from Tkinter import *
class Application(Fra me):
def setcolor(self):
self["bg"] = "blue"
def createWidgets(s elf):
self.b1 = Button(self, bg = "red", command = self.setcolor)
self.b1.place(h eight = 50, width = 50)
self.b2 = Button(self, text = "Exit", command = self.quit)
self.b2.place(h eight = 50, width = 50, x = 50)
def __init__(self, master=None):
Frame.__init__( self, master)
self.place(heig ht = 50, width = 100)
self.createWidg ets()
app = Application()
app.mainloop()
1) When I run this program, it displays two buttons. When I click the
button on the left, I would like the color of that button to change from red
to blue. This code is obviously the wrong way to accomplish this, because
when setcolor is called, it gets the button's parent, not the button itself.
How do I arrange for setcolor to get the right object?
2) The window in which these buttons appear is the wrong size, and does not
depend on the height and width given to self.place in __init__. Yet the
height and width arguments do something, because if I set width to 75, it
cuts off half the right-hand button. How do I say how large I want the
window to be? 5 1962
"Andrew Koenig" <ar*@acm.org> writes: 1) When I run this program, it displays two buttons. When I click the button on the left, I would like the color of that button to change from red to blue. This code is obviously the wrong way to accomplish this, because when setcolor is called, it gets the button's parent, not the button itself. How do I arrange for setcolor to get the right object?
In the specific example, you could just *know* that setcolor deals
with self.b1. In the more general example, you can create dynamic
callback functions:
self.b1 = Button(self, bg = "red",
command = lambda: self.b1.config( bg="blue"))
This uses a number of tricks: the lambda function has no arguments,
yet it uses self - so it is a nested function. Also, inside a lambda
function, you can have only expressions, so self.b1['bg']='blue' would
not be allowed. In the general case, and not assuming nested
functions, you would write
def createWidgets(s elf):
def b1_setcolor(sel f=self):
self.b1['bg']='blue'
self.b1 = Button(self, bg = "red", command=b1_setc olor)
2) The window in which these buttons appear is the wrong size, and does not depend on the height and width given to self.place in __init__. Yet the height and width arguments do something, because if I set width to 75, it cuts off half the right-hand button. How do I say how large I want the window to be?
The problem is that there is another toplevel widget around your
frame; the frame itself has the size you have specified. You could
either use Toplevel instead of Frame as a base, or you could adjust
the size of the root window, e.g. through
app.master.wm_g eometry("100x50 ")
HTH,
Martin
> In the specific example, you could just *know* that setcolor deals with self.b1. In the more general example, you can create dynamic callback functions:
self.b1 = Button(self, bg = "red", command = lambda: self.b1.config( bg="blue"))
This uses a number of tricks: the lambda function has no arguments, yet it uses self - so it is a nested function. Also, inside a lambda function, you can have only expressions, so self.b1['bg']='blue' would not be allowed. In the general case, and not assuming nested functions, you would write
def createWidgets(s elf): def b1_setcolor(sel f=self): self.b1['bg']='blue' self.b1 = Button(self, bg = "red", command=b1_setc olor)
I worked out something similar, but I must confess that it appears
needlessly complicated. I was hoping for a simpler solution, such as a
variation of the "command" attribute that would cause its associated
argument to be called with the button rather than its parent.
Your first suggestion, knowing that setcolor deals with self.b1, doesn't
work with my application because I'm going to have lots of these buttons,
and I want to be able to set their colors independently. 2) The window in which these buttons appear is the wrong size, and does
not depend on the height and width given to self.place in __init__. Yet the height and width arguments do something, because if I set width to 75,
it cuts off half the right-hand button. How do I say how large I want the window to be?
The problem is that there is another toplevel widget around your frame; the frame itself has the size you have specified. You could either use Toplevel instead of Frame as a base, or you could adjust the size of the root window, e.g. through
app.master.wm_g eometry("100x50 ")
Gotcha -- thanks.
Andrew Koenig wrote: work with my application because I'm going to have lots of these buttons, and I want to be able to set their colors independently.
If you have many buttons with similar functionality, I'd suggest using a
subclass, e. g.:
import Tkinter as tk
class ColorButton(tk. Button):
def __init__(self, master, text, color):
tk.Button.__ini t__(self, master, text=text, command=self.ex ecute)
self.color = color
def execute(self):
self["background "] = self.color
root = tk.Tk()
for color in "red green blue yellow".split() :
ColorButton(roo t, text=color.capi talize(), color=color).pa ck()
root.mainloop()
Peter
On Sun, 02 Nov 2003 21:32:12 GMT, "Andrew Koenig" <ar*@acm.org>
wrote: Your first suggestion, knowing that setcolor deals with self.b1, doesn't work with my application because I'm going to have lots of these buttons, and I want to be able to set their colors independently.
A slight variant on the technique using lambda is:
def setcolor(self,w idget=self):
widget['bg']='blue'
def createWidgets(s elf):
self.b1 = Button(self, bg = "red",
command=lambda: self.setcolor(s elf.b1))
Here we use the lambda to call the setcolor method with
the widget parameter and use that within the setcolor method.
This way you keep one method but call it from several places.
The downside is you introduce an extra function call, but in
a GUI event handler that's not going to be a problem!
HTH,
Alan G.
Author of the Learn to Program website http://www.freenetpages.co.uk/hp/alan.gauld
On Sun, 2003-11-02 at 21:32, Andrew Koenig wrote: In the specific example, you could just *know* that setcolor deals with self.b1. In the more general example, you can create dynamic callback functions:
self.b1 = Button(self, bg = "red", command = lambda: self.b1.config( bg="blue"))
This uses a number of tricks: the lambda function has no arguments, yet it uses self - so it is a nested function. Also, inside a lambda function, you can have only expressions, so self.b1['bg']='blue' would not be allowed. In the general case, and not assuming nested functions, you would write
def createWidgets(s elf): def b1_setcolor(sel f=self): self.b1['bg']='blue' self.b1 = Button(self, bg = "red", command=b1_setc olor)
I worked out something similar, but I must confess that it appears needlessly complicated. I was hoping for a simpler solution, such as a variation of the "command" attribute that would cause its associated argument to be called with the button rather than its parent.
Your first suggestion, knowing that setcolor deals with self.b1, doesn't work with my application because I'm going to have lots of these buttons, and I want to be able to set their colors independently.
For this I would use a callback class and it's __call__ method
(untested)
class Callback:
def __init__(self, button, colour):
self.button = button
self.colour = colour
def __call__(self):
self.button.con fig(background = self.colour)
self.b1 = Button(self, background = "red")
self.b1.config( command = Callback(self.b 1, "blue"))
self.b1.pack(.. ...)
Regards
Martin
--
Martin Franklin <mf********@gat wick.westerngec o.slb.com> This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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