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Language to replace C

Antti & all interested,

The draft description of my language to replace C is available at:

http://nahas.is-a-geek.com/~mike/MyC.pdf
I am a long time C programmer (I read the old testament in 1987) and
I've tried to keep the spirit of C and make as few changes as possible.
I was mostly driven by the bloat of C++ and, now, C99. I was also
driven by the gcc extensions, which provide needed features that aren't
present in ANSI C.
(http://gcc.gnu.org/onlinedocs/gcc/C-Extensions.html)
The things people will most hate are:
1) new keywords (fun, var)
2) changed type declarations
3) changed variable and function declarations
3) @ as the array operator, instead of []

The things people will most love are
1) multiple return values made easy
2) function pointers easier to declare and read
3) exact specifications of types
4) no forward declarations
This language doesn't add any power over C because it is designed to be
able to link to C files. It is just trying to do what C does with a
better type system and a better syntax for some things.

I know I am going to get flamed for this. I'd appreciate it if replies
contained constructive comments ("I'd rather have seen ...") rather than
destructive comments ("What you have sucks!"). Second, make sure to
mention what you like about it (if there is anything) rather than only
things that you hate. Lastly, if you think it violates the spirit of C
(a valid complaint in my mind), then try to state as clearly as you can
the principle that C embodies and then an example of how my language
violates it. E.g., "C uses minimal keywords. Your language has two new
keywords, 'fun' and 'var', all over the place."

As a final note, I have not written a replacement for the C
pre-processor yet. It's affect on C is much stronger than many people
believe. I have a few ideas floating around, but nothing solid yet.
Some involve using the [] symbols, which I would like to use for
polymorphic types, similar to C++'s templates. (Which use < and >, the
ugliest thing in C++.)

Let the flames begin...
Mike


For Torben:
I agree with most of your suggestions, but I didn't think that this
was the language for all of them. I wanted a language that was
linkable with C and didn't require anything else. I basically
wanted C with a clearer type system and a nicer interface to a few
features. Thunks, overloading, and polymorphism didn't fit.
(Although, polymorphism may come through type macros.) After I
finish the design of this language and write a compiler, I'm going
to look at designing a higher-level language. I've come to like
OCaml, but dislike a few hickups (naming especially) and it's
syntax. I think there could be a market for a type-safe language
that could easily link to C and use a conservative garbage
collector.

Mike

Subject: Re: a language to write an OS with ???
From: to*****@diku.dk (Torben Ægidius Mogensen)
Newsgroups: comp.lang.misc

Antti Sykäri <js*****@gamma. hut.fi> writes:

Nowadays it's all too common for language designers to design high
level, garbage-collected, object-oriented, bigger-is-better like
languages (witness C++ since addition of multiple inheritance and
exception specifications, Java, C#, and now D). To strive for an
efficient, clean, and "light-weight" language -- a language that would
be just appropriate to create a modern operating system in -- doesn't
seem to be very fashionable.
I wouldn't say that there is less interest in designing such
languages, I would rater say that the "market" for such languages is
more entrenched than for higher-level languages, especially scripting
languages. One reason may be that an OS is a major undertaking and
likely to be in use for a long time. So OS writers want a language
that they know will be around for a long while and which will be
ported to a large range of platforms (allowing their OS to do the
same).
My own hobby language is about creating a better C/C++, with cleaner
syntax, more extensibility, more transparency, better metaprogramming
facilities and ultimately, the ability to go as close to the hardware
as possible when needed. (Yes, it's likely to be a long road.)

In essence, it's about taking C and evolving it in the same direction
as C++ did, emphasizing the "what you don't use, you don't pay for"
rule and paying less attention to backwards compatibility.


In designing a C replacement, I wouldn't start from C. Even without
the C++ additions etc., C is a horrible language, with highly
complicated and somewhat ambiguous syntax, underspecified semantics
and lacking in features necessary for OS writing (such as jumping
through a pointer).

What I would do was (among other things):

- Have well-defined syntax and semantics.

- Ensure that the sizes of all types are specified by the language,
so it would, e.g., be explicit if an integer or pointer is 32 or 64
bits long. Memory layout would also be explicit, so big-endian or
little-endian numbers and strings would have explicitly different
types (and both would be present).

- Make it explicit in the type of a pointer if it can be null.

- Make it explicit in the type of a value if it can be modified after
creation and initialization. Integrate creation and
initialization.

- Allow pointer-arithmetic only on pointers to arrays. Doing it on
other pointers should give type errors. You can have fields
offsets and such, and they can even be negative (a record/struct
pointer type can specify to which field the pointer points). Allow
all/several components of a record to be accessed at once, using a
kind of pattern-matching.

- Have no implicit casts, even between integer sizes.

- Have parametric polymorphism, implemented by
replication/specialization.

- Overloading via (Haskell-style) type classes, not by ad-hoc
overloading or OO-style virtual methods.

- Have type-safe closures/thunks.

- Allow programmer to specify pointer to address at which a record,
array or other structure is built. Issue compile-time warning if
the type of the pointer does not ensure sufficient space.

- Allow compile-time warnings to be supressed individually, but not
en-masse. I.e., when the programmer gets a warning, he can check
if there really is a problem, and if not insert an assertion at the
relevant place in the code to supress the warning.

- Drop macros and instead require the compiler to inline definitions
that are marked as such.

Torben
Nov 14 '05
22 2883

"Michael Nahas" <mi************ ***@deletethis. com> wrote

The draft description of my language to replace C is available at:
....
Let the flames begin...

This deserves to be discussed, but isn't really topical on comp.lang.c (if
you have issues with specific parts of the C langauge, eg handling multiple
returns from functions, then comp.std.c is the place for this, but not a
proposal for a new language).
Nov 14 '05 #11
those who know me have no need of my name <no************ ****@usa.net>
wrote in news:m1******** *****@usa.net:
[fu-t set -- cross-posted articles should have one of these, yours did
not]

in comp.lang.c i read:
Antti & all interested,

The draft description of my language to replace C is available at:

http://nahas.is-a-geek.com/~mike/MyC.pdf

Let the flames begin...


okay. it's off-topic. please don't pollute.


Sorry, you're right. It was off topic. I wanted input from y'all; I
should have posted the main message only to comp.lang.misc and posted a
pointer to it in comp.lang.c. Sorry for the inconvenience.
Mike
Nov 14 '05 #12

"those who know me have no need of my name" <no************ ****@usa.net>
wrote in message news:m1******** *****@usa.net.. .
[fu-t set]

in comp.lang.c i read:
I know C.L.C. is about the C language only, but I can't think of a more
appropriate group to discuss a modification of C than in this group.
if you were interested in modifying c then comp.std.c would be the
appropriate venue. but you aren't doing that, you are making an entirely
new and different language using c as some sort of seed, so neither
comp.lang.c or comp.std.c are appropriate. comp.lang.misc is fine, in

fact it's quite appropriate, but alas you haven't confined your discussions to
that group.

Why do you keep saying "you". I'm not the original poster.

Dan
Nov 14 '05 #13
[fu-t set]

in comp.lang.misc i read:
"those who know me have no need of my name" <no************ ****@usa.net>
wrote in message news:m1******** *****@usa.net.. .
[fu-t set]

[but was, alas, ignored]
Why do you keep saying "you". I'm not the original poster.


as i don't typically see the poster's name i made a mistake in seeing your
defense of it being posted to clc as-if you may have been the original
poster or a supporter. i should have checked more closely -- usually i do
when making responses that aren't mostly issue oriented -- i'm sorry i
missed doing that this time.

however in some ways i believe my use of `you' to be appropriate, e.g.,
you, personally, know that clc is the wrong venue yet can't seem to find
any other comp.lang groups, nor accept that clc doesn't magically become
appropriate just because there is nowhere else in all of the internet in
which the discussion is appropriate. in other cases `the op' or `one' or
`this whole thread, including the meta issues' may have been better terms
-- my intent being to point out the issue not necessarily to point at any
one person -- feel free to substitute whichever makes it more useful to you.

--
a signature
Nov 14 '05 #14
Michael Nahas wrote:
Antti & all interested,

The draft description of my language to replace C is available at:

http://nahas.is-a-geek.com/~mike/MyC.pdf
I am a long time C programmer (I read the old testament in 1987) and
I've tried to keep the spirit of C and make as few changes as possible.
I was mostly driven by the bloat of C++ and, now, C99. I was also
driven by the gcc extensions, which provide needed features that aren't
present in ANSI C.
(http://gcc.gnu.org/onlinedocs/gcc/C-Extensions.html)
The things people will most hate are:
1) new keywords (fun, var)
2) changed type declarations
3) changed variable and function declarations
3) @ as the array operator, instead of []

The things people will most love are
1) multiple return values made easy
2) function pointers easier to declare and read
3) exact specifications of types
4) no forward declarations
This language doesn't add any power over C because it is designed to be
able to link to C files. It is just trying to do what C does with a
better type system and a better syntax for some things.

I know I am going to get flamed for this. I'd appreciate it if replies
contained constructive comments ("I'd rather have seen ...") rather than
destructive comments ("What you have sucks!"). Second, make sure to
mention what you like about it (if there is anything) rather than only
things that you hate. Lastly, if you think it violates the spirit of C
(a valid complaint in my mind), then try to state as clearly as you can
the principle that C embodies and then an example of how my language
violates it. E.g., "C uses minimal keywords. Your language has two new
keywords, 'fun' and 'var', all over the place."

As a final note, I have not written a replacement for the C
pre-processor yet. It's affect on C is much stronger than many people
believe. I have a few ideas floating around, but nothing solid yet.
Some involve using the [] symbols, which I would like to use for
polymorphic types, similar to C++'s templates. (Which use < and >, the
ugliest thing in C++.)

Let the flames begin...
Mike


For Torben:
I agree with most of your suggestions, but I didn't think that this
was the language for all of them. I wanted a language that was
linkable with C and didn't require anything else. I basically
wanted C with a clearer type system and a nicer interface to a few
features. Thunks, overloading, and polymorphism didn't fit.
(Although, polymorphism may come through type macros.) After I
finish the design of this language and write a compiler, I'm going
to look at designing a higher-level language. I've come to like
OCaml, but dislike a few hickups (naming especially) and it's
syntax. I think there could be a market for a type-safe language
that could easily link to C and use a conservative garbage
collector.

Mike

Subject: Re: a language to write an OS with ???
From: to*****@diku.dk (Torben Ægidius Mogensen)
Newsgroups: comp.lang.misc

Antti Sykäri <js*****@gamma. hut.fi> writes:

Nowadays it's all too common for language designers to design high
level, garbage-collected, object-oriented, bigger-is-better like
languages (witness C++ since addition of multiple inheritance and
exception specifications, Java, C#, and now D). To strive for an
efficient, clean, and "light-weight" language -- a language that would
be just appropriate to create a modern operating system in -- doesn't
seem to be very fashionable.


I wouldn't say that there is less interest in designing such
languages, I would rater say that the "market" for such languages is
more entrenched than for higher-level languages, especially scripting
languages. One reason may be that an OS is a major undertaking and
likely to be in use for a long time. So OS writers want a language
that they know will be around for a long while and which will be
ported to a large range of platforms (allowing their OS to do the
same).
My own hobby language is about creating a better C/C++, with cleaner
syntax, more extensibility, more transparency, better metaprogramming
facilities and ultimately, the ability to go as close to the hardware
as possible when needed. (Yes, it's likely to be a long road.)

In essence, it's about taking C and evolving it in the same direction
as C++ did, emphasizing the "what you don't use, you don't pay for"
rule and paying less attention to backwards compatibility.


In designing a C replacement, I wouldn't start from C. Even without
the C++ additions etc., C is a horrible language, with highly
complicated and somewhat ambiguous syntax, underspecified semantics
and lacking in features necessary for OS writing (such as jumping
through a pointer).

What I would do was (among other things):

- Have well-defined syntax and semantics.

- Ensure that the sizes of all types are specified by the language,
so it would, e.g., be explicit if an integer or pointer is 32 or 64
bits long. Memory layout would also be explicit, so big-endian or
little-endian numbers and strings would have explicitly different
types (and both would be present).

- Make it explicit in the type of a pointer if it can be null.

- Make it explicit in the type of a value if it can be modified after
creation and initialization. Integrate creation and
initialization.

- Allow pointer-arithmetic only on pointers to arrays. Doing it on
other pointers should give type errors. You can have fields
offsets and such, and they can even be negative (a record/struct
pointer type can specify to which field the pointer points). Allow
all/several components of a record to be accessed at once, using a
kind of pattern-matching.

- Have no implicit casts, even between integer sizes.

- Have parametric polymorphism, implemented by
replication/specialization.

- Overloading via (Haskell-style) type classes, not by ad-hoc
overloading or OO-style virtual methods.

- Have type-safe closures/thunks.

- Allow programmer to specify pointer to address at which a record,
array or other structure is built. Issue compile-time warning if
the type of the pointer does not ensure sufficient space.

- Allow compile-time warnings to be supressed individually, but not
en-masse. I.e., when the programmer gets a warning, he can check
if there really is a problem, and if not insert an assertion at the
relevant place in the code to supress the warning.

- Drop macros and instead require the compiler to inline definitions
that are marked as such.

Torben


I'm perfectly happy with C as it is.
Thanks You Very Much!
Eric
Nov 14 '05 #15
Michael Nahas wrote:
Antti & all interested,

The draft description of my language to replace C is available at:

http://nahas.is-a-geek.com/~mike/MyC.pdf
I am a long time C programmer (I read the old testament in 1987) and
I've tried to keep the spirit of C and make as few changes as possible.
I was mostly driven by the bloat of C++ and, now, C99. I was also
driven by the gcc extensions, which provide needed features that aren't
present in ANSI C.
(http://gcc.gnu.org/onlinedocs/gcc/C-Extensions.html)
The things people will most hate are:
1) new keywords (fun, var)
2) changed type declarations
3) changed variable and function declarations
3) @ as the array operator, instead of []

The things people will most love are
1) multiple return values made easy
2) function pointers easier to declare and read
3) exact specifications of types
4) no forward declarations
This language doesn't add any power over C because it is designed to be
able to link to C files. It is just trying to do what C does with a
better type system and a better syntax for some things.

I know I am going to get flamed for this. I'd appreciate it if replies
contained constructive comments ("I'd rather have seen ...") rather than
destructive comments ("What you have sucks!"). Second, make sure to
mention what you like about it (if there is anything) rather than only
things that you hate. Lastly, if you think it violates the spirit of C
(a valid complaint in my mind), then try to state as clearly as you can
the principle that C embodies and then an example of how my language
violates it. E.g., "C uses minimal keywords. Your language has two new
keywords, 'fun' and 'var', all over the place."

As a final note, I have not written a replacement for the C
pre-processor yet. It's affect on C is much stronger than many people
believe. I have a few ideas floating around, but nothing solid yet.
Some involve using the [] symbols, which I would like to use for
polymorphic types, similar to C++'s templates. (Which use < and >, the
ugliest thing in C++.)

Let the flames begin...
Mike


For Torben:
I agree with most of your suggestions, but I didn't think that this
was the language for all of them. I wanted a language that was
linkable with C and didn't require anything else. I basically
wanted C with a clearer type system and a nicer interface to a few
features. Thunks, overloading, and polymorphism didn't fit.
(Although, polymorphism may come through type macros.) After I
finish the design of this language and write a compiler, I'm going
to look at designing a higher-level language. I've come to like
OCaml, but dislike a few hickups (naming especially) and it's
syntax. I think there could be a market for a type-safe language
that could easily link to C and use a conservative garbage
collector.

Mike

Subject: Re: a language to write an OS with ???
From: to*****@diku.dk (Torben Ægidius Mogensen)
Newsgroups: comp.lang.misc

Antti Sykäri <js*****@gamma. hut.fi> writes:

Nowadays it's all too common for language designers to design high
level, garbage-collected, object-oriented, bigger-is-better like
languages (witness C++ since addition of multiple inheritance and
exception specifications, Java, C#, and now D). To strive for an
efficient, clean, and "light-weight" language -- a language that would
be just appropriate to create a modern operating system in -- doesn't
seem to be very fashionable.


I wouldn't say that there is less interest in designing such
languages, I would rater say that the "market" for such languages is
more entrenched than for higher-level languages, especially scripting
languages. One reason may be that an OS is a major undertaking and
likely to be in use for a long time. So OS writers want a language
that they know will be around for a long while and which will be
ported to a large range of platforms (allowing their OS to do the
same).
My own hobby language is about creating a better C/C++, with cleaner
syntax, more extensibility, more transparency, better metaprogramming
facilities and ultimately, the ability to go as close to the hardware
as possible when needed. (Yes, it's likely to be a long road.)

In essence, it's about taking C and evolving it in the same direction
as C++ did, emphasizing the "what you don't use, you don't pay for"
rule and paying less attention to backwards compatibility.


In designing a C replacement, I wouldn't start from C. Even without
the C++ additions etc., C is a horrible language, with highly
complicated and somewhat ambiguous syntax, underspecified semantics
and lacking in features necessary for OS writing (such as jumping
through a pointer).

What I would do was (among other things):

- Have well-defined syntax and semantics.

- Ensure that the sizes of all types are specified by the language,
so it would, e.g., be explicit if an integer or pointer is 32 or 64
bits long. Memory layout would also be explicit, so big-endian or
little-endian numbers and strings would have explicitly different
types (and both would be present).

- Make it explicit in the type of a pointer if it can be null.

- Make it explicit in the type of a value if it can be modified after
creation and initialization. Integrate creation and
initialization.

- Allow pointer-arithmetic only on pointers to arrays. Doing it on
other pointers should give type errors. You can have fields
offsets and such, and they can even be negative (a record/struct
pointer type can specify to which field the pointer points). Allow
all/several components of a record to be accessed at once, using a
kind of pattern-matching.

- Have no implicit casts, even between integer sizes.

- Have parametric polymorphism, implemented by
replication/specialization.

- Overloading via (Haskell-style) type classes, not by ad-hoc
overloading or OO-style virtual methods.

- Have type-safe closures/thunks.

- Allow programmer to specify pointer to address at which a record,
array or other structure is built. Issue compile-time warning if
the type of the pointer does not ensure sufficient space.

- Allow compile-time warnings to be supressed individually, but not
en-masse. I.e., when the programmer gets a warning, he can check
if there really is a problem, and if not insert an assertion at the
relevant place in the code to supress the warning.

- Drop macros and instead require the compiler to inline definitions
that are marked as such.

Torben

If you really want to do something along this line of thought, turn your
efforts towards creating a really nice add-on function library that
would be freely distributed with source. There's a bazillion drudge tasks
that a library could do for people - everyone has their own set of useful
routines they use in project after project. collect em...
Eric

Nov 14 '05 #16
"Michael Nahas" <mi************ ***@deletethis. com> wrote in message
news:dN******** *********@twist er.rdc-kc.rr.com...
Antti & all interested,

The draft description of my language to replace C is available at:

http://nahas.is-a-geek.com/~mike/MyC.pdf

[crosspost to comp.lang misc removed]

I'll let this haiku speak:

C the guiding light
and the physical constant
blissful coders know

:-)

DJ

P.S. There's nothing wrong in having a go, of course!
--
Nov 14 '05 #17
Other day a friend told me about a new language that some guys
created, it's called D, it seemed to me to be a good sucessor for the
C language, it follows the same sintaxe, but if i remember well, the
project aims at creating a OOP language with garbage collector, and
that allows backward compability with C, allowing you to link programs
with C libs. It would also be compilable, generating native code
instead of running at the top of a VM. The URL of the project is
http://www.digitalmars.com/d/. They already have a frontend compiler
for gcc (although i haven't put it to work yet, because i am a bit
lazy)
Nov 14 '05 #18
"Gustavo Cipriano Mota Sousa" <gu*********@in f.ufg.br> wrote

Other day a friend told me about a new language that some guys
created, it's called D, it seemed to me to be a good sucessor for > the C language, it follows the same sintaxe, but if i remember well, the project aims at creating a OOP language with garbage
collector, and that allows backward compability with C, allowing
you to link programs with C libs.

Quite a lot of languages have been named "D", but as far as I know none has
caught on to any extent.
C++ already provides OO and, with the standard template library, garbage
collection, and has facilities to link C functions, and it is a
well-established language. "D" doubtless implements things much better, but
the advantage would have to absolutely overwhelming (or you would have to
have the marketing muscle of a big company behind you) to have any hope of
dislpacing C++ as language of choice.


Nov 14 '05 #19
"Dan P." <dp************ ***@ec.rr.com> wrote:
"Jack Klein" <ja*******@spam cop.net> wrote in message
news:5s******** *************** *********@4ax.c om...
On Thu, 10 Jun 2004 23:03:37 GMT, Michael Nahas
<mi************ ***@deletethis. com> wrote in comp.lang.c:
The draft description of my language to replace C is available at:


As one other reply already mentions, completely off-topic in
comp.lang.c.


I know C.L.C. is about the C language only, but I can't think of a more
appropriate group to discuss a modification of C than in this group.


Myeah, well. I don't think the OP was talking about modification of C as
much as about replacement of it. The language he designed is different
enough not to count as a mere modification of C.

Richard
Nov 14 '05 #20

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In today's digital age, having a compelling online presence is paramount for businesses aiming to thrive in a competitive landscape. At the heart of this digital strategy lies an intricately woven tapestry of website design and digital marketing. It's not merely about having a website; it's about crafting an immersive digital experience that captivates audiences and drives business growth. The Art of Business Website Design Your website is...
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10167
by: Hystou | last post by:
Overview: Windows 11 and 10 have less user interface control over operating system update behaviour than previous versions of Windows. In Windows 11 and 10, there is no way to turn off the Windows Update option using the Control Panel or Settings app; it automatically checks for updates and installs any it finds, whether you like it or not. For most users, this new feature is actually very convenient. If you want to control the update process,...
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10003
tracyyun
by: tracyyun | last post by:
Dear forum friends, With the development of smart home technology, a variety of wireless communication protocols have appeared on the market, such as Zigbee, Z-Wave, Wi-Fi, Bluetooth, etc. Each protocol has its own unique characteristics and advantages, but as a user who is planning to build a smart home system, I am a bit confused by the choice of these technologies. I'm particularly interested in Zigbee because I've heard it does some...
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9046
agi2029
by: agi2029 | last post by:
Let's talk about the concept of autonomous AI software engineers and no-code agents. These AIs are designed to manage the entire lifecycle of a software development project—planning, coding, testing, and deployment—without human intervention. Imagine an AI that can take a project description, break it down, write the code, debug it, and then launch it, all on its own.... Now, this would greatly impact the work of software developers. The idea...
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6784
by: conductexam | last post by:
I have .net C# application in which I am extracting data from word file and save it in database particularly. To store word all data as it is I am converting the whole word file firstly in HTML and then checking html paragraph one by one. At the time of converting from word file to html my equations which are in the word document file was convert into image. Globals.ThisAddIn.Application.ActiveDocument.Select();...
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5440
by: TSSRALBI | last post by:
Hello I'm a network technician in training and I need your help. I am currently learning how to create and manage the different types of VPNs and I have a question about LAN-to-LAN VPNs. The last exercise I practiced was to create a LAN-to-LAN VPN between two Pfsense firewalls, by using IPSEC protocols. I succeeded, with both firewalls in the same network. But I'm wondering if it's possible to do the same thing, with 2 Pfsense firewalls...
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muto222
by: muto222 | last post by:
How can i add a mobile payment intergratation into php mysql website.

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