In ancient times I had a desire to make a game and I
started to do so, I quickly found the project was beyond
the hardware's capability for that era (even in
assembler) and had to shelf the project. I retried in the
dark ages of computers, when I was in college, and got
much further before realizing the same thing was taking
place and shelved the project again. In hopes that this
new PC technology may yeild something interesting.
Now-a-days I've little time, but together with my HS age
sons, we would like to get back into the project, as
such, I would like to know your favorite book on
developing graphic engines for PC based games.
(I'm sure my newest books on assmbler and C/C++ gaming
techniques have been long since outdated by at least 10
or more generations.) 2 1945
I suggest "Managed DirectX 9 Kick Start", by Tom Miller. It has the code
for a simple 3-d game, and leads you through it. It is C# based.
If you want to understand the mathematics for 3d graphics, take a look at
"3d Math Primer for Graphics and Game Development", by Dunn and Parberry.
This is C++ based but most of the material is mathematical in nature.
I have found both books easy to read and a good way to get started in 3d
graphics and game development.
"Les" <vb**********@y ahoo.com> wrote in message
news:02******** *************** *****@phx.gbl.. . In ancient times I had a desire to make a game and I started to do so, I quickly found the project was beyond the hardware's capability for that era (even in assembler) and had to shelf the project. I retried in the dark ages of computers, when I was in college, and got much further before realizing the same thing was taking place and shelved the project again. In hopes that this new PC technology may yeild something interesting.
Now-a-days I've little time, but together with my HS age sons, we would like to get back into the project, as such, I would like to know your favorite book on developing graphic engines for PC based games.
(I'm sure my newest books on assmbler and C/C++ gaming techniques have been long since outdated by at least 10 or more generations.)
Thank you Fred. I'll look into them.
Anyone else have a different favorite too? -----Original Message----- I suggest "Managed DirectX 9 Kick Start", by Tom
Miller. It has the codefor a simple 3-d game, and leads you through it. It is
C# based. If you want to understand the mathematics for 3d
graphics, take a look at"3d Math Primer for Graphics and Game Development", by
Dunn and Parberry.This is C++ based but most of the material is
mathematical in nature. I have found both books easy to read and a good way to
get started in 3dgraphics and game development.
"Les" <vb**********@y ahoo.com> wrote in message news:02******* *************** ******@phx.gbl. .. In ancient times I had a desire to make a game and I started to do so, I quickly found the project was
beyond the hardware's capability for that era (even in assembler) and had to shelf the project. I retried in
the dark ages of computers, when I was in college, and got much further before realizing the same thing was taking place and shelved the project again. In hopes that this new PC technology may yeild something interesting.
Now-a-days I've little time, but together with my HS
age sons, we would like to get back into the project, as such, I would like to know your favorite book on developing graphic engines for PC based games.
(I'm sure my newest books on assmbler and C/C++ gaming techniques have been long since outdated by at least 10 or more generations.)
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