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help about project

hai to everybody,
i desired to do a project in c?
if u have idea about what types of problem solved by the c language?
and also specify if u have any project title with description please
specify to me
thanks in advance

Feb 18 '06
20 1649
Malcolm wrote:

"Default User" <de***********@ yahoo.com> wrote in message
news:45******** ****@individual .net...
Because the OP asked for things to do in C, presumably as training
projects. Text-adventure games are ideal.

The OP didn't give a very good indication of his level of ability.
The advantage of an adventure is that it is something you can make
pretty simple or pretty complicated, depending on your ambitions. It
is also something you can give to your little brother to play, as
first fruits of your programming activity. It is much more difficult
to make a usable payroll program.


The fact that the question is asked almost certainly indicates a
beginner level in the language, at least in my experience.
However I do take Ben's point. The task maybe doesn't show off C's
strengths to the best.


I don't see how that follows. Yes, there are specialized programming
languages for text-adventure games, notably Inform and TADS. That
doesn't mean that C is ill-suited for the task. It works just fine.

Yes, if the goal is make a game, C is not the first choice. If the goal
is to do a project it C, a game is fine. Personally I feel that a
small, doable project, even one that is of no interest to anyone else,
is a better training method that the often-recommended business of
contributing to a sourceforge project.

So:

1. If you are skilled at C, and want to contribute to a project that
"matters" try one of the open-source projects.

2. If you are learning, and want a project to cut your teeth on, a
text-adventure game is a very good one.

3. If your goal is to make a text-adventure game, use a specialty
language.
Did I cover it all?

Brian
Feb 19 '06 #11
On Sat, 18 Feb 2006 12:01:52 -0800, in comp.lang.c , Ben Pfaff
<bl*@cs.stanfor d.edu> wrote:
"Malcolm" <re*******@btin ternet.com> writes:
<ve************ **@yahoo.com> wrote
hai to everybody,
i desired to do a project in c?
if u have idea about what types of problem solved by the c language?
and also specify if u have any project title with description please
specify to me

Try writing a text adventure.


In C? Really? Why not use a language more naturally suited?


Because he wants to learn C?

I dunno, maybe at Stanford they're Zen about this and reckon the best
way to learn Chinese is first to study Goedelic. :-)

Mark McIntyre
--
"Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are,
by definition, not smart enough to debug it."
--Brian Kernighan

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Feb 19 '06 #12
Mark McIntyre <ma**********@s pamcop.net> writes:
On Sat, 18 Feb 2006 12:01:52 -0800, in comp.lang.c , Ben Pfaff
<bl*@cs.stanfor d.edu> wrote:
"Malcolm" <re*******@btin ternet.com> writes:
<ve************ **@yahoo.com> wrote
hai to everybody,
i desired to do a project in c?
if u have idea about what types of problem solved by the c language?
and also specify if u have any project title with description please
specify to me

Try writing a text adventure.


In C? Really? Why not use a language more naturally suited?


Because he wants to learn C?


Let me put it a different way, then.

In C? Really? Why not a project more naturally suited to the
language?
--
"It would be a much better example of undefined behavior
if the behavior were undefined."
--Michael Rubenstein
Feb 19 '06 #13
Ben Pfaff wrote:

In C? Really? Why not a project more naturally suited to the
language?


Now I think you're really off-base. Yes, there are specialty languages
for IF, but in what way is a such game not naturally suited for C?

As I said, I've done one and it was a very good training project. Look
at all you have to handle. Console input. Language parsing. Data files.
String handling. Data representation. Memory management. Best of all,
it can be done in 100% ISO standard C.

Frankly, it's one of the best projects I know of for this purpose.

Brian
--
If televison's a babysitter, the Internet is a drunk librarian who
won't shut up.
-- Dorothy Gambrell (http://catandgirl.com)
Feb 20 '06 #14
Ben Pfaff wrote:

In C? Really? Why not a project more naturally suited to the
language?

A further thought is that as the OP didn't have the courtesy to follow
up with a clarification of what his needs were, this is rather
pointless. I'll be dropping this unless we hear more.

Brian
--
If televison's a babysitter, the Internet is a drunk librarian who
won't shut up.
-- Dorothy Gambrell (http://catandgirl.com)
Feb 20 '06 #15
ve************* *@yahoo.com wrote:
hai to everybody,
i desired to do a project in c?
if u have idea about what types of problem solved by the c language?
and also specify if u have any project title with description please
specify to me
thanks in advance


One project you might consider, and which would be a blessing for many
people to have and use, is one which expands silly schoolboyish
abbreviations like "u" into proper English. It might capitalise the text
it's working on as well. If you can add a little non-ISO code to hook
into your newsreader (or web-browser, argh) and automatically apply this
to every post you make before sending it off, so much the better.

HTH; HAND.

Richard
Feb 20 '06 #16
On 2006-02-19, Ben Pfaff <bl*@cs.stanfor d.edu> wrote:
Mark McIntyre <ma**********@s pamcop.net> writes:
On Sat, 18 Feb 2006 12:01:52 -0800, in comp.lang.c , Ben Pfaff
<bl*@cs.stanfor d.edu> wrote:
"Malcolm" <re*******@btin ternet.com> writes:

<ve************ **@yahoo.com> wrote
> hai to everybody,
> i desired to do a project in c?
> if u have idea about what types of problem solved by the c language?
> and also specify if u have any project title with description please
> specify to me
>
Try writing a text adventure.

In C? Really? Why not use a language more naturally suited?


Because he wants to learn C?


Let me put it a different way, then.

In C? Really? Why not a project more naturally suited to the
language?


Because a text adventure would encapsulate a broad sprectrum of what
the C language provides? Console input, parsing, file access. I would
have thought it a very good project to learn C with : one that can
also provide some fun along the route. He's not writing a project to
sell on the open market:)
--
Remove evomer to reply
Feb 20 '06 #17
"Richard G. Riley" <rg***********@ gmail.com> wrote:
On 2006-02-19, Ben Pfaff <bl*@cs.stanfor d.edu> wrote:
Mark McIntyre <ma**********@s pamcop.net> writes:
On Sat, 18 Feb 2006 12:01:52 -0800, in comp.lang.c , Ben Pfaff
<bl*@cs.stanfor d.edu> wrote:

"Malcolm" <re*******@btin ternet.com> writes:

> <ve************ **@yahoo.com> wrote
>> hai to everybody,
>> i desired to do a project in c?
>> if u have idea about what types of problem solved by the c language?
>> and also specify if u have any project title with description please
>> specify to me
>>
> Try writing a text adventure.

In C? Really? Why not use a language more naturally suited?

Because he wants to learn C?


Let me put it a different way, then.

In C? Really? Why not a project more naturally suited to the
language?


Because a text adventure would encapsulate a broad sprectrum of what
the C language provides? Console input, parsing, file access. I would
have thought it a very good project to learn C with : one that can
also provide some fun along the route. He's not writing a project to
sell on the open market:)


Quite. Writing a text adventure in C is a very bad way to write a text
adventure, for various reasons (use Inform instead); but it's quite a
good way to learn how to employ pure ISO C to good effect. If you're not
picky about how it looks and don't want advanced features such as timed
input or sound output, you don't need anything from additional libraries
such as curses, conio or POSIX.

Richard
Feb 20 '06 #18
In article <43************ ****@news.xs4al l.nl>,
Richard Bos <rl*@hoekstra-uitgeverij.nl> wrote:
....
Quite. Writing a text adventure in C is a very bad way to write a text
adventure, for various reasons (use Inform instead); but it's quite a
good way to learn how to employ pure ISO C to good effect. If you're not
picky about how it looks and don't want advanced features such as timed
input or sound output, you don't need anything from additional libraries
such as curses, conio or POSIX.


If the focus is on the product/result, then, clearly, the best way to get
a text adventure game is to go to the store and buy one. Or, even simpler,
use Google and download it (sometime back, just because I was bored,
I downloaded and compiled both ADVENT and DUNGEO - still good games, by the
way).

Effectively, using something like Inform is just one step away from simply
downloading the game.

Feb 20 '06 #19
"Kenny McCormack" <ga*****@yin.in teraccess.com> wrote
If the focus is on the product/result, then, clearly, the best way to get
a text adventure game is to go to the store and buy one. Or, even
simpler,
use Google and download it (sometime back, just because I was bored,
I downloaded and compiled both ADVENT and DUNGEO - still good games, by
the way).

Effectively, using something like Inform is just one step away from simply
downloading the game.

As tools get higher level, it becomes easier and easier to write whatever
was envisaged by the tool designer, and harder and harder to do something
different.

For instance try to handle liquids in most text adventure systems.
--
Buy my book 12 Common Atheist Arguments (refuted)
$1.25 download or $6.90 paper, available www.lulu.com
Feb 20 '06 #20

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