What would be the easiest way to go about offering 3D graphics for the
purpose of rendering geometry?
Suppose engineers (my co-workes) have to design some enclosure,
nozzle, bracket, or whatever physical part/component, I would like to
write a program where they can at least see the resulting geometry and
navigate it, i.e., zoon-in/out, rotate, pan. On the side, I could
have data entry fields with the input parameters and when something is
changed, the graphics can be updated "immediatel y" (after the
necessary calculations have been done).
I know I need to learn something, and I am willing, I just need help
choosing what to learn.
I don't have any experience on this matter, don't know OpenGL, Mesa,
VTK, VRS, Maya...and all seem to have a steep learning curve. I don't
know any of the "other" graphics packages more oriented for game/
scenery/movie development (Panda, etc.), either.
I do know my trig and build my FEA parts parametrically from points,
to line, to surfaces, to volumes or from volume boolean algebra.
I would like the choice to be some kind of module/API that works
equally well on Linux as in Windows.
So:
What would be the easiest way?
and would it be worth learning?
or
is it better to shoot for something not so easy but worth learning?
thanks in advance for any pointers.
gsal
Nov 8 '07
12 3905
On Nov 10, 11:13 am, Scott David Daniels <Scott.Dani...@ Acm.Org>
wrote:
>
Well, what kind of computer, what version of everything (OS, Python,
VPython), what display card, ....
Windows XP Professional
Version 2002, Service Pack 2
1.4GHz, 512MB
ATI MOBILITY RADEON 9000
Python 2.5, VPython 2.5
gsal
gsal wrote:
On Nov 10, 11:13 am, Scott David Daniels <Scott.Dani...@ Acm.Org>
wrote:
>Well, what kind of computer, what version of everything (OS, Python, VPython), what display card, ....
Windows XP Professional
Version 2002, Service Pack 2
1.4GHz, 512MB
ATI MOBILITY RADEON 9000
Python 2.5, VPython 2.5
gsal
Well, I'm running Python-2.5.1 and VPython 3.2.11 successfully on
an NVIDIA GeForce 7100 GS on XP. I generally don't see the problems
you are seeing. I know they are still struggling a bit with the
Windows code (due in part to Arthur Siegel's untimely demise) and
OpenGL on 2.5. Do simple things always break, or do you kind of
know what you do that breaks it?
BTW, there is a newsgroup/mailing list that you should know about
that I read on gmane: gmane.comp.pyth on.visualpython .user
Are you including calls to sleep and/or rate in your loops?
-Scott
Scott David Daniels wrote:
gsal wrote:
>On Nov 10, 11:13 am, Scott David Daniels <Scott.Dani...@ Acm.Org> wrote:
>>Well, what kind of computer, what version of everything (OS, Python, VPython), what display card, ....
Windows XP Professional Version 2002, Service Pack 2 1.4GHz, 512MB
ATI MOBILITY RADEON 9000
Python 2.5, VPython 2.5
gsal
Well, I'm running Python-2.5.1 and VPython 3.2.11 successfully on
an NVIDIA GeForce 7100 GS on XP. I generally don't see the problems
you are seeing. I know they are still struggling a bit with the
Windows code (due in part to Arthur Siegel's untimely demise) and
OpenGL on 2.5. Do simple things always break, or do you kind of
know what you do that breaks it?
BTW, there is a newsgroup/mailing list that you should know about
that I read on gmane: gmane.comp.pyth on.visualpython .user
Are you including calls to sleep and/or rate in your loops?
-Scott
Also, you can try VPython's newest beta for the _new_ style:
2007-11-10 4.beta20
Available on http://sourceforge.net/projects/visualpython/
That has more, rather than less, performance issues for me,
but you might find it works more nicely with your video setup.
-Scott This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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