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How can I tell if My UDP Network buffer is "full"?

I may be having an issue with sending too much information out the network
via async udp. Is there a way I can check to see if the network adapter is
full/sending stuff already? As I keep sending, the latency grows from
miliseconds to 10's of whole seconds. I am sending full 64K fraims in each

Dim MyClient System.Net.Sock ets.UdpClient
myClient.Send(M yPayload, BytesToSend, EndPoint)

Nov 21 '05 #1
0 966

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