hi,
i would like to make some code that operates on sets of points - does
convex hulls and other operations. but it looks like i will need a lot
of pointless object copies:
=============== =============== =============== =============== =============== ===========
// point cloud class
class pc : public std::vector<vec 2d>
{
// utility methods for operating on lists of points
static pc&
convex_hull(con st pc& _1, const pc& _2)
{
// return the convex hull of these two clouds somehow
}
};
pc a = get_a();
pc b = get_b();
pc c = get_c();
pc hull_ab = pc::convex_hull (a, b); // pointless copies from
a and b
pc hull_bc = pc::convex_hull (b, c); // pointless copies from
b and c
pc::iterator alpha = b.begin();
pc::iterator omega = b.end();
pc b_on_both;
for(; alpha != omega; ++alpha )
if ( hull_ab.has(*al pha) && hull_bc.has(*al pha) )
b_on_both.push_ back(*alpha); // pointless copies due
to operator=
=============== =============== =============== =============== =============== ===========
how do i avoid all these copies? obviously, there is a way - using
pointers. i could just make pc inherit from std::vector<vec 2d*>. but in
books and on the web, i am told that containers of pointers are evil,
so i don't want to implement my class with one! is this a case where
'garbage collection' or 'reference counting' is necessary?
_jsnX 1 1459
jsnX wrote: i would like to make some code that operates on sets of points - does convex hulls and other operations. but it looks like i will need a lot of pointless object copies:
=============== =============== =============== =============== =============== =========== // point cloud class class pc : public std::vector<vec 2d> { // utility methods for operating on lists of points
static pc& convex_hull(con st pc& _1, const pc& _2) { // return the convex hull of these two clouds somehow } };
pc a = get_a(); pc b = get_b(); pc c = get_c();
pc hull_ab = pc::convex_hull (a, b); // pointless copies from a and b
Copies? Where? The arguments are passed by reference to const. That
means that inside the function the _1 and _2 are *aliases* to the real
objects 'a' and 'b' here.
pc hull_bc = pc::convex_hull (b, c); // pointless copies from b and c
Same question: what copies?
pc::iterator alpha = b.begin(); pc::iterator omega = b.end(); pc b_on_both;
for(; alpha != omega; ++alpha ) if ( hull_ab.has(*al pha) && hull_bc.has(*al pha) ) b_on_both.push_ back(*alpha); // pointless copies due to operator=
Well, to store objects in a container, you have to make a copy. If you
don't want to store a separate (read: independent, self-sufficient) piece
of information, declare a vector of pointers. It's dangerous since
pointers tend to easily become invalid, it's cumbersome because pointers
need care in handling, but it prevents "unnecessar y" copying.
=============== =============== =============== =============== =============== ===========
how do i avoid all these copies? obviously, there is a way - using pointers. i could just make pc inherit from std::vector<vec 2d*>. but in books and on the web, i am told that containers of pointers are evil, so i don't want to implement my class with one! is this a case where 'garbage collection' or 'reference counting' is necessary?
You could have a container of smart (or shared) pointer objects, see
boost::shared_p tr. They can be stored in a container, they are relatively
safe and the count references IIRC.
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