Does anybody know what language computer game programmers use? can you
program games with visual studio .net? would they be of good quality? 12 3290
* "David" <qu********@lsb g.net> scripsit: Does anybody know what language computer game programmers use?
I am not sure, but I think C++.
can you program games with visual studio .net?
Yes. For example, .NET + DirectX9.
would they be of good quality?
Depends on your programming skills.
--
Herfried K. Wagner [MVP]
<http://dotnet.mvps.org/>
Website Address Changed!
Addendum:
<http://www.vertigosoft ware.com/Quake2.htm>
--
Herfried K. Wagner [MVP]
<http://dotnet.mvps.org/>
Website Address Changed!
Also, understand why things (especially games) are programmed in C++ (I'm
looking into getting into Game programming as well). C++ is a language that
can be ported to almost any platform with little/no readjustment for
compilation. Which was one of the other great powers of C++ (which is now
availible in .NET, but you have that runtime issue again) is the amount of
compiler directives you can give it. That really makes it a robust language
to work with. Even though its hard as hell to pick up sometimes. =)
"Herfried K. Wagner [MVP]" <hi************ ***@gmx.at> wrote in message
news:Of******** ******@TK2MSFTN GP10.phx.gbl... * "David" <qu********@lsb g.net> scripsit: Does anybody know what language computer game programmers use?
I am not sure, but I think C++.
can you program games with visual studio .net?
Yes. For example, .NET + DirectX9.
would they be of good quality?
Depends on your programming skills.
-- Herfried K. Wagner [MVP] <http://dotnet.mvps.org/> Website Address Changed!
* "CJ Taylor" <cj@herfriedslo vechild.org> scripsit: Also, understand why things (especially games) are programmed in C++ (I'm looking into getting into Game programming as well). C++ is a language that can be ported to almost any platform with little/no readjustment for compilation.
I don't think that this is the main reason, at least not for DirectX
games. DirectX is only available for Windows...
Just my 2 Euro cents.
--
Herfried K. Wagner [MVP]
<http://dotnet.mvps.org/> Also, understand why things (especially games) are programmed in C++
(I'm looking into getting into Game programming as well). C++ is a language
that can be ported to almost any platform with little/no readjustment for compilation. I don't think that this is the main reason, at least not for DirectX games. DirectX is only available for Windows...
Had to get me back didn't ya? =)
Alright, to further go on your comments, and of course save face with the
C++ rhetoric. Yes, the DirectX graphics engine is only aviailble in
Windows. HOWEVER, that is simply the graphics engine.
I've only played with DirectX .NET (Managed DirectX) a little bit. I think
its pretty fast if your just doing the basics, but if you start getting more
advanced models/meshes it tends to bog a little. But then again, its
managed code. =) So, you lose some control on the vid side by using it,
whereas C++ you have complete control.
thena gain... C++ is a pain to code for. =)
stupid memcpy...
Just my 2 Euro cents.
-- Herfried K. Wagner [MVP] <http://dotnet.mvps.org/>
Hi CJ,
Are you serious answering to Herfried on this, he never has played a game on
internet so he does not even know what important it is that you have the
highest speed.
Just my 2 eurocent.
Cor
* "Cor" <no*@non.com> scripsit: Are you serious answering to Herfried on this, he never has played a game on internet so he does not even know what important it is that you have the highest speed.
LOL -- I am familiar with 3D computer graphics, and real time
rendering. Theory, not pracice, I never used DirectX.
--
Herfried K. Wagner [MVP]
<http://dotnet.mvps.org/>
Hi Herfried CJ,
I forgot
:-)
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