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5 DAYS TO GO: pygame.draw challenge

<http://media.pyweek.or g/static/pygame.draw-0606.html>


Create a game in up to 64kbytes of source code using only pygame (and python
stdlib). No additional libraries, no external files (even ones loaded from
a network). That means no PyOpenGL, no PNGs, no OGGs, etc.

Feel free to jump on IRC @ freenode.net channel #pyweek. I hope to have a
wiki up soon.

Start as soon as you read this announcement.

Human-readable, Linux-compatible, single .py file entries must be received
by ri*****@pyweek. org before midnight on the 25th of June, 2006. That's
Australian Eastern Standard Time, which is UTC +10.

Multiple entries are allowed. Teams are allowed. Monkeys are allowed!
Ponies, sadly, are not allowed.


All entries will be posted to a page on the http://www.pyweek.org/ website.

Entry gameplay instructions and license must be included in the source or in
the game itself.

I will probably choose one of the entries as my favourite, and declare this
in various obscure fora and private email messages. No other mention of
rankings or favourites will be made.

Thanks to Phil Hassey for the challenge inspiration!

Visit the PyWeek website:

Jun 20 '06 #1
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<http://media.pyweek.org/static/pygame.draw-0606.html> THE CHALLENGE: Create a game in 64kbytes of source code using only pygame. No additional libraries, no external files (even ones loaded from a network). That means no PyOpenGL, no PNGs, no OGGs. THE DEADLINE:
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