As a fun little task to gain more knowledge of python, i decided to try to mimick the ipod UI with it. here's what i've got so far - #!/usr/bin/env python
-
# -*- coding: utf-8 -*-
-
# generated by wxGlade 0.5 on Sat Oct 27 15:46:36 2007
-
-
import wx, os, pygame
-
pygame.init()
-
-
class MyFrame2(wx.MDIChildFrame):
-
def __init__(self, *args, **kwds):
-
# begin wxGlade: MyFrame2.__init__
-
kwds["style"] = wx.DEFAULT_FRAME_STYLE
-
wx.MDIChildFrame.__init__(self, *args, **kwds)
-
self.__set_properties()
-
self.__do_layout()
-
# end wxGlade
-
-
def __set_properties(self):
-
# begin wxGlade: MyFrame2.__set_properties
-
self.SetTitle("frame_3")
-
# end wxGlade
-
-
def __do_layout(self):
-
# begin wxGlade: MyFrame2.__do_layout
-
sizer_2 = wx.BoxSizer(wx.VERTICAL)
-
sizer_2.Add(self.tree_2, 1, wx.EXPAND, 0)
-
self.SetSizer(sizer_2)
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sizer_2.Fit(self)
-
self.Layout()
-
# end wxGlade
-
-
def zooey(self, event):
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import time
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time.sleep(2)
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pygame.mixer.music.load(event.GetItem())
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pygame.mixer.music.play()
-
-
-
# end of class MyFrame2
-
-
-
class MyFrame(wx.Frame):
-
def __init__(self, *args, **kwds):
-
# begin wxGlade: MyFrame.__init__
-
kwds["style"] = wx.DEFAULT_FRAME_STYLE
-
wx.Frame.__init__(self, *args, **kwds)
-
self.tree_ctrl_1 = wx.TreeCtrl(self, -1, style=wx.TR_HAS_BUTTONS|wx.TR_NO_LINES|wx.TR_EDIT_LABELS|wx.TR_FULL_ROW_HIGHLIGHT|wx.TR_HIDE_ROOT|wx.TR_ROW_LINES|wx.TR_DEFAULT_STYLE|wx.NO_BORDER)
-
-
self.__set_properties()
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self.__do_layout()
-
-
self.Bind(wx.EVT_TREE_ITEM_ACTIVATED, self.boogienights, self.tree_ctrl_1)
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# end wxGlade
-
-
root = self.tree_ctrl_1.AddRoot('Home')
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ET = self.tree_ctrl_1.AppendItem(root, "Music")
-
-
artist_list = os.listdir('music')
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for i in artist_list:
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self.tree_ctrl_1.AppendItem(ET, i)
-
-
def __set_properties(self):
-
# begin wxGlade: MyFrame.__set_properties
-
self.SetTitle("frame_1")
-
self.tree_ctrl_1.SetBackgroundColour(wx.Colour(255, 255, 255))
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# end wxGlade
-
-
def __do_layout(self):
-
# begin wxGlade: MyFrame.__do_layout
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sizer_1 = wx.BoxSizer(wx.VERTICAL)
-
sizer_1.Add(self.tree_ctrl_1, 1, wx.EXPAND, 0)
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self.SetSizer(sizer_1)
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sizer_1.Fit(self)
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self.Layout()
-
# end wxGlade
-
-
def boogienights(self, event): # wxGlade: MyFrame.<event_handler>
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self.Hide()
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frame_2 = MyFrame2(None, -1, "")
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frame_2.Show()
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# end of class MyFrame
-
-
if __name__ == "__main__":
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app = wx.PySimpleApp(0)
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wx.InitAllImageHandlers()
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frame_1 = MyFrame(None, -1, "")
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app.SetTopWindow(frame_1)
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frame_1.Show()
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app.MainLoop()
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-
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everything works up to when it's time to play an mp3 file. as you can see, i have a TreeCtrl that lists the items in a folder. However, as you know, when you enter a new folder with an ipod it slides over to a new screen, so i had to have a go at that.. anyway, when it's time for pygame to play a song i get a seg fault (i expected as much).
what i'm trying to have the program do is...when it opens up that next frame (I haven't actually added the ipod-folder-slide effect yet..) and lists the contents and i click a file, i want pygame to play that file. the problem is that i have to idea how to tell pygame which file the user has selected...
all help would be greatly appreciated.
10 2073
solved: -
#!/usr/bin/env python
-
# -*- coding: utf-8 -*-
-
# generated by wxGlade 0.5 on Sat Oct 27 15:46:36 2007
-
-
import wx, os, pygame
-
pygame.init()
-
-
class MyFrame2(wx.MDIChildFrame):
-
def __init__(self, *args, **kwds):
-
# begin wxGlade: MyFrame2.__init__
-
kwds["style"] = wx.DEFAULT_FRAME_STYLE
-
wx.MDIChildFrame.__init__(self, *args, **kwds)
-
self.__set_properties()
-
self.__do_layout()
-
# end wxGlade
-
-
def __set_properties(self):
-
# begin wxGlade: MyFrame2.__set_properties
-
self.SetTitle("frame_3")
-
# end wxGlade
-
-
def __do_layout(self):
-
# begin wxGlade: MyFrame2.__do_layout
-
sizer_2 = wx.BoxSizer(wx.VERTICAL)
-
sizer_2.Add(self.tree_2, 1, wx.EXPAND, 0)
-
self.SetSizer(sizer_2)
-
sizer_2.Fit(self)
-
self.Layout()
-
# end wxGlade
-
-
#def zooey(self, self.event):
-
#3 import time
-
# print "nigga whats up" * 10
-
# time.sleep(2)
-
#music = pygame.mixer.music.load(event.GetItem())
-
#pygame.mixer.music.play()
-
-
-
# end of class MyFrame2
-
-
-
class MyFrame(wx.Frame):
-
def __init__(self, *args, **kwds):
-
# begin wxGlade: MyFrame.__init__
-
kwds["style"] = wx.DEFAULT_FRAME_STYLE
-
wx.Frame.__init__(self, *args, **kwds)
-
self.tree_ctrl_1 = wx.TreeCtrl(self, -1, style=wx.TR_HAS_BUTTONS|wx.TR_NO_LINES|wx.TR_EDIT_LABELS|wx.TR_FULL_ROW_HIGHLIGHT|wx.TR_HIDE_ROOT|wx.TR_ROW_LINES|wx.TR_DEFAULT_STYLE|wx.NO_BORDER)
-
-
self.__set_properties()
-
self.__do_layout()
-
-
self.Bind(wx.EVT_TREE_ITEM_ACTIVATED, self.boogienights, self.tree_ctrl_1)
-
# end wxGlade
-
-
root = self.tree_ctrl_1.AddRoot('Home')
-
ET = self.tree_ctrl_1.AppendItem(root, "Music")
-
-
artist_list = os.listdir('music')
-
os.chdir('music')
-
for i in artist_list:
-
self.tree_ctrl_1.AppendItem(ET, i)
-
-
def __set_properties(self):
-
# begin wxGlade: MyFrame.__set_properties
-
self.SetTitle("frame_1")
-
self.tree_ctrl_1.SetBackgroundColour(wx.Colour(255, 255, 255))
-
# end wxGlade
-
-
def __do_layout(self):
-
# begin wxGlade: MyFrame.__do_layout
-
sizer_1 = wx.BoxSizer(wx.VERTICAL)
-
sizer_1.Add(self.tree_ctrl_1, 1, wx.EXPAND, 0)
-
self.SetSizer(sizer_1)
-
sizer_1.Fit(self)
-
self.Layout()
-
# end wxGlade
-
-
def boogienights(self, event): # wxGlade: MyFrame.<event_handler>
-
item = event.GetItem()
-
item = self.tree_ctrl_1.GetItemText(item)
-
item = os.getcwd() + "/" + item
-
music = pygame.mixer.music.load(item)
-
pygame.mixer.music.play()# end of class MyFrame
-
-
if __name__ == "__main__":
-
app = wx.PySimpleApp(0)
-
wx.InitAllImageHandlers()
-
frame_1 = MyFrame(None, -1, "")
-
app.SetTopWindow(frame_1)
-
frame_1.Show()
-
app.MainLoop()
-
bartonc 6,596
Recognized Expert Expert
Right off the bat, I'd suggest a true subclass of wx.APP: -
class MyApp(wx.App):
-
def OnInit(self):
-
self.main = frame_1(None)
-
self.main.Show()
-
self.SetTopWindow(self.main)
-
return True
-
-
def main():
-
application = MyApp(redirect=False) # or True depending...
-
application.MainLoop()
I've noticed some differences in behavior between this an PySimpleApp.
Secondly, there's got to be a better module for playing MP3s than PyGame (unless you need other features of that package).
bartonc 6,596
Recognized Expert Expert
solved:
Can you tell us what you did differently? It's not totally obvious looking at the code.
Thanks.
Right off the bat, I'd suggest a true subclass of wx.APP: -
class MyApp(wx.App):
-
def OnInit(self):
-
self.main = frame_1(None)
-
self.main.Show()
-
self.SetTopWindow(self.main)
-
return True
-
-
def main():
-
application = MyApp(redirect=False) # or True depending...
-
application.MainLoop()
I've noticed some differences in behavior between this an PySimpleApp.
Secondly, there's got to be a better module for playing MP3s than PyGame (unless you need other features of that package).
hmm, i'll search around for a better module.
i'll try out what you suggested because after i got it to successfully play
[ here's what i did to get it to work:
once the directory is listed and displayed in the TreeCtrl, i use os.chdir('music '), then os.getcwd() (which would be /music) + "/" + filename; i then use pygaim to play that.
problem now is, when i try to open a frame and have pygaim play the song in that window i get a seg fault.
#edit..lol just noticed a little funnny string i used for debugging..whoo ps ^_^
here's where i'm at now.. -
#!/usr/bin/env python
-
# -*- coding: utf-8 -*-
-
# generated by wxGlade 0.5 on Sat Oct 27 15:46:36 2007
-
-
import wx, os, pygame
-
pygame.init()
-
-
-
class MyFrame2(wx.MDIChildFrame):
-
def __init__(self, *args, **kwds):
-
# begin wxGlade: MyFrame2.__init__
-
kwds["style"] = wx.DEFAULT_FRAME_STYLE
-
wx.MDIChildFrame.__init__(self, *args, **kwds)
-
self.tree_2 = wx.TreeCtrl(self, -1, style=wx.TR_HAS_BUTTONS|wx.TR_NO_LINES|wx.TR_EDIT_LABELS|wx.TR_DEFAULT_STYLE|wx.NO_BORDER)
-
-
self.__set_properties()
-
self.__do_layout()
-
-
self.Bind(wx.EVT_TREE_ITEM_ACTIVATED, self.boogie, self.tree_2)
-
# end wxGlade
-
-
def __set_properties(self):
-
# begin wxGlade: MyFrame2.__set_properties
-
self.SetTitle("frame_3")
-
# end wxGlade
-
-
def __do_layout(self):
-
# begin wxGlade: MyFrame2.__do_layout
-
sizer_2 = wx.BoxSizer(wx.VERTICAL)
-
sizer_2.Add(self.tree_2, 1, wx.EXPAND, 0)
-
self.SetSizer(sizer_2)
-
sizer_2.Fit(self)
-
self.Layout()
-
# end wxGlade
-
-
def boogie(self, event): # wxGlade: MyFrame2.<event_handler>
-
pygame.mixer.music.play()
-
# end of class MyFrame2
-
-
-
class MyFrame(wx.Frame):
-
def __init__(self, *args, **kwds):
-
# begin wxGlade: MyFrame.__init__
-
kwds["style"] = wx.DEFAULT_FRAME_STYLE
-
wx.Frame.__init__(self, *args, **kwds)
-
self.tree_ctrl_1 = wx.TreeCtrl(self, -1, style=wx.TR_HAS_BUTTONS|wx.TR_NO_LINES|wx.TR_EDIT_LABELS|wx.TR_FULL_ROW_HIGHLIGHT|wx.TR_HIDE_ROOT|wx.TR_ROW_LINES|wx.TR_DEFAULT_STYLE|wx.NO_BORDER)
-
-
self.__set_properties()
-
self.__do_layout()
-
-
self.Bind(wx.EVT_TREE_ITEM_ACTIVATED, self.boogienights, self.tree_ctrl_1)
-
# end wxGlade
-
-
root = self.tree_ctrl_1.AddRoot('Home')
-
ET = self.tree_ctrl_1.AppendItem(root, "Music")
-
-
artist_list = os.listdir('music')
-
os.chdir('music')
-
for i in artist_list:
-
self.tree_ctrl_1.AppendItem(ET, i)
-
-
def __set_properties(self):
-
# begin wxGlade: MyFrame.__set_properties
-
self.SetTitle("frame_1")
-
self.tree_ctrl_1.SetBackgroundColour(wx.Colour(255, 255, 255))
-
# end wxGlade
-
-
def __do_layout(self):
-
# begin wxGlade: MyFrame.__do_layout
-
sizer_1 = wx.BoxSizer(wx.VERTICAL)
-
sizer_1.Add(self.tree_ctrl_1, 1, wx.EXPAND, 0)
-
self.SetSizer(sizer_1)
-
sizer_1.Fit(self)
-
self.Layout()
-
# end wxGlade
-
-
def boogienights(self, event): # wxGlade: MyFrame.<event_handler>
-
item = event.GetItem()
-
item = self.tree_ctrl_1.GetItemText(item)
-
item = os.getcwd() + "/" + item
-
music = pygame.mixer.music.load(item)
-
# end of class MyFrame
-
-
-
class MyApp(wx.App):
-
def OnInit(self):
-
self.main = MyFrame(None)
-
self.main.Show()
-
self.SetTopWindow(self.main)
-
return True
-
-
def main():
-
application = MyApp(redirect=False) # or True depending...
-
application.MainLoop()
-
main()
-
bartonc 6,596
Recognized Expert Expert
hmm, i'll search around for a better module.
i'll try out what you suggested because after i got it to successfully play
[ here's what i did to get it to work:
once the directory is listed and displayed in the TreeCtrl, i use os.chdir('music '), then os.getcwd() (which would be /music) + "/" + filename; i then use pygaim to play that.
problem now is, when i try to open a frame and have pygaim play the song in that window i get a seg fault.
I deduce from - item = os.getcwd() + "/" + item
that you are on an "other" OS (lol). So please tell us about your OS and platform.
Thanks.
If you are on Linux you can use gstreamer.
In Debian/Ubuntu its:
python-gst0.10 - generic media-playing framework (Python bindings)
dont know about other distros, But i guess its something similar.
But something i think is nicer is MPD. The Music Playing Daemon (Realy geeky). Sorta easy to use. But the python bindings for it totaly sucks.
I deduce from - item = os.getcwd() + "/" + item
that you are on an "other" OS (lol). So please tell us about your OS and platform.
Thanks.
i don't know about being on an "other" OS ;)...Ubuntu is the only OS I have installed ^_^
I'll check into gstreamer, Smygis, thank you
bartonc 6,596
Recognized Expert Expert
i don't know about being on an "other" OS ;)...Ubuntu is the only OS I have installed ^_^
"Other" refers to OSes who's path names that don't start C:\. Knowing which one you are using is required info if we are to give relevant suggestions/solutions.
taking all suggestions on how to pursue coding this ipod UI
ANY advice is very welcomed
i'm check out pygtk to see if i like it better than wx..
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