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SEGFAULTS cant figure it out

trying to create a tree of hash nodes, with each node having a max of
5 objects, and a maximum of 5 child nodes...we insert 6 sucesfully and
"explode" to create 3 child nodes, but when it gets to 7 our temp node
has null pointers???
DRIVER PROGRAM::
#include <iostream>
#include "MLH.h"
using std::cout;
using std::endl;

int main()
{
MLH< int tree;

for(int i = 1; i<=300; i++)
{
tree.MLH_insert (i, i );

}

tree.print();
}



MLH.H (data structure)::

#include <iostream>
using std::cout;
using std::endl;
#define Max_levels 8
#include "node.h"
#include "ML_hash.h"

template< typename T >
class MLH
{
friend class Node< T >;
public:
MLH();
int MLH_insert(int, const T &data);
int MLH_delete(int) ;
int MLH_get(int);
int explode(Node< T *current, Object< T *newObj);
int collapse(Node< T *curr, int);
void print_rec(Node< T *temporary);
void print();
private:
Node< T Sentinel;
Node< T *temp;
int Dlevel;
Node< T nodecount[Max_levels];
int counter;
};

template< typename T >
MLH< T >::MLH()
{
// for (int i = 0; i < Max_levels; i++)
// nodecount[i] = 0;
counter = 0;
Dlevel = 0;

}

template< typename T >
int MLH< T >::MLH_insert(i nt id, const T &data)
{

temp = &Sentinel;
Node< T *countpath;
int nextnode;

while(1)
{
if (temp->count num_ob) //checks if the node is a stem node
{

nextnode = ML_hash(temp->level + 1, id);
if (temp->nArray[nextnode]==NULL)
{
Node< T *newNode = new Node< T >();
Object< T *newObj = new Object< T >(id, data);

temp->nArray[nextnode] = newNode;
newNode->up = temp;
newNode->level= temp->level +1;
counter++;
if (newNode->level Dlevel)
Dlevel = newNode->level;

temp = newNode;

int r = 0;
while (temp->objectarray[r] != NULL && r<5)
{
r++;
}
temp->objectarray[r] = newObj;

cout<< "You have successfully inserted the
object! Noobsicle!" << endl;
counter++;
countpath = temp;
while (countpath->up != NULL)
{
countpath->count++;
counter++;
countpath = countpath->up;
}
Sentinel.count+ +;
return 1;
}
else{
temp= temp->nArray[nextnode];

counter++;

// continue;
}
}

if (temp->count < num_ob) /*checks if node has enough space in it*/
{
for(int i = 0; i < num_ob; i++)
{
if (temp->objectarray[i] != NULL)
{
if (temp->objectarray[i]->key == id)
{
cout << "Object is already in list! Noobsicle!" << endl;
counter++;
return 0;

}

}
}
for(int h = 0; h < num_ob; h++)
{
if(temp->objectarray[h] == NULL)
{

Object< T *newObj = new Object< T >(id, data);
temp->objectarray[h] = newObj;

cout<< "You have successfully inserted the object! Noobsicle!" <<
endl;
counter++;
countpath = temp;
while (countpath->up != NULL)
{
countpath->count++;
counter++;
countpath = countpath->up;
}
Sentinel.count+ +;
return 1;
}

}
break;
}

if (temp->count == num_ob)
{
//first need to check to see if the element is already there
for(int j = 0; j < num_ob; j++)
{
if (temp->objectarray[j]->key == id)
{
cout << "Object is already in list! Noobsicle!"
<< endl;
counter++;
return 0;
}

}
Object< T *newObj = new Object< T >(id, data);
explode(temp, newObj);//moves the current objects in that node into
another node below it
//then it inserts the object we wish to insert
return 1;
}
}
}

template< typename T >
int MLH< T >::MLH_delete(i nt id)
{
temp = &Sentinel;
int nextnode;
Node< T *countpath;
int noob;

while(1)
{
if (temp->count num_ob)
{
nextnode = ML_hash(temp->level + 1, id);
temp = temp->nArray[nextnode];
counter++;
continue;
}

if (temp->count < num_ob)
{
for(int i = 0; i < num_ob; i++)
{
if (temp->objectarray[i] != NULL)
{
if (temp->objectarray[i]->key == id)
{
// temp->count--;
countpath = temp;
// noob = i;
while (countpath->up != NULL)
{
countpath->count--;
countpath = countpath->up;
counter++;
}
Sentinel.count--;

delete temp->objectarray[i];

while(temp->objectarray[i+1] != NULL && (i+1) < num_ob ){

temp->objectarray[i] = temp->objectarray[i+1];
i++;
}
temp->objectarray[i] = NULL;
cout << "Object was Deleted! Noobsicle!" << endl;
collapse(temp, nextnode);
counter++;
return 1;

}

}
}
for(int h = 0; h < num_ob; h++)
{
if(temp->objectarray[h] == NULL)
{

counter++;
cout<< "The object you are looking for was not found! Noobsicle!"
<< endl;
return 0;
}

}
break;
}

if (temp->count == num_ob)
{
for(int j = 0; j < num_ob; j++)
{
if (temp->objectarray[j]->key == id)
{
// temp->count--;
countpath = temp;
// noob = j;

while (countpath->up != NULL)
{
countpath->count--;
counter++;
countpath = countpath->up;
}
Sentinel.count--;

delete temp->objectarray[j];

while(temp->objectarray[j+1] != NULL && (j+1) < num_ob){
temp->objectarray[j] = temp-
>objectarray[j+1];
j++;
}
temp->objectarray[j] = NULL;
counter++;
cout << "Object was Deleted! Noobsicle!" <<
endl;
collapse(temp, nextnode);
//run collapse() or should i make check in here?
return 1;
}

}
}
}


}

template< typename T >
int MLH< T >::MLH_get(in t id)
{

temp = &Sentinel;
int nextnode;

while(1)
{
if (temp->count num_ob)
{
nextnode = ML_hash(temp->level + 1, id);
counter++;
temp = temp->nArray[nextnode];
continue;
}

if (temp->count < num_ob)
{
for(int i = 0; i < num_ob; i++)
{
if (temp->objectarray[i] != NULL)
{
if (temp->objectarray[i]->key == id)
{
counter++;
cout << "Object was found! Noobsicle!" << endl;
return 1;

}

}
}
for(int h = 0; h < num_ob; h++)
{
if(temp->objectarray[h] == NULL)
{

counter++;
cout<< "The object you are looking for is was not found!
Noobsicle!" << endl;
return 0;
}

}
break;
}

if (temp->count == num_ob)
{
for(int j = 0; j < num_ob; j++)
{
if (temp->objectarray[j]->key == id)
{
cout << "Object was found Noobsicle!" <<
endl;
counter++;
return 1;
}

}
}
}


}

template< typename T >
int MLH< T >::explode(Node < T *current, Object< T *newObj)
{
int hashpath;
int ki;
int x=0;
Node< T *countpath;

while(x != 1){

for (int k = 0; k < num_ob; k++)
{
ki = current->objectarray[k]->key;
hashpath = ML_hash(current->level+1 , ki);
if (current->nArray[hashpath]==NULL){
Node< T *newNode = new Node< T >();
current->nArray[hashpath] = newNode;
newNode->up = current;
newNode->level= current->level +1;
counter++;
if (newNode->level Dlevel)
Dlevel = newNode->level;
}
int r=0;
while (current->nArray[hashpath]->objectarray[r] != NULL && ( r <
num_ob) ){
r++;
}
current->nArray[hashpath]->objectarray[r] = current->objectarray[k];
current->nArray[hashpath]->count++;

/* ignore
countpath = current->nArray[hashpath];
while (countpath->up != NULL)
{
countpath->count++;
countpath = countpath->up; //doesnt add to Sentinel's count
}
Sentinel.count+ +;
*/
}

hashpath = ML_hash(current->level+1, newObj->key); //hashpath of the
element that i want to insert

if (current->nArray[hashpath]==NULL){
Node< T *newNode = new Node< T >();
current->nArray[hashpath] = newNode;
newNode->up = current;
newNode->level= current->level + 1;
counter++;
if (newNode->level Dlevel)
Dlevel = newNode->level;
}
for(int b=0; b<num_ob; b++)
{
if (current->nArray[hashpath]->objectarray[b] == NULL)
x=1;
//there is space in the node

}

if (x!=1){
current = current->nArray[hashpath];
continue;

}

int r=0;
while (current->nArray[hashpath]->objectarray[r] != NULL && r
< num_ob ){
r++;
}
current->nArray[hashpath]->objectarray[r] = newObj;

countpath = current->nArray[hashpath];
while (countpath->up != NULL)
{
countpath->count++;
countpath = countpath->up;
counter++;
}
Sentinel.count+ +;
return 1;

}

}
template< typename T >
int MLH< T >::collapse(Nod e< T *curr, int nn) /*return 0 if no need
to collapse*/
{

for (int f=0; f<num_ob; f++)
{
if (curr->objectarray[f] != NULL) //there is an object in the node
{
return 0;
}
}

if (curr == Sentinel)
return 0;

if (curr->level == Dlevel)
Dlevel--;
delete curr->up->nArray[nn];
curr->up->nArray[nn] = NULL;
curr = curr->up;

int i= 0;

while (curr->up->nArray[i] != curr) //not sure if this works???
{
i++; //location of curr in the nArray of the node above it
}

/*
for(int i = 0; i<num_ob; i++)
{
if (curr->up->nArray[i] == curr) //not sure if this works
break;

}
*/
collapse(curr, i);

}

template< typename T >
void MLH< T >::print()
{
Node< T *tem = &Sentinel;

if (tem->count <= num_ob)
{
for (int i = 0; i < num_ob; i++)
{
if (tem->objectarray[i] != NULL)
{
cout << "Object: " << tem->objectarray[i]->data << " Level: " <<
tem->level << endl;
}
}

}
else{
for (int i = 0; i < num_ob; i++)
{
if(tem->nArray[i] != NULL)
{
print_rec(tem->nArray[i]);
}

}
}
cout << "Number of Objects in list: " << Sentinel.count << endl;
cout << "Deepest node level in repository: "<< Dlevel <<endl;
}
template< typename T >
void MLH< T >::print_rec(No de< T *tem)
{

if (tem->count <= num_ob)
{
for (int i = 0; i < num_ob; i++)
{
if (tem->objectarray[i] != NULL)
{
cout << "Object: " << tem-
>objectarray[i]->data << " Level: " << tem->level << endl;
}
}

}
else{
for (int i = 0; i < num_ob; i++)
{
if(tem->nArray[i] != NULL)
{
print_rec(tem->nArray[i]);
}

}
}
cout << "Number of Objects in list: " << Sentinel.count <<
endl;
cout << "Deepest node level in repository: "<< Dlevel <<endl;
}

Dec 11 '07 #1
4 1527
It looks like u took a shit on your keyboard to make this explosive
piece of glassy shit. You should probably go cut off your hands and
never program again unless u rly like drowning kittens in the sea of
shit u produce.
Dec 11 '07 #2
On 11 Pro, 05:48, rez...@gmail.co m wrote:
trying to create a tree of hash nodes, with each node having a max of
5 objects, and a maximum of 5 child nodes...we insert 6 sucesfully and
"explode" to create 3 child nodes, but when it gets to 7 our temp node
has null pointers???

DRIVER PROGRAM::
#include <iostream>
#include "MLH.h"
using std::cout;
using std::endl;

int main()
{
MLH< int tree;

for(int i = 1; i<=300; i++)
{
tree.MLH_insert (i, i );

}

tree.print();

}

MLH.H (data structure)::

#include <iostream>
using std::cout;
using std::endl;
#define Max_levels 8
#include "node.h"
#include "ML_hash.h"

template< typename T >
class MLH
{
friend class Node< T >;
public:
MLH();
int MLH_insert(int, const T &data);
int MLH_delete(int) ;
int MLH_get(int);
int explode(Node< T *current, Object< T *newObj);
int collapse(Node< T *curr, int);
void print_rec(Node< T *temporary);
void print();
private:
Node< T Sentinel;
Node< T *temp;
int Dlevel;
Node< T nodecount[Max_levels];
int counter;

};

template< typename T >
MLH< T >::MLH()
{
// for (int i = 0; i < Max_levels; i++)
// nodecount[i] = 0;
counter = 0;
Dlevel = 0;

}

template< typename T >
int MLH< T >::MLH_insert(i nt id, const T &data)
{

temp = &Sentinel;
Node< T *countpath;
int nextnode;

while(1)
{
if (temp->count num_ob) //checks if the node is a stem node
{

nextnode = ML_hash(temp->level + 1, id);
if (temp->nArray[nextnode]==NULL)
{
Node< T *newNode = new Node< T >();
Object< T *newObj = new Object< T >(id, data);

temp->nArray[nextnode] = newNode;
newNode->up = temp;
newNode->level= temp->level +1;
counter++;
if (newNode->level Dlevel)
Dlevel = newNode->level;

temp = newNode;

int r = 0;
while (temp->objectarray[r] != NULL && r<5)
{
r++;
}
temp->objectarray[r] = newObj;

cout<< "You have successfully inserted the
object! Noobsicle!" << endl;
counter++;
countpath = temp;
while (countpath->up != NULL)
{
countpath->count++;
counter++;
countpath = countpath->up;
}
Sentinel.count+ +;
return 1;
}
else{
temp= temp->nArray[nextnode];

counter++;

// continue;
}
}

if (temp->count < num_ob) /*checks if node has enough space in it*/
{
for(int i = 0; i < num_ob; i++)
{
if (temp->objectarray[i] != NULL)
{
if (temp->objectarray[i]->key == id)
{
cout << "Object is already in list! Noobsicle!" << endl;
counter++;
return 0;

}

}

}
for(int h = 0; h < num_ob; h++)
{
if(temp->objectarray[h] == NULL)
{

Object< T *newObj = new Object< T >(id, data);
temp->objectarray[h] = newObj;

cout<< "You have successfully inserted theobject! Noobsicle!" <<
endl;
counter++;
countpath = temp;
while (countpath->up != NULL)
{
countpath->count++;
counter++;
countpath = countpath->up;
}
Sentinel.count+ +;
return 1;
}

}
break;
}

if (temp->count == num_ob)
{
//first need to check to see if the element is already there
for(int j = 0; j < num_ob; j++)
{

if (temp->objectarray[j]->key == id)
{
cout << "Object is already in list! Noobsicle!"
<< endl;
counter++;
return 0;
}

}
Object< T *newObj = new Object< T >(id, data);
explode(temp, newObj);//moves the current objects in that node into
another node below it
//then it inserts the object we wish to insert
return 1;
}
}

}

template< typename T >
int MLH< T >::MLH_delete(i nt id)
{
temp = &Sentinel;
int nextnode;
Node< T *countpath;
int noob;

while(1)
{
if (temp->count num_ob)
{

nextnode = ML_hash(temp->level + 1, id);
temp = temp->nArray[nextnode];
counter++;
continue;
}

if (temp->count < num_ob)
{
for(int i = 0; i < num_ob; i++)
{
if (temp->objectarray[i] != NULL)
{
if (temp->objectarray[i]->key == id)
{
// temp->count--;
countpath = temp;
// noob = i;
while (countpath->up != NULL)
{
countpath->count--;
countpath = countpath->up;
counter++;
}
Sentinel.count--;

delete temp->objectarray[i];

while(temp->objectarray[i+1] != NULL && (i+1) < num_ob ){

temp->objectarray[i] = temp->objectarray[i+1];
i++;
}
temp->objectarray[i] = NULL;
cout << "Object was Deleted! Noobsicle!" << endl;
collapse(temp, nextnode);
counter++;
return 1;

}

}
}
for(int h = 0; h < num_ob; h++)
{
if(temp->objectarray[h] == NULL)
{

counter++;
cout<< "The object you are looking for wasnot found! Noobsicle!"
<< endl;
return 0;
}

}
break;
}

if (temp->count == num_ob)
{
for(int j = 0; j < num_ob; j++)
{

if (temp->objectarray[j]->key == id)
{
// temp->count--;
countpath = temp;
// noob = j;

while (countpath->up != NULL)
{
countpath->count--;
counter++;
countpath = countpath->up;
}
Sentinel.count--;

delete temp->objectarray[j];

while(temp->objectarray[j+1] != NULL && (j+1) < num_ob){
temp->objectarray[j] = temp->objectarray[j+1];

j++;
}
temp->objectarray[j] = NULL;
counter++;
cout << "Object was Deleted! Noobsicle!" <<
endl;
collapse(temp, nextnode);
//run collapse() or should i make check in here?
return 1;
}

}
}
}

}

template< typename T >
int MLH< T >::MLH_get(in t id)
{

temp = &Sentinel;
int nextnode;

while(1)
{
if (temp->count num_ob)
{
nextnode = ML_hash(temp->level + 1, id);
counter++;
temp = temp->nArray[nextnode];
continue;
}

if (temp->count < num_ob)
{
for(int i = 0; i < num_ob; i++)
{
if (temp->objectarray[i] != NULL)
{
if (temp->objectarray[i]->key == id)
{
counter++;
cout << "Object was found! Noobsicle!" << endl;
return 1;

}

}
}
for(int h = 0; h < num_ob; h++)
{
if(temp->objectarray[h] == NULL)
{

counter++;
cout<< "The object you are looking for is was not found!
Noobsicle!" << endl;
return 0;
}

}
break;
}

if (temp->count == num_ob)
{
for(int j = 0; j < num_ob; j++)
{

if (temp->objectarray[j]->key == id)
{
cout << "Object was found Noobsicle!" <<
endl;
counter++;
return 1;
}

}
}
}

}

template< typename T >
int MLH< T >::explode(Node < T *current, Object< T *newObj)
{
int hashpath;
int ki;
int x=0;
Node< T *countpath;

while(x != 1){

for (int k = 0; k < num_ob; k++)
{
ki = current->objectarray[k]->key;
hashpath = ML_hash(current->level+1 , ki);
if (current->nArray[hashpath]==NULL){
Node< T *newNode = new Node< T >();
current->nArray[hashpath] = newNode;
newNode->up = current;
newNode->level= current->level +1;
counter++;
if (newNode->level Dlevel)
Dlevel = newNode->level;
}
int r=0;
while (current->nArray[hashpath]->objectarray[r] != NULL&& ( r <
num_ob) ){
r++;
}
current->nArray[hashpath]->objectarray[r] = current->objectarray[k];
current->nArray[hashpath]->count++;

/* ignore
countpath = current->nArray[hashpath];
while (countpath->up != NULL)
{
countpath->count++;
countpath = countpath->up; //doesnt add to Sentinel's count
}
Sentinel.count+ +;
*/
}

hashpath = ML_hash(current->level+1, newObj->key); //hashpath ofthe
element that i want to insert

if (current->nArray[hashpath]==NULL){
Node< T *newNode = new Node< T >();
current->nArray[hashpath] = newNode;
newNode->up = current;
newNode->level= current->level + 1;
counter++;...

èíst dál >>
Your example is quite long for quick answer and I am afraid that
you'll find hardly someone to go through whole code. Try to reduce
your code to minimal size, where the problem still remains. It usualy
leads to identification of problem. When not, try to post some
minimized code again.
Dec 11 '07 #3
re****@gmail.co m wrote:
trying to create a tree of hash nodes, with each node having a max of
5 objects, and a maximum of 5 child nodes...we insert 6 sucesfully and
"explode" to create 3 child nodes, but when it gets to 7 our temp node
has null pointers???

Why don't you debug it yourself? You can take a look at valgrind's memcheck.
Dec 11 '07 #4
Xc*******@gmail .com wrote:
It looks like u
Need to be plonked.


Brian
Dec 11 '07 #5

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by: chevon1920 | last post by:
I am trying to do my assignment but I cant figure out how to get 8 data points per line to print to a file. Here is the assignment 1. Program asks the user to enter an odd number as a BASE, using this Base it creates 48 multiples of the BASE and prints in a data file "data_3b.txt", 8-data per line. 2. Program opens this data file, scans the contents of "data_3b.txt" file and counts all the odd data, and prints them on the screen: 4 data...
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8246
marktang
by: marktang | last post by:
ONU (Optical Network Unit) is one of the key components for providing high-speed Internet services. Its primary function is to act as an endpoint device located at the user's premises. However, people are often confused as to whether an ONU can Work As a Router. In this blog post, we’ll explore What is ONU, What Is Router, ONU & Router’s main usage, and What is the difference between ONU and Router. Let’s take a closer look ! Part I. Meaning of...
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8179
by: Hystou | last post by:
Most computers default to English, but sometimes we require a different language, especially when relocating. Forgot to request a specific language before your computer shipped? No problem! You can effortlessly switch the default language on Windows 10 without reinstalling. I'll walk you through it. First, let's disable language synchronization. With a Microsoft account, language settings sync across devices. To prevent any complications,...
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8631
jinu1996
by: jinu1996 | last post by:
In today's digital age, having a compelling online presence is paramount for businesses aiming to thrive in a competitive landscape. At the heart of this digital strategy lies an intricately woven tapestry of website design and digital marketing. It's not merely about having a website; it's about crafting an immersive digital experience that captivates audiences and drives business growth. The Art of Business Website Design Your website is...
1
8341
by: Hystou | last post by:
Overview: Windows 11 and 10 have less user interface control over operating system update behaviour than previous versions of Windows. In Windows 11 and 10, there is no way to turn off the Windows Update option using the Control Panel or Settings app; it automatically checks for updates and installs any it finds, whether you like it or not. For most users, this new feature is actually very convenient. If you want to control the update process,...
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7174
agi2029
by: agi2029 | last post by:
Let's talk about the concept of autonomous AI software engineers and no-code agents. These AIs are designed to manage the entire lifecycle of a software development project—planning, coding, testing, and deployment—without human intervention. Imagine an AI that can take a project description, break it down, write the code, debug it, and then launch it, all on its own.... Now, this would greatly impact the work of software developers. The idea...
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6112
isladogs
by: isladogs | last post by:
The next Access Europe User Group meeting will be on Wednesday 1 May 2024 starting at 18:00 UK time (6PM UTC+1) and finishing by 19:30 (7.30PM). In this session, we are pleased to welcome a new presenter, Adolph Dupré who will be discussing some powerful techniques for using class modules. He will explain when you may want to use classes instead of User Defined Types (UDT). For example, to manage the data in unbound forms. Adolph will...
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4084
by: TSSRALBI | last post by:
Hello I'm a network technician in training and I need your help. I am currently learning how to create and manage the different types of VPNs and I have a question about LAN-to-LAN VPNs. The last exercise I practiced was to create a LAN-to-LAN VPN between two Pfsense firewalls, by using IPSEC protocols. I succeeded, with both firewalls in the same network. But I'm wondering if it's possible to do the same thing, with 2 Pfsense firewalls...
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2612
by: 6302768590 | last post by:
Hai team i want code for transfer the data from one system to another through IP address by using C# our system has to for every 5mins then we have to update the data what the data is updated we have to send another system
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1489
bsmnconsultancy
by: bsmnconsultancy | last post by:
In today's digital era, a well-designed website is crucial for businesses looking to succeed. Whether you're a small business owner or a large corporation in Toronto, having a strong online presence can significantly impact your brand's success. BSMN Consultancy, a leader in Website Development in Toronto offers valuable insights into creating effective websites that not only look great but also perform exceptionally well. In this comprehensive...

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