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Tkinter weirdness item count

Using Tkinter Canvas to teach High School Geometry
with A LOT of success.

My drawing gets very slow after a lot of actions.

For instance I have created code to rotate a set of objects
about a rotation point.
rotate 360 degrees starts to get slow
after 720 degrees its crawling.

I checked the item list with with find_all: IT GROWS!

OK, I create 3 lines using a line Class I created.
When I rotate these 3 lines thru 360 degrees it creates
360 lines times 3. But each new instance of line REPLACES
the old instance. The line class has a destructor to delete
the drawn object.

class line:
count = 0
def __init__(s,glob ,argl,color='') :
line.count = line.count + 1
##
## buncha code here
##
s.obj = glob.can.create _line(x0,y0,x1, y1,
width=glob.widt h,fill=s.color)
def __del__(s):
line.count = line.count - 1

## delete the line object if the
## class instance is deleted
s.glob.can.dele te(s.obj)
After the rotation I check line.count and it is 3
But find_all returns a tuple ofover 1000 items.
The drawn objects are not being deleted.
Which is kinda weird because the rotation works.
That is they appear to be deleted.

Is find_all() fooling me?
Is this the reason drawing slows down? Is it refreshing
invisible objects?

This slowing down also occurs when I draw a lot of objects.
Lets say I draw a sine wave, say 1000 individual points.
If I draw 4 or 5 sine waves it gets really slow.

I should mention I call update() after each drawing action.
This is necessary for the students to watch the progress.
I might be drawing objects in a lengthy loop and without
update() they only appear at the end of the loop.

Thanks for any help.

-- Confused
Jul 19 '05 #1
3 2226

"phil" <ph***********@ anvilcom.com> wrote in message
news:ma******** *************** **************@ python.org...
Using Tkinter Canvas to teach High School Geometry
with A LOT of success.

Can you post a link to your code.
I'd like to see what you are doing.

Thx,
Alan Isaac
Jul 19 '05 #2
phil wrote:
def __del__(s):
line.count*=*li ne.count*-*1

##*delete*the*l ine*object*if*t he
##*class*instan ce*is*deleted
s.glob.can.dele te(s.obj)
After the rotation I check line.count and it is 3


Did you know that exceptions are ignored in the __del__() method?
One way to verify that your __del__() runs to completion would be to make
the line.count decrement the last statement, and check the total line.count
after the rotation again.
Generally speaking the __del__() method is not the most robust cleanup
mechanism. Maybe you can add a line.delete() method and change your program
flow for it to be called explicitly when the line should no longer be
visible.

Peter

Jul 19 '05 #3
I think the answer you should find under Subject: Tkinter slowes down
---
geon
Exception is rule.

phil napsal(a):
Using Tkinter Canvas to teach High School Geometry
with A LOT of success.

My drawing gets very slow after a lot of actions.

For instance I have created code to rotate a set of objects
about a rotation point.
rotate 360 degrees starts to get slow
after 720 degrees its crawling.

I checked the item list with with find_all: IT GROWS!

OK, I create 3 lines using a line Class I created.
When I rotate these 3 lines thru 360 degrees it creates
360 lines times 3. But each new instance of line REPLACES
the old instance. The line class has a destructor to delete
the drawn object.

class line:
count = 0
def __init__(s,glob ,argl,color='') :
line.count = line.count + 1
##
## buncha code here
##
s.obj = glob.can.create _line(x0,y0,x1, y1,
width=glob.widt h,fill=s.color)
def __del__(s):
line.count = line.count - 1

## delete the line object if the
## class instance is deleted
s.glob.can.dele te(s.obj)
After the rotation I check line.count and it is 3
But find_all returns a tuple ofover 1000 items.
The drawn objects are not being deleted.
Which is kinda weird because the rotation works.
That is they appear to be deleted.

Is find_all() fooling me?
Is this the reason drawing slows down? Is it refreshing
invisible objects?

This slowing down also occurs when I draw a lot of objects.
Lets say I draw a sine wave, say 1000 individual points.
If I draw 4 or 5 sine waves it gets really slow.

I should mention I call update() after each drawing action.
This is necessary for the students to watch the progress.
I might be drawing objects in a lengthy loop and without
update() they only appear at the end of the loop.

Thanks for any help.

-- Confused

Jul 19 '05 #4

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