ok, ok...obj.suspen dlayout/resumelayout. but it isn't helping and i need
advice. i have a custom progress bar made from a label control. i manually
paint it when the progress changes. i'm drawing a filled, rounded rectangle
twice w/n the label...once to give a light background color, the second time
is the show the progress. the third paint operation is to draw the progress
info text w/n the label. everything works just fine, but when progress
changes rapidly, i get flickering of all text and color layers...even though
i'm suspending layout ops prior to the graphics changes, then resuming.
any ideas on a quick fix...or anyone know how i can apply these graphics
operations to the label all at once?
tia,
steve 4 2182
Step right up young man! You're in the market for a second Graphics object!
What you are doing is animation and animation needs two Graphics objects to
remove that flicker effect. The flicker effect is happening because you are
updating the on-screen graphics object where your eye can see the changes.
Instead, create a second graphics object (an off-screen one), draw the new
image there and then copy it to the on-screen object. If using DirectX,
they even supply routines to time the swap with the vertical refresh which
makes things even better.
"steve" <a@b.com> wrote in message news:10******** ****@corp.super news.com... ok, ok...obj.suspen dlayout/resumelayout. but it isn't helping and i need advice. i have a custom progress bar made from a label control. i manually paint it when the progress changes. i'm drawing a filled, rounded
rectangle twice w/n the label...once to give a light background color, the second
time is the show the progress. the third paint operation is to draw the
progress info text w/n the label. everything works just fine, but when progress changes rapidly, i get flickering of all text and color layers...even
though i'm suspending layout ops prior to the graphics changes, then resuming.
any ideas on a quick fix...or anyone know how i can apply these graphics operations to the label all at once?
tia,
steve
Steve,
Why a label? I would start with Control or UserControl...
In your user control's constructor you should use the following:
' Stop the flicker
Me.SetStyle(Con trolStyles.User Paint, True)
Me.SetStyle(Con trolStyles.Doub leBuffer, True)
Me.SetStyle(Con trolStyles.AllP aintingInWmPain t, True)
Me.SetStyle(Con trolStyles.Resi zeRedraw, True)
Me.UpdateStyles ()
The ControlStyles.D oubleBuffer is .NET's method of having a second Graphics
object as Tyson was suggesting. The other settings help out, see online help
for specifics on each ControlStyle.
After you include the above in your constructor, you only need to handle the
Paint event and paint your control's surface.
Hope this helps
Jay
"steve" <a@b.com> wrote in message news:10******** ****@corp.super news.com... ok, ok...obj.suspen dlayout/resumelayout. but it isn't helping and i need advice. i have a custom progress bar made from a label control. i manually paint it when the progress changes. i'm drawing a filled, rounded
rectangle twice w/n the label...once to give a light background color, the second
time is the show the progress. the third paint operation is to draw the
progress info text w/n the label. everything works just fine, but when progress changes rapidly, i get flickering of all text and color layers...even
though i'm suspending layout ops prior to the graphics changes, then resuming.
any ideas on a quick fix...or anyone know how i can apply these graphics operations to the label all at once?
tia,
steve
"Jay B. Harlow [MVP - Outlook]" <Ja************ @msn.com> wrote in message
news:O2******** ******@TK2MSFTN GP12.phx.gbl... In your user control's constructor you should use the following: ' Stop the flicker Me.SetStyle(Con trolStyles.User Paint, True) Me.SetStyle(Con trolStyles.Doub leBuffer, True) Me.SetStyle(Con trolStyles.AllP aintingInWmPain t, True) Me.SetStyle(Con trolStyles.Resi zeRedraw, True) Me.UpdateStyles ()
Golly, looks like I've been working at too low a level. That doublebuffer
thingy sounds neato! I was doing that sort of work myself! I hate it when
languages get so clever but fail to tell me how they can make my coding
simpler!
thanks to you both. works perfectly now. i apparently have also fallen into
the "get so clever/low level" trap.
thanks again,
steve
"Tyson Ackland" <ty***@ona.gov. au> wrote in message
news:%2******** ********@TK2MSF TNGP10.phx.gbl. ..
|
| "Jay B. Harlow [MVP - Outlook]" <Ja************ @msn.com> wrote in message
| news:O2******** ******@TK2MSFTN GP12.phx.gbl...
| > In your user control's constructor you should use the following:
| > ' Stop the flicker
| > Me.SetStyle(Con trolStyles.User Paint, True)
| > Me.SetStyle(Con trolStyles.Doub leBuffer, True)
| > Me.SetStyle(Con trolStyles.AllP aintingInWmPain t, True)
| > Me.SetStyle(Con trolStyles.Resi zeRedraw, True)
| > Me.UpdateStyles ()
|
| Golly, looks like I've been working at too low a level. That doublebuffer
| thingy sounds neato! I was doing that sort of work myself! I hate it
when
| languages get so clever but fail to tell me how they can make my coding
| simpler!
| This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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