ive been through a tutorial on using array for a gallery and wrote the following code.
i need to include thumbnails with left and right buttons on each side to scroll through the thumbnails
MY CODE -
#include "64516994.txt"
-
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this.fadeSpeed = 20;
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this.pIndex = 0;
-
-
loadMovie(this.locVar[0], _root.photo);
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MovieClip.prototype.changePhoto = function(d) {
-
// make sure pIndex falls within pArray.length
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this.pIndex = (this.pIndex+d)%this.locVar.length;
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if (this.pIndex<0) {
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this.pIndex += this.locVar.length;
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}
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this.onEnterFrame = fadeOut;
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};
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MovieClip.prototype.fadeOut = function() {
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if (this.photo._alpha>this.fadeSpeed) {
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this.photo._alpha -= this.fadeSpeed;
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} else {
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this.loadPhoto();
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}
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};
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MovieClip.prototype.loadPhoto = function() {
-
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var p = _root.photo;
-
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p._alpha = 0;
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p.loadMovie(this.locVar[this.pIndex]);
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this.onEnterFrame = loadMeter;
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};
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MovieClip.prototype.loadMeter = function() {
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var i, l, t;
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l = this.photo.getBytesLoaded();
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t = this.photo.getBytesTotal();
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if (t>0 && t == l) {
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this.onEnterFrame = fadeIn;
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} else {
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trace(l/t);
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}
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};
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MovieClip.prototype.fadeIn = function() {
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if (this.photo._alpha<100-this.fadeSpeed) {
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this.photo._alpha += this.fadeSpeed;
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} else {
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this.photo._alpha = 100;
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this.onEnterFrame = null;
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}
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};
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// Actions -----------------------------------------
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// these aren't necessary, just an example implementation
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this.onKeyDown = function() {
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if (Key.getCode() == Key.LEFT) {
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this.changePhoto(-1);
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} else if (Key.getCode() == Key.RIGHT) {
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this.changePhoto(1);
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}
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};
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Key.addListener(this);
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i have attached the fla that i would like my gallery to be similar to....if there are tutorials that can help please do tell.
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