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double buffering render of forms

since winforms arnt double buffered, is there anyway to turn it into a
double buffered form? or would i need managed directx to do this.. thanks
Nov 20 '05 #1
2 2980
This might help some ?

http://www.bobpowell.net/doublebuffer.htm

Although it is based on C#

Regards - OHM
Brian Henry wrote:
since winforms arnt double buffered, is there anyway to turn it into a
double buffered form? or would i need managed directx to do this..
thanks

Nov 20 '05 #2
Brian,
In addition to the link OHM gave.

Include the following in your Form or Control's constructor.

' Stop the flicker
Me.SetStyle(Con trolStyles.User Paint, True)
Me.SetStyle(Con trolStyles.Doub leBuffer, True)
Me.SetStyle(Con trolStyles.AllP aintingInWmPain t, True)
Me.SetStyle(Con trolStyles.Resi zeRedraw, True)
Me.UpdateStyles ()

This needs to be in the class you are painting ON, which can be different
then the object where the paint handler is. I normally handle the Paint
event in the same class that I am painting on.

If you are not handing the paint event, the above does not make a
difference, or put another way, the above does not effect contained
controls.

Hope this helps
Jay

"Brian Henry" <NO************ @adelphia.net> wrote in message
news:%2******** ********@TK2MSF TNGP09.phx.gbl. ..
since winforms arnt double buffered, is there anyway to turn it into a
double buffered form? or would i need managed directx to do this.. thanks

Nov 20 '05 #3

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