Hi,
I hope you can help me with this one (my code is below my message).
I have many clients connecting to my server. When any of them
disconnect, something happen.
This user get disconnect from the server and this is fine. But
sometime, I can't reproduce exactly the situation (maybe the client
crashed), the related socket in server seems to get nuts and still think
that it is connected to the client.
Here is my part of the code that contain a possible bug... The socket
keep calling rcvSocketMessag es() to infinity. It receive an empty ""
character in strTempMesg.
What I don't understand, it is why is pass through the first and second
"if" that concern the mySocket state. Should it be able to detect that
the client is no more there?
Do you have any idea why the mySocket keep its connected state?
I hope my explanation was clear, otherwise, ask me and I'll answer your
question. I really have to correct this problem.
Thank you very much.
Marty
Private mySocket As Socket
Private Sub rcvSocketMessag es(ByVal ar As IAsyncResult)
Try
Dim BytesRead As Integer
Dim strTempMesg As String
If (Not mySocket Is Nothing) Then
If (mySocket.Conne cted) Then
BytesRead = CurSocket.EndRe ceive(ar)
strTempMesg = Encoding.ASCII. GetString(Buffe r, 0, BytesRead)
'Do something with strTempMsg
CurSocket.Begin Receive(Buffer, 0, READ_BUFFER_SIZ E,
SocketFlags.Non e, AddressOf rcvSocketMessag es, Nothing)
Else
forceSocketDisc onnection()
End If
Else
'forceSocketDis connection()
End If
Catch e As Exception
'catch error
End Try 2 1133
as fact as i understand. can u removed those two (2)
forceSocketDisc onnection() ? u cannot put forceSocketDisc onnection()
after CurSocket.Begin Receive. i think u can put
forceSocketDisc onnection() before CurSocket.Begin Receive . the code i
used: also i added ondisconect.
Private Sub sockDataArrival (ByVal ar As IAsyncResult)
Dim state As StateObject = CType(ar.AsyncS tate, StateObject)
Dim client As Socket = state.workSocke t
Dim bytesRead As Integer
Try
bytesRead = client.EndRecei ve(ar)
Catch
Exit Sub
End Try
Try
Dim Data() As Byte = state.buffer
If bytesRead = 0 Then
client.Shutdown (SocketShutdown .Both)
client.Close()
RaiseEvent onDisconnect()
Exit Sub
End If
ReDim state.buffer(32 767)
client.BeginRec eive(state.buff er, 0, state.BufferSiz e, 0,
AddressOf sockDataArrival , state)
RaiseEvent onDataArrival(D ata, bytesRead)
Catch
RaiseEvent onError(Err.Des cription)
Exit Sub
End Try
End Sub
Marty wrote: Hi,
I hope you can help me with this one (my code is below my message).
I have many clients connecting to my server. When any of them disconnect, something happen.
This user get disconnect from the server and this is fine. But sometime, I can't reproduce exactly the situation (maybe the client crashed), the related socket in server seems to get nuts and still think that it is connected to the client.
Here is my part of the code that contain a possible bug... The socket keep calling rcvSocketMessag es() to infinity. It receive an empty "" character in strTempMesg.
What I don't understand, it is why is pass through the first and second "if" that concern the mySocket state. Should it be able to detect that the client is no more there?
Do you have any idea why the mySocket keep its connected state?
I hope my explanation was clear, otherwise, ask me and I'll answer your question. I really have to correct this problem.
Thank you very much.
Marty
Private mySocket As Socket
Private Sub rcvSocketMessag es(ByVal ar As IAsyncResult) Try Dim BytesRead As Integer Dim strTempMesg As String
If (Not mySocket Is Nothing) Then If (mySocket.Conne cted) Then
BytesRead = CurSocket.EndRe ceive(ar) strTempMesg = Encoding.ASCII. GetString(Buffe r, 0, BytesRead) 'Do something with strTempMsg
CurSocket.Begin Receive(Buffer, 0, READ_BUFFER_SIZ E, SocketFlags.Non e, AddressOf rcvSocketMessag es, Nothing)
Else forceSocketDisc onnection() End If Else 'forceSocketDis connection() End If
Catch e As Exception 'catch error End Try
Thanks Supra,
It resolve my bug, and I'm gonna do more tests.
Have a nice day! :)
Marty
Supra wrote: as fact as i understand. can u removed those two (2) forceSocketDisc onnection() ? u cannot put forceSocketDisc onnection() after CurSocket.Begin Receive. i think u can put forceSocketDisc onnection() before CurSocket.Begin Receive . the code i used: also i added ondisconect.
Private Sub sockDataArrival (ByVal ar As IAsyncResult) Dim state As StateObject = CType(ar.AsyncS tate, StateObject) Dim client As Socket = state.workSocke t Dim bytesRead As Integer
Try bytesRead = client.EndRecei ve(ar) Catch Exit Sub End Try
Try Dim Data() As Byte = state.buffer If bytesRead = 0 Then client.Shutdown (SocketShutdown .Both) client.Close() RaiseEvent onDisconnect() Exit Sub End If ReDim state.buffer(32 767)
client.BeginRec eive(state.buff er, 0, state.BufferSiz e, 0, AddressOf sockDataArrival , state) RaiseEvent onDataArrival(D ata, bytesRead) Catch RaiseEvent onError(Err.Des cription) Exit Sub End Try
End Sub
Marty wrote:
Hi,
I hope you can help me with this one (my code is below my message).
I have many clients connecting to my server. When any of them disconnect, something happen.
This user get disconnect from the server and this is fine. But sometime, I can't reproduce exactly the situation (maybe the client crashed), the related socket in server seems to get nuts and still think that it is connected to the client.
Here is my part of the code that contain a possible bug... The socket keep calling rcvSocketMessag es() to infinity. It receive an empty "" character in strTempMesg.
What I don't understand, it is why is pass through the first and second "if" that concern the mySocket state. Should it be able to detect that the client is no more there?
Do you have any idea why the mySocket keep its connected state?
I hope my explanation was clear, otherwise, ask me and I'll answer your question. I really have to correct this problem.
Thank you very much.
Marty
Private mySocket As Socket
Private Sub rcvSocketMessag es(ByVal ar As IAsyncResult) Try Dim BytesRead As Integer Dim strTempMesg As String
If (Not mySocket Is Nothing) Then If (mySocket.Conne cted) Then
BytesRead = CurSocket.EndRe ceive(ar) strTempMesg = Encoding.ASCII. GetString(Buffe r, 0, BytesRead) 'Do something with strTempMsg
CurSocket.Begin Receive(Buffer, 0, READ_BUFFER_SIZ E, SocketFlags.Non e, AddressOf rcvSocketMessag es, Nothing)
Else forceSocketDisc onnection() End If Else 'forceSocketDis connection() End If
Catch e As Exception 'catch error End Try
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