Once again i have tryed my lyck with classes and it seem that im
getting the hang of it, but before i get too self confident, i would
like to get an expert oppinion.
I have made a working primeclass, it isnt finished, but it should show
if im making any major mistakes and errors.
@code start:
#include <vector>
class Prime {
std::vector<uns igned int>p;
public:
Prime() {
p.push_back(3);
p.push_back(3);
}
~Prime() {}
unsigned int get(int i) {
if (i >= p.size())
return(0);
else if(i == 0)
return(2);
else
return(p[i]);
}
unsigned int next() {
p.front() += 2;
for (int i = 1; p.front() >= p[i] * p[i]; i++)
if (p.front() % p[i] == 0) {
p.front() += 2;
i = 0;
}
p.push_back(p[0]);
return(p.back() );
}
};
@code end!
For those who cant figure out how it work, here is a little piece of
code that displays the first ten primes.
@code start:
#include <iostream>
int main() {
Prime P;
for (int n = 0; n < 8; n++)
P.next();
for (int n = 0; P.get(n) != 0;n++)
std::cout << P.get(n) << std::endl;
std::cout << "Error, not enough primes!";
std::cin.get();
}
@code end!
The most important function is of course that which calculates the
primes: Prime::next() and it calculates one prime per execution. (is
that the right expression?)
Then there is the Prime::get() which enables you to get a specific
prime.
Other functions will come, but thats not important right now.
Well, i wont say much more at the time being, but i hope to hear some
advices, oppinions, etc.
Regards 6 1641 za******@gmail. com wrote:
Once again i have tryed my lyck with classes and it seem that im
getting the hang of it, but before i get too self confident, i would
like to get an expert oppinion.
I have made a working primeclass, it isnt finished, but it should show
if im making any major mistakes and errors.
@code start:
#include <vector>
class Prime {
std::vector<uns igned int>p;
public:
Prime() {
p.push_back(3);
p.push_back(3);
}
// use an init list
Prime() : p(2, 3) { } // (size, initial value)
>
~Prime() {}
unsigned int get(int i) {
if (i >= p.size())
return(0);
else if(i == 0)
return(2);
else
return(p[i]);
Since the std::vector already has a bounds_checking accessor at():
unsigned get(size_t idx) const
{
return p.at(idx); // may throw std::range_erro r
}
}
unsigned int next() {
p.front() += 2;
for (int i = 1; p.front() >= p[i] * p[i]; i++)
if (p.front() % p[i] == 0) {
p.front() += 2;
i = 0;
}
p.push_back(p[0]);
return(p.back() );
}
};
@code end!
For those who cant figure out how it work, here is a little piece of
code that displays the first ten primes.
Why not use a functor?
>
@code start:
#include <iostream>
int main() {
Prime P;
for (int n = 0; n < 8; n++)
P.next();
for (int n = 0; P.get(n) != 0;n++)
std::cout << P.get(n) << std::endl;
std::cout << "Error, not enough primes!";
std::cin.get();
}
@code end!
The most important function is of course that which calculates the
primes: Prime::next() and it calculates one prime per execution. (is
that the right expression?)
Then there is the Prime::get() which enables you to get a specific
prime.
Other functions will come, but thats not important right now.
Well, i wont say much more at the time being, but i hope to hear some
advices, oppinions, etc.
Regards
Salt_Peter skrev:
za******@gmail. com wrote:
Once again i have tryed my lyck with classes and it seem that im
getting the hang of it, but before i get too self confident, i would
like to get an expert oppinion.
I have made a working primeclass, it isnt finished, but it should show
if im making any major mistakes and errors.
@code start:
#include <vector>
class Prime {
std::vector<uns igned int>p;
public:
Prime() {
p.push_back(3);
p.push_back(3);
}
// use an init list
Prime() : p(2, 3) { } // (size, initial value)
~Prime() {}
unsigned int get(int i) {
if (i >= p.size())
return(0);
else if(i == 0)
return(2);
else
return(p[i]);
Since the std::vector already has a bounds_checking accessor at():
unsigned get(size_t idx) const
{
return p.at(idx); // may throw std::range_erro r
}
Even though i have played with C++ for quite a while, im not very
skilled. There is allways other way to do it. What you wrote above is
very confusing to me, most of the code i have never seens it before,
however if it does the job better im very interested in knowing how it
actually works.
}
unsigned int next() {
p.front() += 2;
for (int i = 1; p.front() >= p[i] * p[i]; i++)
if (p.front() % p[i] == 0) {
p.front() += 2;
i = 0;
}
p.push_back(p[0]);
return(p.back() );
}
};
@code end!
For those who cant figure out how it work, here is a little piece of
code that displays the first ten primes.
Why not use a functor?
Again, all those weird expressions ;-) what is a funtor, do you mean
moving the functions outside the class? if thats the case, i simple
like it this way and the end result should be the same, if im not
mistaken.
@code start:
#include <iostream>
int main() {
Prime P;
for (int n = 0; n < 8; n++)
P.next();
for (int n = 0; P.get(n) != 0;n++)
std::cout << P.get(n) << std::endl;
std::cout << "Error, not enough primes!";
std::cin.get();
}
@code end!
The most important function is of course that which calculates the
primes: Prime::next() and it calculates one prime per execution. (is
that the right expression?)
Then there is the Prime::get() which enables you to get a specific
prime.
Other functions will come, but thats not important right now.
Well, i wont say much more at the time being, but i hope to hear some
advices, oppinions, etc.
Regards
Salt_Peter skrev:
za******@gmail. com wrote:
Once again i have tryed my lyck with classes and it seem that im
getting the hang of it, but before i get too self confident, i would
like to get an expert oppinion.
I have made a working primeclass, it isnt finished, but it should show
if im making any major mistakes and errors.
@code start:
#include <vector>
class Prime {
std::vector<uns igned int>p;
public:
Prime() {
p.push_back(3);
p.push_back(3);
}
// use an init list
Prime() : p(2, 3) { } // (size, initial value)
~Prime() {}
unsigned int get(int i) {
if (i >= p.size())
return(0);
else if(i == 0)
return(2);
else
return(p[i]);
Since the std::vector already has a bounds_checking accessor at():
unsigned get(size_t idx) const
{
return p.at(idx); // may throw std::range_erro r
}
Even though i have played with C++ for quite a while, im not very
skilled. There is allways other way to do it. What you wrote above is
very confusing to me, most of the code i have never seens it before,
however if it does the job better im very interested in knowing how it
actually works.
}
unsigned int next() {
p.front() += 2;
for (int i = 1; p.front() >= p[i] * p[i]; i++)
if (p.front() % p[i] == 0) {
p.front() += 2;
i = 0;
}
p.push_back(p[0]);
return(p.back() );
}
};
@code end!
For those who cant figure out how it work, here is a little piece of
code that displays the first ten primes.
Why not use a functor?
Again, all those weird expressions ;-) what is a funtor, do you mean
moving the functions outside the class? if thats the case, i simple
like it this way and the end result should be the same, if im not
mistaken.
@code start:
#include <iostream>
int main() {
Prime P;
for (int n = 0; n < 8; n++)
P.next();
for (int n = 0; P.get(n) != 0;n++)
std::cout << P.get(n) << std::endl;
std::cout << "Error, not enough primes!";
std::cin.get();
}
@code end!
The most important function is of course that which calculates the
primes: Prime::next() and it calculates one prime per execution. (is
that the right expression?)
Then there is the Prime::get() which enables you to get a specific
prime.
Other functions will come, but thats not important right now.
Well, i wont say much more at the time being, but i hope to hear some
advices, oppinions, etc.
Regards
za******@gmail. com writes:
Once again i have tryed my lyck with classes and it seem that im
getting the hang of it, but before i get too self confident, i would
like to get an expert oppinion.
I have made a working primeclass, it isnt finished, but it should show
if im making any major mistakes and errors.
@code start:
#include <vector>
class Prime {
std::vector<uns igned int>p;
public:
Prime() {
p.push_back(3);
p.push_back(3);
}
~Prime() {}
unsigned int get(int i) {
if (i >= p.size())
return(0);
why return(0)?
how about
return 0;
the same for below. za******@gmail. com wrote:
Salt_Peter skrev:
za******@gmail. com wrote:
Once again i have tryed my lyck with classes and it seem that im
getting the hang of it, but before i get too self confident, i would
like to get an expert oppinion.
>
I have made a working primeclass, it isnt finished, but it should show
if im making any major mistakes and errors.
>
@code start:
#include <vector>
>
class Prime {
>
std::vector<uns igned int>p;
>
public:
>
Prime() {
p.push_back(3);
p.push_back(3);
}
// use an init list
Prime() : p(2, 3) { } // (size, initial value)
>
~Prime() {}
>
unsigned int get(int i) {
if (i >= p.size())
return(0);
else if(i == 0)
return(2);
else
return(p[i]);
Since the std::vector already has a bounds_checking accessor at():
unsigned get(size_t idx) const
{
return p.at(idx); // may throw std::range_erro r
}
Even though i have played with C++ for quite a while, im not very
skilled. There is allways other way to do it. What you wrote above is
very confusing to me, most of the code i have never seens it before,
however if it does the job better im very interested in knowing how it
actually works.
What i suggested is nothing new, C++ constructor's supports an
initialization list. Why allocate a member and then initialize it to
some value when you can do both simultaneously.
class A {
int a;
public:
A() : a(0) { } // sets private member
A(int n) : a(n) { }
void foo() const { }
};
std::size_t is a default size type returned by sizeof() operator -
which is implementation defined. In the above example, foo() is
declared const because i chose not to let foo() access the object's
internals. That way foo() does not get passed the hidden 'this'
parameter. So in your case, declaring get() as constant guarentees that
get() will not attempt to modify your private parts - even by accident.
This is an important concept since it improves the sfaety of the class
and prevents side-effects.
To understand vector's at() function, uncomment the call to at() below
since the vector does not have an 11th element.
#include <iostream>
#include <ostream>
#include <vector>
#include <stdexcept>
int main()
{
try {
std::vector< unsigned vu(10, 99);
for(std::size_t i = 0; i < 10; ++i)
{
std::cout << "vu[" << i << "] = ";
std::cout << vu.at(i) << std::endl;
}
// std::cout << vu.at(10); // will throw std::range_erro r
} catch (const std::exception& r_e)
{
std::cerr << "Error: " << r_e.what();
std::cerr << std::endl;
}
return 0;
}
/*
vu[0] = 99
vu[1] = 99
vu[2] = 99
vu[3] = 99
vu[4] = 99
vu[5] = 99
vu[6] = 99
vu[7] = 99
vu[8] = 99
vu[9] = 99
*/
}
>
unsigned int next() {
>
p.front() += 2;
>
for (int i = 1; p.front() >= p[i] * p[i]; i++)
if (p.front() % p[i] == 0) {
p.front() += 2;
i = 0;
}
>
p.push_back(p[0]);
return(p.back() );
}
>
};
@code end!
>
For those who cant figure out how it work, here is a little piece of
code that displays the first ten primes.
Why not use a functor?
Again, all those weird expressions ;-) what is a funtor, do you mean
moving the functions outside the class? if thats the case, i simple
like it this way and the end result should be the same, if im not
mistaken.
Don't worry about functors for now. You might consider them later,
though. Something like returning the set of even, odd or prime numbers
are perfect candidates for functors.
>
@code start:
#include <iostream>
int main() {
>
Prime P;
>
for (int n = 0; n < 8; n++)
P.next();
>
for (int n = 0; P.get(n) != 0;n++)
std::cout << P.get(n) << std::endl;
>
std::cout << "Error, not enough primes!";
std::cin.get();
}
@code end!
>
The most important function is of course that which calculates the
primes: Prime::next() and it calculates one prime per execution. (is
that the right expression?)
Then there is the Prime::get() which enables you to get a specific
prime.
Other functions will come, but thats not important right now.
>
>
Well, i wont say much more at the time being, but i hope to hear some
advices, oppinions, etc.
>
>
Regards
Salt_Peter skrev:
za******@gmail. com wrote:
Salt_Peter skrev:
za******@gmail. com wrote:
Once again i have tryed my lyck with classes and it seem that im
getting the hang of it, but before i get too self confident, i would
like to get an expert oppinion.
I have made a working primeclass, it isnt finished, but it should show
if im making any major mistakes and errors.
@code start:
#include <vector>
class Prime {
std::vector<uns igned int>p;
public:
Prime() {
p.push_back(3);
p.push_back(3);
}
>
// use an init list
Prime() : p(2, 3) { } // (size, initial value)
>
~Prime() {}
unsigned int get(int i) {
if (i >= p.size())
return(0);
else if(i == 0)
return(2);
else
return(p[i]);
>
Since the std::vector already has a bounds_checking accessor at():
>
unsigned get(size_t idx) const
{
return p.at(idx); // may throw std::range_erro r
}
>
Even though i have played with C++ for quite a while, im not very
skilled. There is allways other way to do it. What you wrote above is
very confusing to me, most of the code i have never seens it before,
however if it does the job better im very interested in knowing how it
actually works.
What i suggested is nothing new, C++ constructor's supports an
initialization list. Why allocate a member and then initialize it to
some value when you can do both simultaneously.
class A {
int a;
public:
A() : a(0) { } // sets private member
A(int n) : a(n) { }
void foo() const { }
};
std::size_t is a default size type returned by sizeof() operator -
which is implementation defined. In the above example, foo() is
declared const because i chose not to let foo() access the object's
internals. That way foo() does not get passed the hidden 'this'
parameter. So in your case, declaring get() as constant guarentees that
get() will not attempt to modify your private parts - even by accident.
This is an important concept since it improves the sfaety of the class
and prevents side-effects.
To understand vector's at() function, uncomment the call to at() below
since the vector does not have an 11th element.
#include <iostream>
#include <ostream>
#include <vector>
#include <stdexcept>
int main()
{
try {
std::vector< unsigned vu(10, 99);
for(std::size_t i = 0; i < 10; ++i)
{
std::cout << "vu[" << i << "] = ";
std::cout << vu.at(i) << std::endl;
}
// std::cout << vu.at(10); // will throw std::range_erro r
} catch (const std::exception& r_e)
{
std::cerr << "Error: " << r_e.what();
std::cerr << std::endl;
}
return 0;
}
/*
vu[0] = 99
vu[1] = 99
vu[2] = 99
vu[3] = 99
vu[4] = 99
vu[5] = 99
vu[6] = 99
vu[7] = 99
vu[8] = 99
vu[9] = 99
*/
}
unsigned int next() {
p.front() += 2;
for (int i = 1; p.front() >= p[i] * p[i]; i++)
if (p.front() % p[i] == 0) {
p.front() += 2;
i = 0;
}
p.push_back(p[0]);
return(p.back() );
}
};
@code end!
For those who cant figure out how it work, here is a little piece of
code that displays the first ten primes.
>
Why not use a functor?
>
Again, all those weird expressions ;-) what is a funtor, do you mean
moving the functions outside the class? if thats the case, i simple
like it this way and the end result should be the same, if im not
mistaken.
Don't worry about functors for now. You might consider them later,
though. Something like returning the set of even, odd or prime numbers
are perfect candidates for functors.
As you must have used quite alot of time explaining this i can only
oppologize that i understand close to nothing of it. Maybe its because
english is not my first language or maybe im just plain stupid, either
way i wont ask you to explain again.
Thank you for your time.
@code start:
#include <iostream>
int main() {
Prime P;
for (int n = 0; n < 8; n++)
P.next();
for (int n = 0; P.get(n) != 0;n++)
std::cout << P.get(n) << std::endl;
std::cout << "Error, not enough primes!";
std::cin.get();
}
@code end!
The most important function is of course that which calculates the
primes: Prime::next() and it calculates one prime per execution. (is
that the right expression?)
Then there is the Prime::get() which enables you to get a specific
prime.
Other functions will come, but thats not important right now.
Well, i wont say much more at the time being, but i hope to hear some
advices, oppinions, etc.
Regards
This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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