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Debug::Assert showing up in release

Hello,
I created a simple .NET C++ console application. And the
Debug::Assert(f alse) statement is popping a message box in release
version also. Any idea why ?
Any complier settings I need to do to not show it in release version ?

#include "stdafx.h"
#using <mscorlib.dll >
using namespace System;
using namespace System::Diagnos tics;

int _tmain()
{
// TODO: Please replace the sample code below with your own.
Console::WriteL ine(S"Hello World");
Debug::Assert(f alse);
return 0;
}
Nov 17 '05 #1
1 1359
You should define a macro for your assert and conditionally compile it to
either Debug::Assert or __noop depending on _DEBUG/ NDEBUG.
"High and dRy" <sa********@yah oo.com> wrote in message
news:49******** *************** ***@posting.goo gle.com...
Hello,
I created a simple .NET C++ console application. And the
Debug::Assert(f alse) statement is popping a message box in release
version also. Any idea why ?
Any complier settings I need to do to not show it in release version ?

#include "stdafx.h"
#using <mscorlib.dll >
using namespace System;
using namespace System::Diagnos tics;

int _tmain()
{
// TODO: Please replace the sample code below with your own.
Console::WriteL ine(S"Hello World");
Debug::Assert(f alse);
return 0;
}

Nov 17 '05 #2

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