I'm starting work on what will eventually be a very, very LARGE project. A
lot of the project involves taking C/C++ class libraries and wrapping them
with managed C++. I'd like to minimize the number of DLLs I have (because
I'd like to keep my sanity). Is there some way to compile a managed C++ DLL
into a C# DLL, or am I just stuck consolidating the managed C++ into a
single DLL?
Lee 7 7385
Lee,
No, you can not statically link DLLs in .NET.
However, what you could do is when you create your wrapper for your C++
classes in a managed C++ assembly, instead of compiling that into an
assembly, compile it into a module.
Then, when compiling your C# project, you can reference the module and
have that built into the assembly.
You will have to compile these from the command line if using .NET 1.1,
or alter your MSBUILD file (your project file) if using .NET 2.0 or above
(or use the command line as well, if you wish).
On the C++ side, look at the /LN option. This will allow you to create
an MSIL module. Then, on the C# side, look at the /addmodule option, which
will allow you to specify an additional module to include in your assembly.
Hope this helps.
--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard. caspershouse.co m
"Lee Crabtree" <lc*******@gois i.com> wrote in message
news:e0******** ********@TK2MSF TNGP12.phx.gbl. .. I'm starting work on what will eventually be a very, very LARGE project. A lot of the project involves taking C/C++ class libraries and wrapping them with managed C++. I'd like to minimize the number of DLLs I have (because I'd like to keep my sanity). Is there some way to compile a managed C++ DLL into a C# DLL, or am I just stuck consolidating the managed C++ into a single DLL?
Lee
You are a wonderful person.
Lee
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard .caspershouse.c om> wrote in
message news:e4******** **********@TK2M SFTNGP09.phx.gb l... Lee,
No, you can not statically link DLLs in .NET.
However, what you could do is when you create your wrapper for your C++ classes in a managed C++ assembly, instead of compiling that into an assembly, compile it into a module.
Then, when compiling your C# project, you can reference the module and have that built into the assembly.
You will have to compile these from the command line if using .NET 1.1, or alter your MSBUILD file (your project file) if using .NET 2.0 or above (or use the command line as well, if you wish).
On the C++ side, look at the /LN option. This will allow you to create an MSIL module. Then, on the C# side, look at the /addmodule option, which will allow you to specify an additional module to include in your assembly.
Hope this helps.
-- - Nicholas Paldino [.NET/C# MVP] - mv*@spam.guard. caspershouse.co m
"Lee Crabtree" <lc*******@gois i.com> wrote in message news:e0******** ********@TK2MSF TNGP12.phx.gbl. .. I'm starting work on what will eventually be a very, very LARGE project. A lot of the project involves taking C/C++ class libraries and wrapping them with managed C++. I'd like to minimize the number of DLLs I have (because I'd like to keep my sanity). Is there some way to compile a managed C++ DLL into a C# DLL, or am I just stuck consolidating the managed C++ into a single DLL?
Lee
Note that it won't work this way.
/addmodule expects a "verifiable " netmodule, that is, a module produced with
/clr:safe option of C++/CLI.
Managed C++ code that wraps native C++ can't get compiled using /clr:safe
unless PInvoke interop is used, but PInvoke can not be used to wrap
unmanaged classes.
Willy.
"Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard .caspershouse.c om> wrote in
message news:e4******** **********@TK2M SFTNGP09.phx.gb l... Lee,
No, you can not statically link DLLs in .NET.
However, what you could do is when you create your wrapper for your C++ classes in a managed C++ assembly, instead of compiling that into an assembly, compile it into a module.
Then, when compiling your C# project, you can reference the module and have that built into the assembly.
You will have to compile these from the command line if using .NET 1.1, or alter your MSBUILD file (your project file) if using .NET 2.0 or above (or use the command line as well, if you wish).
On the C++ side, look at the /LN option. This will allow you to create an MSIL module. Then, on the C# side, look at the /addmodule option, which will allow you to specify an additional module to include in your assembly.
Hope this helps.
-- - Nicholas Paldino [.NET/C# MVP] - mv*@spam.guard. caspershouse.co m
"Lee Crabtree" <lc*******@gois i.com> wrote in message news:e0******** ********@TK2MSF TNGP12.phx.gbl. .. I'm starting work on what will eventually be a very, very LARGE project. A lot of the project involves taking C/C++ class libraries and wrapping them with managed C++. I'd like to minimize the number of DLLs I have (because I'd like to keep my sanity). Is there some way to compile a managed C++ DLL into a C# DLL, or am I just stuck consolidating the managed C++ into a single DLL?
Lee
Forgot about the verifiable part...
--
- Nicholas Paldino [.NET/C# MVP]
- mv*@spam.guard. caspershouse.co m
"Willy Denoyette [MVP]" <wi************ *@telenet.be> wrote in message
news:OE******** ********@TK2MSF TNGP10.phx.gbl. .. Note that it won't work this way. /addmodule expects a "verifiable " netmodule, that is, a module produced with /clr:safe option of C++/CLI. Managed C++ code that wraps native C++ can't get compiled using /clr:safe unless PInvoke interop is used, but PInvoke can not be used to wrap unmanaged classes.
Willy. "Nicholas Paldino [.NET/C# MVP]" <mv*@spam.guard .caspershouse.c om> wrote in message news:e4******** **********@TK2M SFTNGP09.phx.gb l... Lee,
No, you can not statically link DLLs in .NET.
However, what you could do is when you create your wrapper for your C++ classes in a managed C++ assembly, instead of compiling that into an assembly, compile it into a module.
Then, when compiling your C# project, you can reference the module and have that built into the assembly.
You will have to compile these from the command line if using .NET 1.1, or alter your MSBUILD file (your project file) if using .NET 2.0 or above (or use the command line as well, if you wish).
On the C++ side, look at the /LN option. This will allow you to create an MSIL module. Then, on the C# side, look at the /addmodule option, which will allow you to specify an additional module to include in your assembly.
Hope this helps.
-- - Nicholas Paldino [.NET/C# MVP] - mv*@spam.guard. caspershouse.co m
"Lee Crabtree" <lc*******@gois i.com> wrote in message news:e0******** ********@TK2MSF TNGP12.phx.gbl. .. I'm starting work on what will eventually be a very, very LARGE project. A lot of the project involves taking C/C++ class libraries and wrapping them with managed C++. I'd like to minimize the number of DLLs I have (because I'd like to keep my sanity). Is there some way to compile a managed C++ DLL into a C# DLL, or am I just stuck consolidating the managed C++ into a single DLL?
Lee
Willy, /addmodule expects a "verifiable " netmodule
Why would it care about verifiability? I could /addmodule a mixed mode
module without problems here. With the 2.0 compiler I just had to
specify /platform:x86 for it to be accepted.
Mattias
--
Mattias Sjögren [C# MVP] mattias @ mvps.org http://www.msjogren.net/dotnet/ | http://www.dotnetinterop.com
Please reply only to the newsgroup.
"Mattias Sjögren" <ma************ ********@mvps.o rg> wrote in message
news:%2******** **********@TK2M SFTNGP09.phx.gb l... Willy,
/addmodule expects a "verifiable " netmodule
Why would it care about verifiability? I could /addmodule a mixed mode module without problems here. With the 2.0 compiler I just had to specify /platform:x86 for it to be accepted.
Mattias
-- Mattias Sjögren [C# MVP] mattias @ mvps.org http://www.msjogren.net/dotnet/ | http://www.dotnetinterop.com Please reply only to the newsgroup.
Mattias,
Sorry for not being more explicit.
What I meant was that the way Nicholas explained would not work.
Now, what you did was simply adding a reference to a single "mixed mode"
netmodule (mixed mode = process specific), and you solved this with the
/platform:x86 option. That means your C# main program becomes machine
specific, no big deal though.
The problem is however that your netmodule must be distributed with your
main program assembly (.exe), a netmodule is referenced not statically
linked, right.
So, in the scenario of the OP, (remember he want's to reduce the number of
modules (DLL's)), we have:
1- C# assemblies, say a main program (entry point)
2- managed C++ code wrappers (mixed), and
3- native C++ code (wrapped classes) DLL's
building a netmodule for 2 doesn't solve the OP's problem, you still end
with three units of distribution, and it doesn't work anyway, you have to
link 2 and 3, as 2 calls into 3.
Ok, you could build a netmodule from 2 and 3, but you can't link a DLL from
this netmodule (linker returns: fatal error LNK1302: only support linking
safe .netmodules; unable to link ijw/native .netmodule).
That means at best you end with a .exe and a netmodule, and
- a netmodule is IMO not a valid unit of distribution
- is not loadable from unmanaged code, that would mean that still you need
to distribute the unmanaged code DLL, if used by unmanaged caller.
- and still you need the /platform:x86 option.
Willy.
"Willy Denoyette [MVP]" <wi************ *@telenet.be> wrote in message
news:Og******** ********@TK2MSF TNGP14.phx.gbl. .. "Mattias Sjögren" <ma************ ********@mvps.o rg> wrote in message news:%2******** **********@TK2M SFTNGP09.phx.gb l... Willy,
/addmodule expects a "verifiable " netmodule
Why would it care about verifiability? I could /addmodule a mixed mode module without problems here. With the 2.0 compiler I just had to specify /platform:x86 for it to be accepted.
Mattias
-- Mattias Sjögren [C# MVP] mattias @ mvps.org http://www.msjogren.net/dotnet/ | http://www.dotnetinterop.com Please reply only to the newsgroup.
Mattias,
Sorry for not being more explicit. What I meant was that the way Nicholas explained would not work. Now, what you did was simply adding a reference to a single "mixed mode" netmodule (mixed mode = process specific), and you solved this with the /platform:x86 option. That means your C# main program becomes machine specific, no big deal though. The problem is however that your netmodule must be distributed with your main program assembly (.exe), a netmodule is referenced not statically linked, right. So, in the scenario of the OP, (remember he want's to reduce the number of modules (DLL's)), we have: 1- C# assemblies, say a main program (entry point) 2- managed C++ code wrappers (mixed), and 3- native C++ code (wrapped classes) DLL's building a netmodule for 2 doesn't solve the OP's problem, you still end with three units of distribution, and it doesn't work anyway, you have to link 2 and 3, as 2 calls into 3. Ok, you could build a netmodule from 2 and 3, but you can't link a DLL from this netmodule (linker returns: fatal error LNK1302: only support linking safe .netmodules; unable to link ijw/native .netmodule).
That means at best you end with a .exe and a netmodule, and - a netmodule is IMO not a valid unit of distribution - is not loadable from unmanaged code, that would mean that still you need to distribute the unmanaged code DLL, if used by unmanaged caller. - and still you need the /platform:x86 option.
Willy.
Sorry, but I forgot to tell that linking the managed and unmanaged C++
object modules (.obj) files into a mixed mode assembly (DLL), and refer to
this one from C# is IMO a better option.
Willy. This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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