473,657 Members | 2,505 Online
Bytes | Software Development & Data Engineering Community
+ Post

Home Posts Topics Members FAQ

Class templates and singleton container

I want to write a (singleton) container for instances of my class
templates, however, I am not too sure on how to:

1). Store the instances
2). How to write the acccesor method (instance()) to retrieve an
instance of particular template
3). What type to return an instance as ..

Assuming I have the following code:

class template

template <class T1, class T2>
class MyTree
{
T1 foo(const T2& a1);
T2 foobar(const T1& a1, const T2& a2);
};
// Notes
// Instance prototype not completed (see question 2 and 3)
// Ideally, when an instance of a particular class is requested, if it
dosen't yet exist, then an
// instance is created and stored in the 'repository'
class Container
{
instance();
};
//Main.cpp

int main(int argc, char* argv[])
{
Container c;

MyTree<double, int* t1 = c.instance(/*some args here*/);
MyTree<string, double*t2 = c.instance(/*some args here*/);

}
Last but not the least, I want to be able to treat objects returned by
the instance() method, in a generic way (i.e. in this example, I want
to be able to treat them generically, as trees). Should I use
inheritance (i.e. the class template inherits from a base Tree class)
like this:

template <class T1, class T2>
class MyTree : public Tree
{
T1 foo(const T2& a1);
T2 foobar(const T1& a1, const T2& a2);
};

or is there a better way?
Nov 1 '08 #1
4 2366


Bit Byter ha scritto:
I want to write a (singleton) container for instances of my class
templates, however, I am not too sure on how to:

1). Store the instances
2). How to write the acccesor method (instance()) to retrieve an
instance of particular template
3). What type to return an instance as ..

Assuming I have the following code:

class template

template <class T1, class T2>
class MyTree
{
T1 foo(const T2& a1);
T2 foobar(const T1& a1, const T2& a2);
};
// Notes
// Instance prototype not completed (see question 2 and 3)
// Ideally, when an instance of a particular class is requested, if it
dosen't yet exist, then an
// instance is created and stored in the 'repository'
class Container
{
instance();
};
//Main.cpp

int main(int argc, char* argv[])
{
Container c;

MyTree<double, int* t1 = c.instance(/*some args here*/);
MyTree<string, double*t2 = c.instance(/*some args here*/);

}
Last but not the least, I want to be able to treat objects returned by
the instance() method, in a generic way (i.e. in this example, I want
to be able to treat them generically, as trees). Should I use
inheritance (i.e. the class template inherits from a base Tree class)
like this:

template <class T1, class T2>
class MyTree : public Tree
{
T1 foo(const T2& a1);
T2 foobar(const T1& a1, const T2& a2);
};

or is there a better way?
Hi,
I don't know exactly what you want to do, so there might be better
solutions...
But they way you've put it, I guess using something like boost::any
should do what
you want. Check the code below.
Hope it helps a little.
Bye,
Francesco

#include <vector>

#include <boost/any.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/function.hpp>
#include <boost/bind.hpp>

#include <iostream>

using namespace boost;

//------------------------------------------------------------

class CObjBase
{
public:

virtual ~CObjBase() {}

virtual any DoSome( any const & ) = 0;

virtual any DoOther( any const & inArg1,
any const & inArg2 ) = 0;

virtual bool IsOfType( std::type_info const *,
std::type_info const * ) = 0;
};
//------------------------------------------------------------

template< typename T1, typename T2 >
class CObjConcrete : public CObjBase
{
public:

any DoSome( any const & inArg1 )
{
T2 obj = any_cast< T2 >( inArg1 ); // use object
std::cout << "-------\n";
std::cout << "Arg1: " << obj << std::endl;
return T1(); // return whatever;
}

any DoOther( any const & inArg1, any const & inArg2 )
{
T1 obj1 = any_cast< T1 >( inArg1 );
T2 obj2 = any_cast< T2 >( inArg2 );
std::cout << "-------\n";
std::cout << "Arg1 : " << obj1 << std::endl;
std::cout << "Arg2 : " << obj2 << std::endl;
return obj2;
}

bool IsOfType( std::type_info const * inT1Ptr,
std::type_info const * inT2Ptr )
{
if( *inT1Ptr == typeid( T1 ) and *inT2Ptr == typeid( T2 ) )
return true;
else
return false;
}
};

//------------------------------------------------------------

class CFactory
{
public:
static CFactory & GetInstance()
{ static CFactory sObj; return sObj; }

template< typename T1, typename T2 >
shared_ptr< CObjBase Get();

private:

typedef std::vector< shared_ptr< CObjBase CRegister;

CRegister mRegister;

CFactory() {}
CFactory( CFactory const & );
~CFactory() {}
CFactory & operator=( CFactory const & );
};

CFactory & Factory() { return CFactory::GetIn stance(); }

//------------------------------------------------------------

template< typename T1, typename T2 >
shared_ptr< CObjBase CFactory::Get()
{

CRegister::iter ator iter = std::find_if(
mRegister.begin (),
mRegister.end() ,
bind( &CObjBase::IsOf Type, _1, &typeid( T1 ), &typeid( T2 ) )
);

if( iter == mRegister.end() )
{
std::cout << "CREATING\n ";
shared_ptr< CObjBase ptr( new CObjConcrete< T1, T2 );
mRegister.push_ back( ptr );
return ptr;
}
else
{
std::cout << "REUSING\n" ;
return *iter;
}
}

//------------------------------------------------------------

int main()
{
Factory().Get< int, double >()->DoSome( 13.56 );
Factory().Get< std::string, int >()->DoOther(
std::string( "ola" ),
100
);
Factory().Get< int, double >()->DoSome( 67.67 );
Factory().Get< std::string, int >()->DoOther(
std::string( "TEST" ),
900
);
std::cin.get();
}

//end code
Nov 3 '08 #2
Francesco wrote:
>
Bit Byter ha scritto:
>I want to write a (singleton) container for instances of my class
templates, however, I am not too sure on how to:

1). Store the instances
2). How to write the acccesor method (instance()) to retrieve an
instance of particular template
3). What type to return an instance as ..

Assuming I have the following code:

class template

template <class T1, class T2>
class MyTree
{
T1 foo(const T2& a1);
T2 foobar(const T1& a1, const T2& a2);
};
// Notes
// Instance prototype not completed (see question 2 and 3)
// Ideally, when an instance of a particular class is requested, if it
dosen't yet exist, then an
// instance is created and stored in the 'repository'
class Container
{
instance();
};
//Main.cpp

int main(int argc, char* argv[])
{
Container c;

MyTree<double, int* t1 = c.instance(/*some args here*/);
MyTree<string, double*t2 = c.instance(/*some args here*/);

}
Last but not the least, I want to be able to treat objects returned by
the instance() method, in a generic way (i.e. in this example, I want
to be able to treat them generically, as trees). Should I use
inheritance (i.e. the class template inherits from a base Tree class)
like this:

template <class T1, class T2>
class MyTree : public Tree
{
T1 foo(const T2& a1);
T2 foobar(const T1& a1, const T2& a2);
};

or is there a better way?

Hi,
I don't know exactly what you want to do, so there might be better
solutions...
But they way you've put it, I guess using something like boost::any
should do what
you want. Check the code below.
Hope it helps a little.
Bye,
Francesco

#include <vector>

#include <boost/any.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/function.hpp>
#include <boost/bind.hpp>

#include <iostream>

using namespace boost;

//------------------------------------------------------------

class CObjBase
{
public:

virtual ~CObjBase() {}

virtual any DoSome( any const & ) = 0;

virtual any DoOther( any const & inArg1,
any const & inArg2 ) = 0;

virtual bool IsOfType( std::type_info const *,
std::type_info const * ) = 0;
};
//------------------------------------------------------------

template< typename T1, typename T2 >
class CObjConcrete : public CObjBase
{
public:

any DoSome( any const & inArg1 )
{
T2 obj = any_cast< T2 >( inArg1 ); // use object
std::cout << "-------\n";
std::cout << "Arg1: " << obj << std::endl;
return T1(); // return whatever;
}

any DoOther( any const & inArg1, any const & inArg2 )
{
T1 obj1 = any_cast< T1 >( inArg1 );
T2 obj2 = any_cast< T2 >( inArg2 );
std::cout << "-------\n";
std::cout << "Arg1 : " << obj1 << std::endl;
std::cout << "Arg2 : " << obj2 << std::endl;
return obj2;
}

bool IsOfType( std::type_info const * inT1Ptr,
std::type_info const * inT2Ptr )
{
if( *inT1Ptr == typeid( T1 ) and *inT2Ptr == typeid( T2 ) )
return true;
else
return false;
}
};

//------------------------------------------------------------

class CFactory
{
public:
static CFactory & GetInstance()
{ static CFactory sObj; return sObj; }

template< typename T1, typename T2 >
shared_ptr< CObjBase Get();

private:

typedef std::vector< shared_ptr< CObjBase CRegister;

CRegister mRegister;

CFactory() {}
CFactory( CFactory const & );
~CFactory() {}
CFactory & operator=( CFactory const & );
};

CFactory & Factory() { return CFactory::GetIn stance(); }

//------------------------------------------------------------

template< typename T1, typename T2 >
shared_ptr< CObjBase CFactory::Get()
{

CRegister::iter ator iter = std::find_if(
mRegister.begin (),
mRegister.end() ,
bind( &CObjBase::IsOf Type, _1, &typeid( T1 ), &typeid( T2 ) )
);

if( iter == mRegister.end() )
{
std::cout << "CREATING\n ";
shared_ptr< CObjBase ptr( new CObjConcrete< T1, T2 );
mRegister.push_ back( ptr );
return ptr;
}
else
{
std::cout << "REUSING\n" ;
return *iter;
}
}

//------------------------------------------------------------

int main()
{
Factory().Get< int, double >()->DoSome( 13.56 );
Factory().Get< std::string, int >()->DoOther(
std::string( "ola" ),
100
);
Factory().Get< int, double >()->DoSome( 67.67 );
Factory().Get< std::string, int >()->DoOther(
std::string( "TEST" ),
900
);
std::cin.get();
}

//end code
Thanks Francesco,

This is exactly what I was looking for. I have a quick question about
your IsOfType function:

bool IsOfType( std::type_info const * inT1Ptr,
std::type_info const * inT2Ptr )
{
if( *inT1Ptr == typeid( T1 ) and *inT2Ptr == typeid( T2 ) )
return true;
else
return false;
}

You are using 'and' is that in the boost namespace? (I couldnt find it),
or did you simply mean the unary boolean 'and' operator (&&) ?
Nov 3 '08 #3


(2b|!2b)==? ha scritto:
Francesco wrote:

Bit Byter ha scritto:
I want to write a (singleton) container for instances of my class
templates, however, I am not too sure on how to:

1). Store the instances
2). How to write the acccesor method (instance()) to retrieve an
instance of particular template
3). What type to return an instance as ..

Assuming I have the following code:

class template

template <class T1, class T2>
class MyTree
{
T1 foo(const T2& a1);
T2 foobar(const T1& a1, const T2& a2);
};
// Notes
// Instance prototype not completed (see question 2 and 3)
// Ideally, when an instance of a particular class is requested, if it
dosen't yet exist, then an
// instance is created and stored in the 'repository'
class Container
{
instance();
};
//Main.cpp

int main(int argc, char* argv[])
{
Container c;

MyTree<double, int* t1 = c.instance(/*some args here*/);
MyTree<string, double*t2 = c.instance(/*some args here*/);

}
Last but not the least, I want to be able to treat objects returned by
the instance() method, in a generic way (i.e. in this example, I want
to be able to treat them generically, as trees). Should I use
inheritance (i.e. the class template inherits from a base Tree class)
like this:

template <class T1, class T2>
class MyTree : public Tree
{
T1 foo(const T2& a1);
T2 foobar(const T1& a1, const T2& a2);
};

or is there a better way?
Hi,
I don't know exactly what you want to do, so there might be better
solutions...
But they way you've put it, I guess using something like boost::any
should do what
you want. Check the code below.
Hope it helps a little.
Bye,
Francesco

#include <vector>

#include <boost/any.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/function.hpp>
#include <boost/bind.hpp>

#include <iostream>

using namespace boost;

//------------------------------------------------------------

class CObjBase
{
public:

virtual ~CObjBase() {}

virtual any DoSome( any const & ) = 0;

virtual any DoOther( any const & inArg1,
any const & inArg2 ) = 0;

virtual bool IsOfType( std::type_info const *,
std::type_info const * ) = 0;
};
//------------------------------------------------------------

template< typename T1, typename T2 >
class CObjConcrete : public CObjBase
{
public:

any DoSome( any const & inArg1 )
{
T2 obj = any_cast< T2 >( inArg1 ); // use object
std::cout << "-------\n";
std::cout << "Arg1: " << obj << std::endl;
return T1(); // return whatever;
}

any DoOther( any const & inArg1, any const & inArg2 )
{
T1 obj1 = any_cast< T1 >( inArg1 );
T2 obj2 = any_cast< T2 >( inArg2 );
std::cout << "-------\n";
std::cout << "Arg1 : " << obj1 << std::endl;
std::cout << "Arg2 : " << obj2 << std::endl;
return obj2;
}

bool IsOfType( std::type_info const * inT1Ptr,
std::type_info const * inT2Ptr )
{
if( *inT1Ptr == typeid( T1 ) and *inT2Ptr == typeid( T2 ) )
return true;
else
return false;
}
};

//------------------------------------------------------------

class CFactory
{
public:
static CFactory & GetInstance()
{ static CFactory sObj; return sObj; }

template< typename T1, typename T2 >
shared_ptr< CObjBase Get();

private:

typedef std::vector< shared_ptr< CObjBase CRegister;

CRegister mRegister;

CFactory() {}
CFactory( CFactory const & );
~CFactory() {}
CFactory & operator=( CFactory const & );
};

CFactory & Factory() { return CFactory::GetIn stance(); }

//------------------------------------------------------------

template< typename T1, typename T2 >
shared_ptr< CObjBase CFactory::Get()
{

CRegister::iter ator iter = std::find_if(
mRegister.begin (),
mRegister.end() ,
bind( &CObjBase::IsOf Type, _1, &typeid( T1 ), &typeid( T2 ) )
);

if( iter == mRegister.end() )
{
std::cout << "CREATING\n ";
shared_ptr< CObjBase ptr( new CObjConcrete< T1, T2 );
mRegister.push_ back( ptr );
return ptr;
}
else
{
std::cout << "REUSING\n" ;
return *iter;
}
}

//------------------------------------------------------------

int main()
{
Factory().Get< int, double >()->DoSome( 13.56 );
Factory().Get< std::string, int >()->DoOther(
std::string( "ola" ),
100
);
Factory().Get< int, double >()->DoSome( 67.67 );
Factory().Get< std::string, int >()->DoOther(
std::string( "TEST" ),
900
);
std::cin.get();
}

//end code

Thanks Francesco,

This is exactly what I was looking for. I have a quick question about
your IsOfType function:

bool IsOfType( std::type_info const * inT1Ptr,
std::type_info const * inT2Ptr )
{
if( *inT1Ptr == typeid( T1 ) and *inT2Ptr == typeid( T2 ) )
return true;
else
return false;
}

You are using 'and' is that in the boost namespace? (I couldnt find it),
or did you simply mean the unary boolean 'and' operator (&&) ?
No, it's not boost stuff, it's standard: just an alternative token to
&&. Check out the standard @ "2.5 Alternative Tokens"...
I believe it's a binary op though... ;-)
Glad I helped, bye,
Francesco
Nov 4 '08 #4


(2b|!2b)==? ha scritto:
Francesco wrote:

Bit Byter ha scritto:
I want to write a (singleton) container for instances of my class
templates, however, I am not too sure on how to:

1). Store the instances
2). How to write the acccesor method (instance()) to retrieve an
instance of particular template
3). What type to return an instance as ..

Assuming I have the following code:

class template

template <class T1, class T2>
class MyTree
{
T1 foo(const T2& a1);
T2 foobar(const T1& a1, const T2& a2);
};
// Notes
// Instance prototype not completed (see question 2 and 3)
// Ideally, when an instance of a particular class is requested, if it
dosen't yet exist, then an
// instance is created and stored in the 'repository'
class Container
{
instance();
};
//Main.cpp

int main(int argc, char* argv[])
{
Container c;

MyTree<double, int* t1 = c.instance(/*some args here*/);
MyTree<string, double*t2 = c.instance(/*some args here*/);

}
Last but not the least, I want to be able to treat objects returned by
the instance() method, in a generic way (i.e. in this example, I want
to be able to treat them generically, as trees). Should I use
inheritance (i.e. the class template inherits from a base Tree class)
like this:

template <class T1, class T2>
class MyTree : public Tree
{
T1 foo(const T2& a1);
T2 foobar(const T1& a1, const T2& a2);
};

or is there a better way?
Hi,
I don't know exactly what you want to do, so there might be better
solutions...
But they way you've put it, I guess using something like boost::any
should do what
you want. Check the code below.
Hope it helps a little.
Bye,
Francesco

#include <vector>

#include <boost/any.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/function.hpp>
#include <boost/bind.hpp>

#include <iostream>

using namespace boost;

//------------------------------------------------------------

class CObjBase
{
public:

virtual ~CObjBase() {}

virtual any DoSome( any const & ) = 0;

virtual any DoOther( any const & inArg1,
any const & inArg2 ) = 0;

virtual bool IsOfType( std::type_info const *,
std::type_info const * ) = 0;
};
//------------------------------------------------------------

template< typename T1, typename T2 >
class CObjConcrete : public CObjBase
{
public:

any DoSome( any const & inArg1 )
{
T2 obj = any_cast< T2 >( inArg1 ); // use object
std::cout << "-------\n";
std::cout << "Arg1: " << obj << std::endl;
return T1(); // return whatever;
}

any DoOther( any const & inArg1, any const & inArg2 )
{
T1 obj1 = any_cast< T1 >( inArg1 );
T2 obj2 = any_cast< T2 >( inArg2 );
std::cout << "-------\n";
std::cout << "Arg1 : " << obj1 << std::endl;
std::cout << "Arg2 : " << obj2 << std::endl;
return obj2;
}

bool IsOfType( std::type_info const * inT1Ptr,
std::type_info const * inT2Ptr )
{
if( *inT1Ptr == typeid( T1 ) and *inT2Ptr == typeid( T2 ) )
return true;
else
return false;
}
};

//------------------------------------------------------------

class CFactory
{
public:
static CFactory & GetInstance()
{ static CFactory sObj; return sObj; }

template< typename T1, typename T2 >
shared_ptr< CObjBase Get();

private:

typedef std::vector< shared_ptr< CObjBase CRegister;

CRegister mRegister;

CFactory() {}
CFactory( CFactory const & );
~CFactory() {}
CFactory & operator=( CFactory const & );
};

CFactory & Factory() { return CFactory::GetIn stance(); }

//------------------------------------------------------------

template< typename T1, typename T2 >
shared_ptr< CObjBase CFactory::Get()
{

CRegister::iter ator iter = std::find_if(
mRegister.begin (),
mRegister.end() ,
bind( &CObjBase::IsOf Type, _1, &typeid( T1 ), &typeid( T2 ) )
);

if( iter == mRegister.end() )
{
std::cout << "CREATING\n ";
shared_ptr< CObjBase ptr( new CObjConcrete< T1, T2 );
mRegister.push_ back( ptr );
return ptr;
}
else
{
std::cout << "REUSING\n" ;
return *iter;
}
}

//------------------------------------------------------------

int main()
{
Factory().Get< int, double >()->DoSome( 13.56 );
Factory().Get< std::string, int >()->DoOther(
std::string( "ola" ),
100
);
Factory().Get< int, double >()->DoSome( 67.67 );
Factory().Get< std::string, int >()->DoOther(
std::string( "TEST" ),
900
);
std::cin.get();
}

//end code

Thanks Francesco,

This is exactly what I was looking for. I have a quick question about
your IsOfType function:

bool IsOfType( std::type_info const * inT1Ptr,
std::type_info const * inT2Ptr )
{
if( *inT1Ptr == typeid( T1 ) and *inT2Ptr == typeid( T2 ) )
return true;
else
return false;
}

You are using 'and' is that in the boost namespace? (I couldnt find it),
or did you simply mean the unary boolean 'and' operator (&&) ?
[this might be a double post... sorry in advance]

Anyway, no 'and' is not boost stuff, it's standard c++: it's just an
alternative token to &&.
Check out the standard @ "2.5 Alternative tokens".
I believe it's a binary op though... ;-)
Glad I helped, bye,
Francesco
Nov 4 '08 #5

This thread has been closed and replies have been disabled. Please start a new discussion.

Similar topics

0
1276
by: Simon Elliott | last post by:
I have a class which uses a singleton to output progress messages for logging or display. It's typically used deep within a hierarchy of aggregations, inheritances and containers. The singleton keeps things nice and simple: the classes further up the hierarchy don't need to know about the mechanism used for handling progress messages. I now want this class to be more generic, and perhaps put it into a library. The users of the class may...
5
1921
by: Thomas Matthews | last post by:
Hi, I have a Display class. I would like to write a function that takes a range of objects and displays them. The range would be specified by two forward iterators: start and end (one past start). I created a base class "References" to test this concept. I want the display function to process either a vector<References> or a list<References>. However, in my compiler (Borland C++ Builder), the std::list has a different iterator...
6
2046
by: Johan Bergman | last post by:
Hi, Maybe someone can help me with this one. The following describes a somewhat simplified version of my problem, but I think it will be sufficient. I want to use class factories (virtual constructors) which have this base class: template<class T>
9
2305
by: Jon Wilson | last post by:
I have a class which needs to accumulate data. The way we get this data is by calling a member function which returns float on a number of different objects of different type (they are all the same type for a given instance of the class, but different types for different instances.) #include<set> using namespace std; template<class T>
21
4063
by: Jon Slaughter | last post by:
I have a class that is basicaly duplicated throughout several files with only members names changing according to the class name yet with virtually the exact same coding going on. e.g. class A { std::vector<B*> Bs; public:
3
1590
by: KK | last post by:
Hello all, I have several classes binded by one common interface - say 'sum' interface which calculates the sum of all the class elements of type 'int'. class Alphabet { int _a; int _b; int _c;
7
1793
by: ankitjain.bvcoe | last post by:
Hi i have the following problem in my design :::: i want to define an abstract class LogBuffer and derive two singleton classes from it i.e AlarmBuffer and FireWallBuffer.For this my design is such that i have to define data members in class LogBuffer.i.e ************************************************************************************ class LogBuffer
12
1885
by: keepyourstupidspam | last post by:
Hi, I am writing a windows service. The code runs fine when I start the service when my machine is running but it fails to start automatically when the machine reboots. The code bombs out when it reaches code that tries to access a singleton class. This is the code.
2
1881
by: Eric Lilja | last post by:
As the topic says, I wanted to make a re-usable singleton class that could create pointers to objects with non-trivial constructors. I came up with this: #ifndef SINGLETON_HPP #define SINGLETON_HPP template<typename T> struct DefaultCreatorFunctor {
0
8420
marktang
by: marktang | last post by:
ONU (Optical Network Unit) is one of the key components for providing high-speed Internet services. Its primary function is to act as an endpoint device located at the user's premises. However, people are often confused as to whether an ONU can Work As a Router. In this blog post, we’ll explore What is ONU, What Is Router, ONU & Router’s main usage, and What is the difference between ONU and Router. Let’s take a closer look ! Part I. Meaning of...
0
8324
by: Hystou | last post by:
Most computers default to English, but sometimes we require a different language, especially when relocating. Forgot to request a specific language before your computer shipped? No problem! You can effortlessly switch the default language on Windows 10 without reinstalling. I'll walk you through it. First, let's disable language synchronization. With a Microsoft account, language settings sync across devices. To prevent any complications,...
1
8516
by: Hystou | last post by:
Overview: Windows 11 and 10 have less user interface control over operating system update behaviour than previous versions of Windows. In Windows 11 and 10, there is no way to turn off the Windows Update option using the Control Panel or Settings app; it automatically checks for updates and installs any it finds, whether you like it or not. For most users, this new feature is actually very convenient. If you want to control the update process,...
1
6176
isladogs
by: isladogs | last post by:
The next Access Europe User Group meeting will be on Wednesday 1 May 2024 starting at 18:00 UK time (6PM UTC+1) and finishing by 19:30 (7.30PM). In this session, we are pleased to welcome a new presenter, Adolph Dupré who will be discussing some powerful techniques for using class modules. He will explain when you may want to use classes instead of User Defined Types (UDT). For example, to manage the data in unbound forms. Adolph will...
0
5642
by: conductexam | last post by:
I have .net C# application in which I am extracting data from word file and save it in database particularly. To store word all data as it is I am converting the whole word file firstly in HTML and then checking html paragraph one by one. At the time of converting from word file to html my equations which are in the word document file was convert into image. Globals.ThisAddIn.Application.ActiveDocument.Select();...
0
4173
by: TSSRALBI | last post by:
Hello I'm a network technician in training and I need your help. I am currently learning how to create and manage the different types of VPNs and I have a question about LAN-to-LAN VPNs. The last exercise I practiced was to create a LAN-to-LAN VPN between two Pfsense firewalls, by using IPSEC protocols. I succeeded, with both firewalls in the same network. But I'm wondering if it's possible to do the same thing, with 2 Pfsense firewalls...
0
4330
by: adsilva | last post by:
A Windows Forms form does not have the event Unload, like VB6. What one acts like?
2
1970
muto222
by: muto222 | last post by:
How can i add a mobile payment intergratation into php mysql website.
2
1733
bsmnconsultancy
by: bsmnconsultancy | last post by:
In today's digital era, a well-designed website is crucial for businesses looking to succeed. Whether you're a small business owner or a large corporation in Toronto, having a strong online presence can significantly impact your brand's success. BSMN Consultancy, a leader in Website Development in Toronto offers valuable insights into creating effective websites that not only look great but also perform exceptionally well. In this comprehensive...

By using Bytes.com and it's services, you agree to our Privacy Policy and Terms of Use.

To disable or enable advertisements and analytics tracking please visit the manage ads & tracking page.