Hi guys i have come again with more problems.This time it has to do with pygame.The following code does not give any error messages but it does not do what it is supposed to do either.the code is a bit long but it's straightforward .Please help - import pygame
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from pygame.locals import *
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pygame.init()
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screen=pygame.display.set_mode((900,900))
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-
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class Hero(pygame.sprite.Sprite):
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def __init__(self):
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pygame.sprite.Sprite.__init__(self)
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self.image=pygame.image.load('C:/Python24/r3.PNG')
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self.image=self.image.convert()
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self.rect=self.image.get_rect()
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self.rect.topleft=0,500
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self.a=screen.get_rect()
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def forward(self):
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a=1
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def back(self):
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a=2
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def original(self):
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self.a.topleft=0,500
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def moveup(self):
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a=3
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def movedown(self):
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a=4
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def update(self):
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if a==0:
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self.original()
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if a==1:
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if self.rect.left<=self.a.right :
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self.rect.move_ip(5,0)
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else:
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self.original()
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if a==2:
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if self.rect.left!=0:
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self.rect.move_ip(-5,0)
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else:
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self.original()
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if a==3:
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if self.rect.top!=self.a.top:
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self.rect.move_ip(0,5)
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else:
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self.rect.move_ip(0,-5)
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if a==4:
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if self.rect.bottom!=0:
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self.rect.move_ip(0,-5)
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else:
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self.rect.move_ip(0,5)
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class Villian(pygame.sprite.Sprite):
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def __init__(self):
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pygame.sprite.Sprite.__init__(self)
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self.image=pygame.image.load('C:/Python24/toba-pyweek3/toba-pyweek3/data/cards/1.PNG')
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self.rect=self.image.convert()
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self.rect=self.image.get_rect()
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self.rect.topleft=400,500
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a=0
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def forward(self):
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self.rect.move_ip(0,5)
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def update(self):
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if self.rect.top!=900:
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self.forward()
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else:
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self.original()
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def original(self):
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self.rect.topleft=400,500
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imig=pygame.image.load('C:/Python24/Blue hills.GIF')
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background=pygame.Surface(screen.get_size())
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background=background.convert()
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background.blit(imig,(0,0))
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screen.blit(background,(0,0))
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hero=Hero()
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villian=Villian()
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allsprites=pygame.sprite.RenderPlain((hero,villian))
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allsprites.draw(screen)
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pygame.display.flip()
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clock=pygame.time.Clock()
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while True:
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clock.tick(60)
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for event in pygame.event.get():
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if event.type==KEYDOWN and event.key==K_UP:
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hero.moveup()
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if event.type==KEYDOWN and event.key==K_DOWN:
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hero.movedown()
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if event.type==KEYDOWN and event.key==K_RIGHT:
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hero.forward()
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if event.type==KEYDOWN and event.key==K_LEFT:
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hero.back()
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if event.type==QUIT:
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pygame.quit()
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raise SystemExit()
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allsprites.update()
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screen.blit(background,(0,0))
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allsprites.draw(screen)
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pygame.display.flip()
May 20 '07
11 3627
Lol, you need to enter at least 20 characters in a message. Used to be 10.
Oh,lol.Thanks again.
bartonc 6,596
Recognized Expert Expert
Lol, you need to enter at least 20 characters in a message. Used to be 10.
Or !
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