I want to know how can you have an array of objects declared if you dont
know how many items will be in the array?
eg MyClass Myobject[?];
or
MyClass *Myobject[?]
In VB you could simply have a Redim command where you preserve the existing
array and just add another index. Do you need to go through contatiners?
thanks 8 1544
john townsley wrote: I want to know how can you have an array of objects declared if you
dont know how many items will be in the array?
eg MyClass Myobject[?]; or MyClass *Myobject[?]
In VB you could simply have a Redim command where you preserve the
existing array and just add another index. Do you need to go through
contatiners? thanks
Use vector which can hold any object of the same type and can grow
dynamically. Checkout the STL to use the vector.
Regards
Shan
"john townsley" <jo**********@optusnet.com.au> wrote in message
news:42**********************@news.optusnet.com.au ... I want to know how can you have an array of objects declared if you dont know how many items will be in the array?
Allocate the array with operator 'new[]'
(and don't forget to deallocate it with
operator 'delete[]' when you're done with
the array.
But imo the superior alternative is to stop
using an array and use a container instead
(e.g. vector). eg MyClass Myobject[?]; or MyClass *Myobject[?]
In VB you could simply have a Redim command
C++, 'new/delete' doesn't have that capability. You'd
need to allocate a new array of the new size, copy the
old array elements to it, then delete the old array.
where you preserve the existing array and just add another index.
Do you need to go through contatiners?
You don't *have* to, but I reccomend it.
A container can be 'grown' or 'shrunk' as needs dictate.
-Mike
"Mike Wahler" <mk******@mkwahler.net> wrote in message
news:Ih*****************@newsread3.news.pas.earthl ink.net... "john townsley" <jo**********@optusnet.com.au> wrote in message news:42**********************@news.optusnet.com.au ... I want to know how can you have an array of objects declared if you dont know how many items will be in the array?
Allocate the array with operator 'new[]' (and don't forget to deallocate it with operator 'delete[]' when you're done with the array.
But imo the superior alternative is to stop using an array and use a container instead (e.g. vector).
eg MyClass Myobject[?]; or MyClass *Myobject[?]
In VB you could simply have a Redim command
C++, 'new/delete' doesn't have that capability. You'd need to allocate a new array of the new size, copy the old array elements to it, then delete the old array.
where you preserve the existing array and just add another index.
Do you need to go through contatiners?
You don't *have* to, but I reccomend it.
A container can be 'grown' or 'shrunk' as needs dictate.
-Mike
so using a container like vector is the standard way of a list of Objects of
unknown size....
also with containers is it more of a standard to hold the pointers to
objects or the objects themselves.
john townsley wrote: "Mike Wahler" <mk******@mkwahler.net> wrote in message news:Ih*****************@newsread3.news.pas.earthl ink.net... "john townsley" <jo**********@optusnet.com.au> wrote in message news:42**********************@news.optusnet.com.au ... I want to know how can you have an array of objects declared if
you dont know how many items will be in the array? Allocate the array with operator 'new[]' (and don't forget to deallocate it with operator 'delete[]' when you're done with the array.
But imo the superior alternative is to stop using an array and use a container instead (e.g. vector).
eg MyClass Myobject[?]; or MyClass *Myobject[?]
In VB you could simply have a Redim command
C++, 'new/delete' doesn't have that capability. You'd need to allocate a new array of the new size, copy the old array elements to it, then delete the old array.
where you preserve the existing array and just add another index.
Do you need to go through contatiners?
You don't *have* to, but I reccomend it.
A container can be 'grown' or 'shrunk' as needs dictate.
-Mike
so using a container like vector is the standard way of a list of
Objects of unknown size.... also with containers is it more of a standard to hold the pointers to
objects or the objects themselves.
It is upto you to decide. The common way is to hold the objects
themselves.
In message <11**********************@c13g2000cwb.googlegroups .com>, Shan
<sh*******@rediffmail.com> writes john townsley wrote: "Mike Wahler" <mk******@mkwahler.net> wrote in message news:Ih*****************@newsread3.news.pas.earthl ink.net... > > "john townsley" <jo**********@optusnet.com.au> wrote in message > news:42**********************@news.optusnet.com.au ... >> I want to know how can you have an array of objects declared ifyou dont >> know how many items will be in the array? > > Allocate the array with operator 'new[]' > (and don't forget to deallocate it with > operator 'delete[]' when you're done with > the array. > > But imo the superior alternative is to stop > using an array and use a container instead > (e.g. vector). > >> >> eg MyClass Myobject[?]; >> or >> MyClass *Myobject[?] >> >> In VB you could simply have a Redim command > > C++, 'new/delete' doesn't have that capability. You'd > need to allocate a new array of the new size, copy the > old array elements to it, then delete the old array. > >>where you preserve the existing >> array and just add another index. > > >>Do you need to go through contatiners? > > You don't *have* to, but I reccomend it. > > A container can be 'grown' or 'shrunk' as needs dictate.
so using a container like vector is the standard way of a list of Objects of unknown size....
Yes, but don't call it a "list", which is a different kind of container
;-)
also with containers is it more of a standard to hold the pointers to
objects or the objects themselves.
It is upto you to decide. The common way is to hold the objects themselves.
.... provided they meet the container's requirements for contained
objects (basically, that you can take copies of them.)
--
Richard Herring
Richard Herring wrote: In message <11**********************@c13g2000cwb.googlegroups .com>, Shan <sh*******@rediffmail.com> writes
john townsley wrote:
"Mike Wahler" <mk******@mkwahler.net> wrote in message news:Ih*****************@newsread3.news.pas.earthl ink.net... > > "john townsley" <jo**********@optusnet.com.au> wrote in message > news:42**********************@news.optusnet.com.au ... >> I want to know how can you have an array of objects declared if
you dont
>> know how many items will be in the array? > > Allocate the array with operator 'new[]' > (and don't forget to deallocate it with > operator 'delete[]' when you're done with > the array. > > But imo the superior alternative is to stop > using an array and use a container instead > (e.g. vector). > >> >> eg MyClass Myobject[?]; >> or >> MyClass *Myobject[?] >> >> In VB you could simply have a Redim command > > C++, 'new/delete' doesn't have that capability. You'd > need to allocate a new array of the new size, copy the > old array elements to it, then delete the old array. > >>where you preserve the existing >> array and just add another index. > > >>Do you need to go through contatiners? > > You don't *have* to, but I reccomend it. > > A container can be 'grown' or 'shrunk' as needs dictate.
so using a container like vector is the standard way of a list of
Objects of
unknown size....
Yes, but don't call it a "list", which is a different kind of container ;-) also with containers is it more of a standard to hold the pointers to
objects or the objects themselves.
It is upto you to decide. The common way is to hold the objects themselves.
... provided they meet the container's requirements for contained objects (basically, that you can take copies of them.)
And that you don't need polymorphic behavior. If you need polymorphic
behavior, you have to use a container of (hopefully smart) pointers.
In message <HR*****************@newssvr24.news.prodigy.net> , red floyd
<no*****@here.dude> writes Richard Herring wrote: In message <11**********************@c13g2000cwb.googlegroups .com>, Shan <sh*******@rediffmail.com> writes
john townsley wrote:
"Mike Wahler" <mk******@mkwahler.net> wrote in message news:Ih*****************@newsread3.news.pas.earthl ink.net... > > "john townsley" <jo**********@optusnet.com.au> wrote in message > news:42**********************@news.optusnet.com.au ... >> I want to know how can you have an array of objects declared if
you dont
>> know how many items will be in the array? > > Allocate the array with operator 'new[]' > (and don't forget to deallocate it with > operator 'delete[]' when you're done with > the array. > > But imo the superior alternative is to stop > using an array and use a container instead > (e.g. vector). > >> >> eg MyClass Myobject[?]; >> or >> MyClass *Myobject[?] >> >> In VB you could simply have a Redim command > > C++, 'new/delete' doesn't have that capability. You'd > need to allocate a new array of the new size, copy the > old array elements to it, then delete the old array. > >>where you preserve the existing >> array and just add another index. > > >>Do you need to go through contatiners? > > You don't *have* to, but I reccomend it. > > A container can be 'grown' or 'shrunk' as needs dictate.
so using a container like vector is the standard way of a list of
Objects of
unknown size.... Yes, but don't call it a "list", which is a different kind of container ;-)
also with containers is it more of a standard to hold the pointers objects or the objects themselves.
It is upto you to decide. The common way is to hold the objects themselves. ... provided they meet the container's requirements for contained objects (basically, that you can take copies of them.)
And that you don't need polymorphic behavior.
That's implicit in the CopyConstructible requirement. A (base class)
copy of a derived object wouldn't be equivalent to it.
If you need polymorphic behavior, you have to use a container of (hopefully smart) pointers.
Seconded.
--
Richard Herring
In message <42**********************@news.optusnet.com.au>, john
townsley <jo**********@optusnet.com.au> writes "Shan" <sh*******@rediffmail.com> wrote in message news:11**********************@c13g2000cwb.googleg roups.com... john townsley wrote: "Mike Wahler" <mk******@mkwahler.net> wrote in message news:Ih*****************@newsread3.news.pas.earthl ink.net... > > "john townsley" <jo**********@optusnet.com.au> wrote in message > news:42**********************@news.optusnet.com.au ... >> I want to know how can you have an array of objects declared if you dont >> know how many items will be in the array? > > Allocate the array with operator 'new[]' > (and don't forget to deallocate it with > operator 'delete[]' when you're done with > the array. > > But imo the superior alternative is to stop > using an array and use a container instead > (e.g. vector). > >> >> eg MyClass Myobject[?]; >> or >> MyClass *Myobject[?] >> >> In VB you could simply have a Redim command > > C++, 'new/delete' doesn't have that capability. You'd > need to allocate a new array of the new size, copy the > old array elements to it, then delete the old array. > >>where you preserve the existing >> array and just add another index. > > >>Do you need to go through contatiners? > > You don't *have* to, but I reccomend it. > > A container can be 'grown' or 'shrunk' as needs dictate. > > -Mike > >
so using a container like vector is the standard way of a list of Objects of unknown size.... also with containers is it more of a standard to hold the pointers to
objects or the objects themselves.
It is upto you to decide. The common way is to hold the objects themselves.
i am confused, arent you wasting memory
Is memory rationed now? Don't worry about "wasting" it until you *know*
you have a problem.
by not declaring Pointers to Global objects of unknown size? and simply declaring the instances and copy to container?
I don't follow. Why are your objects of unknown size, and what do you
mean by "global" here?
If you mean you want a *heterogeneous* container of different sorts of
objects, not a single uniform type, then you can't directly store them
in a standard container. If they are polymorphic objects derived from a
common base class, store smart pointers. If they are some kind of data
tagged with type information, there are various kinds of "variant" class
that might fit the bill. If they are totally unrelated, why would you
want to keep them in the same container?
--
Richard Herring This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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