know.
If my f function took references as arguments, how if at all can i set a variable contained in X which is a pointer to type Y to the argument of the function f which is a type Y? i.e. an element of type X in the vector of type X's now contains a pointer to an element in the vector of type Y's contained in the main method!
You should use C++ to describe the relationships between types here. So,
class X {
Y *py;
public:
void set_py(Y *py) { this->py = py; }
};
class Y {};
void f(X& rx, Y& ry) {
rx.set_py(&ry);
}
V
"Victor Bazarov" <v.********@com Acast.net> wrote in message
news:CFi0e.5570 2> class X { Y *py; public: void set_py(Y *py) { this->py = py; } };
Is that ok? I mean, you've got the same name for the parameter as the
member variable. Is the right side of that assignment guaranteed to refer
to the parameter and not the member? (Even if it is, I'd avoid the practice
and give it a different name, just to avoid confusion.)
-Howard
Howard schrieb: "Victor Bazarov" <v.********@com Acast.net> wrote in message news:CFi0e.5570 2>
class X { Y *py; public: void set_py(Y *py) { this->py = py; } };
Is that ok? I mean, you've got the same name for the parameter as the member variable. Is the right side of that assignment guaranteed to refer to the parameter and not the member?
Yes, local variables and parameters shadow members. this-> can be used
to refer to the shadowed member.
(Even if it is, I'd avoid the practice and give it a different name, just to avoid confusion.)
Indeed. For trivial cases like above I think it's acceptable though. I
always prefix members with m_ in order not to run out of names for
locals :-)
Cheers,
Malte
On Wed, 23 Mar 2005 20:01:54 +0100, Malte Starostik
<ma***@starosti k.de> wrote: Howard schrieb: "Victor Bazarov" <v.********@com Acast.net> wrote in message news:CFi0e.5570 2>
class X { Y *py; public: void set_py(Y *py) { this->py = py; } };
Is that ok? I mean, you've got the same name for the parameter as the member variable. Is the right side of that assignment guaranteed to refer to the parameter and not the member?
Yes, local variables and parameters shadow members. this-> can be used to refer to the shadowed member.
It's particularly useful for initialisers, where the only time the
member is used is to set it. (Even if it is, I'd avoid the practice and give it a different name, just to avoid confusion.)
Indeed. For trivial cases like above I think it's acceptable though. I always prefix members with m_ in order not to run out of names for locals :-)
I do the opposite, I prefix parameters with a so I write
ClassName(int aVal) : val(aVal)
It's all just a coding style convention, though, and I've worked in
places with a load of different convention on naming variables (one
where all parameters were aThing, member variables mThing, local
variables started lowercase (not followed by a lowercase letter), member
functions starting uppercase, file local functions starting lowercase
(so like local variables but followed by ( when calling them), etc.
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