First off, the sympathy is for all you poor buggers out there who have to figure out how to marry
Managed Extensions for C++ onto your legacy code. My condolences; my brief experience with the
process leads me to believe the Microsoft hates all of its VC++ developers :)
Now, the question. I'm getting a NullReferenceEx ception in a __gc class that wraps functionality in
a legacy C/C++ app (it's actually part of the Nero burning rom api).
The legacy API expects to be given a configuration structure that contains, among other things, a
pair of function pointers which the codebase calls at various times. After much hair-pulling, I came
up with the following:
__delegate bool IdleCallbackHan dler( void* pUserData );
__delegate NeroUserDlgInOu t UserDialogCallb ackHandler( void* pUserData, NeroUserDlgInOu t type, void*
data );
[StructLayout(La yout::Sequentia l)]
__gc public struct NeroIdleCallbac k
{
public:
IdleCallbackHan dler* ncCallbackFunct ion;
void* ncUserData;
};
[StructLayout(La yout::Sequentia l)]
__gc public struct NeroUserDialogC allback
{
public:
UserDialogCallb ackHandler* ncCallbackFunct ion;
void* ncUserData;
};
[StructLayout(La yout::Sequentia l)]
__gc public struct NeroSettings
{
public:
const char *nstNeroFilesPa th;
const char *nstVendor, *nstSoftware;
const char *nstLanguageFil e;
NeroIdleCallbac k* nstIdle;
NeroUserDialogC allback* nstUserDialog;
bool nstEnableOverbu rn;
DWORD nstOverburnSize ;
};
I configure this structure, and the callback substructures, in the constructor of my wrapper class
as follows:
theSettings = new NeroSettings();
theSettings->nstNeroFilesPa th = "NeroFiles" ;
theSettings->nstLanguageFil e = "Nero.txt";
theSettings->nstEnableOverb urn = false;
theSettings->nstOverburnSiz e = 0;
theSettings->nstIdle = new NeroIdleCallbac k();
theSettings->nstIdle->ncCallbackFunc tion = new IdleCallbackHan dler(this, &Nero::FireIdle Event);
theSettings->nstIdle->ncUserData = idleData;
theSettings->nstUserDialo g = new NeroUserDialogC allback();
theSettings->nstUserDialo g->ncCallbackFunc tion = new UserDialogCallb ackHandler(this ,
&Nero::FireUser DialogEvent);
theSettings->nstUserDialo g->ncUserData = userdlgData;
theSettings->nstVendor = "ahead";
theSettings->nstSoftware = "Nero - Burning Rom";
Everything works fine during initialization, and in retrieving certain basic information from the
legacy codebase.
But when I call a legacy function that triggers the IdleCallback, I get the NullReferenceEx ception:
void AvailableDrives ( NERO_MEDIA_TYPE mtFlags )
{
// this next line blows up... but the IdleCallback gets called first
NERO_SCSI_DEVIC E_INFOS* drives = NeroGetAvailabl eDrivesEx(MEDIA _CD, NULL);
...
}
The interesting part is the part mentioned in that comment: the IdleCallback method gets called,
and returns, but then the exception gets thrown.
And what's really interesting is that setting the ncCallbackFunct ion delegate/function pointer to
NULL in the NeroIdleCallbac k structure -- which forces the legacy codebase to NOT call the
IdleCallback -- avoids the exception.
Sorry for being so long-winded.
What I'm wondering is, am I handling the function pointer concept correctly here? Is it possible
that I've done something wrong so that when the callback returns, it tries to return to a place that
doesn't exist?
- Mark 2 1644
Hi Mark:
The idea is to write an inner __nogc class inside our __gc class. The inner
class will contain the callback function (as a static method).
This article was very helpful to me: http://www.codeproject.com/managedcpp/cbwijw.asp
Best regards
Ernesto
<Mark Olbert> wrote in message
news:ck******** *************** *********@4ax.c om... First off, the sympathy is for all you poor buggers out there who have to
figure out how to marry Managed Extensions for C++ onto your legacy code. My condolences; my brief
experience with the process leads me to believe the Microsoft hates all of its VC++ developers
:) Now, the question. I'm getting a NullReferenceEx ception in a __gc class
that wraps functionality in a legacy C/C++ app (it's actually part of the Nero burning rom api).
The legacy API expects to be given a configuration structure that
contains, among other things, a pair of function pointers which the codebase calls at various times. After
much hair-pulling, I came up with the following:
__delegate bool IdleCallbackHan dler( void* pUserData ); __delegate NeroUserDlgInOu t UserDialogCallb ackHandler( void* pUserData,
NeroUserDlgInOu t type, void* data );
[StructLayout(La yout::Sequentia l)] __gc public struct NeroIdleCallbac k { public: IdleCallbackHan dler* ncCallbackFunct ion; void* ncUserData; };
[StructLayout(La yout::Sequentia l)] __gc public struct NeroUserDialogC allback { public: UserDialogCallb ackHandler* ncCallbackFunct ion; void* ncUserData; };
[StructLayout(La yout::Sequentia l)] __gc public struct NeroSettings { public: const char *nstNeroFilesPa th; const char *nstVendor, *nstSoftware; const char *nstLanguageFil e; NeroIdleCallbac k* nstIdle; NeroUserDialogC allback* nstUserDialog; bool nstEnableOverbu rn; DWORD nstOverburnSize ; };
I configure this structure, and the callback substructures, in the
constructor of my wrapper class as follows:
theSettings = new NeroSettings(); theSettings->nstNeroFilesPa th = "NeroFiles" ; theSettings->nstLanguageFil e = "Nero.txt";
theSettings->nstEnableOverb urn = false; theSettings->nstOverburnSiz e = 0;
theSettings->nstIdle = new NeroIdleCallbac k(); theSettings->nstIdle->ncCallbackFunc tion = new IdleCallbackHan dler(this,
&Nero::FireIdle Event); theSettings->nstIdle->ncUserData = idleData;
theSettings->nstUserDialo g = new NeroUserDialogC allback(); theSettings->nstUserDialo g->ncCallbackFunc tion = new
UserDialogCallb ackHandler(this , &Nero::FireUser DialogEvent); theSettings->nstUserDialo g->ncUserData = userdlgData;
theSettings->nstVendor = "ahead"; theSettings->nstSoftware = "Nero - Burning Rom";
Everything works fine during initialization, and in retrieving certain
basic information from the legacy codebase.
But when I call a legacy function that triggers the IdleCallback, I get
the NullReferenceEx ception: void AvailableDrives ( NERO_MEDIA_TYPE mtFlags ) { // this next line blows up... but the IdleCallback gets called first NERO_SCSI_DEVIC E_INFOS* drives = NeroGetAvailabl eDrivesEx(MEDIA _CD, NULL); ... }
The interesting part is the part mentioned in that comment: the
IdleCallback method gets called, and returns, but then the exception gets thrown.
And what's really interesting is that setting the ncCallbackFunct ion
delegate/function pointer to NULL in the NeroIdleCallbac k structure -- which forces the legacy codebase
to NOT call the IdleCallback -- avoids the exception.
Sorry for being so long-winded.
What I'm wondering is, am I handling the function pointer concept
correctly here? Is it possible that I've done something wrong so that when the callback returns, it tries
to return to a place that doesn't exist?
- Mark
Thanx, Ernesto! That article was a big help! This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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