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Developing java multiplayer card game

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Hi all,
I am considering creating a multiplayer card game to play with my friends over internet, and I want to do it in java,
I am not pro in java so I read a little about sockets, serialization, RMI, servlets, EJB etc.. but I am still not sure what are the best technologies or architecture to use for communication between players and server.
of course it will be client server architecture with an applet on the client for example and some multithreading on the server.
would EJB beans be enough ? can they be used to simplify the sockets burden ?
what about JMS ? is it fast to be used for communication ?
I felt that servlets is an outdated subject and I don't feel it it's scalable. on the other hand I think that RMI is more than what I need, am I correct ?

is there another way I don't know about yet ?

any comment would be appreciated
hini
Feb 26 '10 #1
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