Ps i need help about how to create a simulation of doodlebugs life
Problem: anaylysis
The goal for this problem is to create a simple two-dimensional predator-prey simulation. In the simulation the prey are ants and the predators are doodlebugs. These critters live in a world composed of a 20x20 grid of cells. Only one critter may occupy a cell at a time. The grid is enclosed, so a critter is not allowed to move off the edges of the world. Time is simulated in time steps. Each critter performs some action every time step.
The ants behave according to the following model.
• Move. Every time step randomly try to move up, down, left, or right. If the neighbouring cell in the selected direction is occupied or would move the ant off the grid, then the ant stays in the current cell.
• Breed. If an ant survives for three time steps, then at the end of the time step (that is; after moving) the ant will breed. This is simulated by creating a new ant in adjacent (up, down, left, or right) cell that is empty. If there is no empty cell available, then no breeding occurs. Once an offspring is produced an ant cannot produce an offspring until three more steps have elapsed.
The doodlebugs behave according to the following model:
• Move. Every time step, if there is an adjacent ant (up, down, left, or right), then the doodlebug will move to that cell and eat the ant. Otherwise, the doodlebug moves according to the same rules as the ant. Note that a doodlebug cannot eat other doodlebugs.
• Breed. If a doodlebug survives for eight-time step, then at the end of time step it will spawn off a new doodlebug in the same manner as the ant.
• Starve. If a doodlebug has not eaten an ant within the last three time steps, then at the end of the third time step it will starve and die. The doodlebug should then be removed from the grid of cells.
During one turn, the doodlebugs should move before the ants do.
This has to be done using C++