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Winforms threads UI not responding

Hi All,

I am using winform threads and I have craeted a new thread to perform
soem lengthy operations asynchronously.
My problem is that while this operation is being performed i am
updating the window status bar to display the status of the operation.
But as soon as the window loses the focus it freezes (mean the staus
bar is not updated anymore).

following is my code (in UI thread):

AsyncCallback ac = new AsyncCallback(A SyncCallBackMet hod);
mi = new MethodInvoker(R unPackage);
mi.BeginInvoke( ac, null);

while((Helper.H elperInstance). Status != Helper.Success)
{
if(!InvokeRequi red)
{
informationPane l.Text = "Now running: " +
(Helper.HelperI nstance).NowRun ning;
if(progressPane l.ProgressPosit ion == 50)
progressPanel.R eset();
progressPanel.S tep();
Thread.Sleep(50 0);
}
}

progressPanel.R eset();
informationPane l.Text = "Operation Completed Successfully.";

ShowSummary(); //displays the results in a datagrid

FYI : when showSummary() is executed window is able to display the
final results.

Any help will be appreciated.
Thanks.

Vivek

May 22 '06 #1
8 13599
This is just snippets of your code, correct? What's your basic strategy
here in psuedo code? It looks to me like you're calling Thread.Sleep()
on the UI thread and that would be terrible. How is your UI thread
supposed to process messages?
vd*****@gmail.c om wrote:
Hi All,

I am using winform threads and I have craeted a new thread to perform
soem lengthy operations asynchronously.
My problem is that while this operation is being performed i am
updating the window status bar to display the status of the operation.
But as soon as the window loses the focus it freezes (mean the staus
bar is not updated anymore).

following is my code (in UI thread):

AsyncCallback ac = new AsyncCallback(A SyncCallBackMet hod);
mi = new MethodInvoker(R unPackage);
mi.BeginInvoke( ac, null);

while((Helper.H elperInstance). Status != Helper.Success)
{
if(!InvokeRequi red)
{
informationPane l.Text = "Now running: " +
(Helper.HelperI nstance).NowRun ning;
if(progressPane l.ProgressPosit ion == 50)
progressPanel.R eset();
progressPanel.S tep();
Thread.Sleep(50 0);
}
}

progressPanel.R eset();
informationPane l.Text = "Operation Completed Successfully.";

ShowSummary(); //displays the results in a datagrid

FYI : when showSummary() is executed window is able to display the
final results.

Any help will be appreciated.
Thanks.

Vivek


May 22 '06 #2
Yes I am calling thread.sleep in UI thread.
My UI thread is supposed to check for a variable
((Helper.Helper Instance).Statu s) after every 500 ms and update the UI.
When the Status == Success it proceeds and calls the ShowSummary() to
display the summary of results.
Is anything wrong in calling thread.sleep() on UI thread?

Thanks.

May 23 '06 #3
You NEVER want your UI thread suspended, that's the whole point of
doing the work asynchronously in the separate thread. What you really
want here is for your worker thread to call back to the UI thread and
say "I've completed this much work" and/or "I'm done". Meanwhile your
UI thread is free to process messages.

May 23 '06 #4
That's right. And thats what I am doing in my code. While loop is just
to update the UI Status Bar.
Now i've changed the code and am updating the UI on a separate thread
....here is the code........... ...

//main thread

AsyncCallback ac = new AsyncCallback(A SyncCallBackMet hod);
mi = new MethodInvoker(R unPackage);
mi.BeginInvoke( ac, null);

Thread t = new Thread(new ThreadStart(UIU pdate));
t.Start();
Thread.CurrentT hread.Join();

//new method which i added now
public delegate void UpdateStatusDel egate();

public void UIUpdate()
{
while((Helper.H elperInstance). Status != Helper.Success)
{
if(!InvokeRequi red)
{
informationPane l.Text = "Now running: " +

(Helper.HelperI nstance).NowRun ning;
if(progressPane l.ProgressPosit ion == 50)
progressPanel.R eset();
progressPanel.S tep();
return;
}
else
{
BeginInvoke(new UpdateStatusDel egate(UIUpdate) );
Thread.Sleep(50 0);
}
}
}

But now nothing is happening. Not even a single update on UI.

Please advise.
Thanks.

May 23 '06 #5
Now what's the Thread.CurrentT hread.Join() for? That doesn't make any
sense, you're saying "have this thread wait for itself to complete" so
it's obviously not going to complete. I really think you need to brush
up on .net Threading, there are plenty of good sources out there and it
would do you a lot of good.

http://www.yoda.arachsys.com/csharp/threads/

vd*****@gmail.c om wrote:
That's right. And thats what I am doing in my code. While loop is just
to update the UI Status Bar.
Now i've changed the code and am updating the UI on a separate thread
...here is the code........... ...

//main thread

AsyncCallback ac = new AsyncCallback(A SyncCallBackMet hod);
mi = new MethodInvoker(R unPackage);
mi.BeginInvoke( ac, null);

Thread t = new Thread(new ThreadStart(UIU pdate));
t.Start();
Thread.CurrentT hread.Join();

//new method which i added now
public delegate void UpdateStatusDel egate();

public void UIUpdate()
{
while((Helper.H elperInstance). Status != Helper.Success)
{
if(!InvokeRequi red)
{
informationPane l.Text = "Now running: " +

(Helper.HelperI nstance).NowRun ning;
if(progressPane l.ProgressPosit ion == 50)
progressPanel.R eset();
progressPanel.S tep();
return;
}
else
{
BeginInvoke(new UpdateStatusDel egate(UIUpdate) );
Thread.Sleep(50 0);
}
}
}

But now nothing is happening. Not even a single update on UI.

Please advise.
Thanks.


May 24 '06 #6
I agree becoz I am a newbie to threads....I put
Thread.CurrentT hread.Join() there because I have created a new thread
't' which is going to keep updating the UI untill some condition
becomes true. And I want my main UI thread to keep waiting for the
thread t to finish its job before proceeding to some other task (thats
why Join(), its in the main threads execution block ). Am I doing
something wrong ?
Thanks for that link..I'll go through it.

Appreciate your help.

May 24 '06 #7
OK, lets take this back to basics.

If you UI thread is *waiting* for something, then the thread is not doing
anything. That would be the definition of "not responding".
I haven't read the entire chain, but it sounds like you actually need to
change the second thread to call back to the UI to tell it that it has
finished, so the UI thread can request the next thing. This can be done with
async-callbacks or events.

Doing background processing often takes more than changing one line of code;
for instance - the following (pseudocode) will *NOT* achieve the desired
result. It will hang the UI until everything has finished:

void SomeHandler(obj ect sender, EventArgs args) {
foreach(Somethi ng s in thingsToDo) {
s.StartSomethin gOnTheBackgroun d();
s.WaitForComple tion();
}
}

Instead you would need to do something like (as an example; multiple
approaches exist) putting the "things to do" into a private Queue<T> on the
form, and then have something that kicks off the top item; when it is
notified of completion (callback or event) it checks for the next, and
starts that, etc. In between all of this, the UI is available for processing
messages such as "paint".

Does that help any?

Marc
May 24 '06 #8
Awesome !

That really helped. Really appreciate your help Marc.
Thanks a lot.

Vivek

May 24 '06 #9

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