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Classes vs Structs?

There is a lot of info on this topic on google. But in Bjarne Stroustrup
's book page 225 he writes:

"The declaration of Date in the previous subsection (declared as a
struct) provides a set of functions for manipulating a Date. However, it
does not specify that those functions should be the only ones to depend
directly on Date ’s representation and the only ones to directly access
objects of class Date . This restriction
can be expressed by using a class instead of a struct"
But I don't see why you need a class for this, on page 234 he even shows
that you can have private and public fields and functions in a struct
also. Is it an error in the book that he writes that you need a class to
make data private?
Jun 7 '07
19 2562
On 7 Jun, 12:17, desktop <f...@sss.comwr ote:
Ok so it seems that there is no difference between structs and classes
in C++ besides the visibility. But in this article:

http://blog.devstone.com/aaron/archi...06/27/205.aspx
That article is not about C++. In C++, the technical differences
between struct and class are as described in FAQ 7.8 and no more.

Gavin Deane

Jun 7 '07 #11
Erik Wikström wrote:
On 7 Juni, 13:17, desktop <f...@sss.comwr ote:
>Anonymous wrote:
>>On Jun 7, 1:55 pm, Zeppe
<zep_p@.remov e.all.this.long .comment.yahoo. itwrote:
desktop wrote:
There is a lot of info on this topic on google. But in Bjarne Stroustrup
's book page 225 he writes:
"The declaration of Date in the previous subsection (declared as a
struct) provides a set of functions for manipulating a Date. However, it
does not specify that those functions should be the only ones to depend
directly on Date 's representation and the only ones to directly access
objects of class Date . This restriction
can be expressed by using a class instead of a struct"
But I don't see why you need a class for this, on page 234 he even shows
that you can have private and public fields and functions in a struct
also. Is it an error in the book that he writes that you need a class to
make data private?
no, it's not an error. Stroustrup doesn't say that you _need_ to create
a class. He says that you can solve that problem creating a class.
Actually, you can solve it also declaring the members private in a
struct. It's deprecated, anyway, such a use of the struct keyword. Readhttp://www.parashift.c om/c++-faq-lite/classes-and-objects.html#fa q-7.8
Regards,
Zeppe
There are certain things you got to decide by yourself while coding.
Now if you want to have you code in C++ but you want to use struct
that will depend upon the limits of struct. If there is something
struct can't handle then you got to use class.
Read this :http://carcino.gen.nz/tech/cpp/struct_vs_class.php
Regards,
ar
"There are things known and things unknown, in between are The Doors."
Ok so it seems that there is no difference between structs and classes
in C++ besides the visibility. But in this article:

http://blog.devstone.com/aaron/archi...06/27/205.aspx

the author mentions that structs are passed as value while classes are
passed as reference. So if I know that my struct/class will contain a
lot of data I would go for a class since all the content will not be
copied each time I pass it to a function.

The author is talking about Managed C++ (a predecessor to C++/CLR), in
which there was some rule like that. In C++/CLR you have to declare
the class *or* struct to be either of value- of ref-type. This however
is totally off-topic in here and (as others have pointed out) the only
difference between struc and class in C++ is the default visibility of
members.

--
Erik Wikström
Ok so the fact that structs are allocated on the stack and classes are
allocated on the heap does not apply to the current version of C++ either?
Jun 7 '07 #12
On 7 Juni, 13:19, Zeppe <zep_p@.remove. all.this.long.c omment.yahoo.it >
wrote:
Gennaro Prota wrote:
On Thu, 07 Jun 2007 09:55:14 +0100, Zeppe wrote:
no, it's not an error. Stroustrup doesn't say that you _need_ to create
a class. He says that you can solve that problem creating a class.
Actually, you can solve it also declaring the members private in a
struct. It's deprecated, anyway, such a use of the struct keyword.
In what language?

C++, what else? Just saying that defining classes with the struct
keyword is considered deprecated, and that usually the struct keyword is
used mostly for simple data structures. It's not formally deprecated,
but it's a bad habit, such as using macros and stuff like that.
I can agree and disagree with this, I can agree that structs are
mostly used with simple structures (PODs) but I don't think that
structs are deprecated. In fact I think it's nice to have both structs
and classes since I then can use structs for PODs and classes for
everything else which makes it easy to separate the two.

Yes, data-hiding and abstraction is great, but sometimes you just need
to keep a a couple of pieces of information together and then a struct
is perfect. The alternative is to use a class with both getters and
setters for all members, which is much worse in my book.

--
Erik Wikström

Jun 7 '07 #13
On Thu, 07 Jun 2007 12:19:15 +0100, Zeppe wrote:
>Gennaro Prota wrote:
>On Thu, 07 Jun 2007 09:55:14 +0100, Zeppe wrote:
>>no, it's not an error. Stroustrup doesn't say that you _need_ to create
a class. He says that you can solve that problem creating a class.
Actually, you can solve it also declaring the members private in a
struct. It's deprecated, anyway, such a use of the struct keyword.

In what language?

C++, what else? Just saying that defining classes with the struct
keyword is considered deprecated, and that usually the struct keyword is
used mostly for simple data structures. It's not formally deprecated,
but it's a bad habit, such as using macros and stuff like that.
Of course I was being ironical. It's not deprecated in ISO C++. You
don't want to use terms like MS does with their infamous C4996, do
you? ;-)

--
Gennaro Prota -- C++ Developer, For Hire
https://sourceforge.net/projects/breeze/
(replace 'address' with 'name.surname' to mail)
Jun 7 '07 #14
On 7 Jun, 12:19, Zeppe <zep_p@.remove. all.this.long.c omment.yahoo.it >
wrote:
Gennaro Prota wrote:
On Thu, 07 Jun 2007 09:55:14 +0100, Zeppe wrote:
no, it's not an error. Stroustrup doesn't say that you _need_ to create
a class. He says that you can solve that problem creating a class.
Actually, you can solve it also declaring the members private in a
struct. It's deprecated, anyway, such a use of the struct keyword.
In what language?

C++, what else? Just saying that defining classes with the struct
keyword is considered deprecated, and that usually the struct keyword is
used mostly for simple data structures. It's not formally deprecated,
but it's a bad habit, such as using macros and stuff like that.
Since the word "deprecated " has a precise, formal meaning in the
context of standard C++, for the avoidance of doubt and this sort of
miunderstanding it is probably best not to use it to mean something
else unless you make it clear that you are doing so.

Gavin Deane

Jun 7 '07 #15
On 7 Jun, 12:37, desktop <f...@sss.comwr ote:
Erik Wikström wrote:
On 7 Juni, 13:17, desktop <f...@sss.comwr ote:
Ok so it seems that there is no difference between structs and classes
in C++ besides the visibility. But in this article:
>http://blog.devstone.com/aaron/archi...06/27/205.aspx
the author mentions that structs are passed as value while classes are
passed as reference. So if I know that my struct/class will contain a
lot of data I would go for a class since all the content will not be
copied each time I pass it to a function.
The author is talking about Managed C++ (a predecessor to C++/CLR), in
which there was some rule like that. In C++/CLR you have to declare
the class *or* struct to be either of value- of ref-type. This however
is totally off-topic in here and (as others have pointed out) the only
difference between struc and class in C++ is the default visibility of
members.

Ok so the fact that structs are allocated on the stack and classes are
allocated on the heap does not apply to the current version of C++ either?
Since that article is not about standard C++, you will only confuse
yourself by trying to learn about standard C++ from that article.
http://www.parashift.com/c++-faq-lit...s.html#faq-7.8
tells you all you need to know.

If you find something you think might be a difference between struct
and class, whether in that article or anywhere else, reread FAQ 7.8.
If it's not listed as a difference in FAQ 7.8 then it's not a
difference. It's that simple.

Gavin Deane
Jun 7 '07 #16
On Jun 7, 1:17 pm, desktop <f...@sss.comwr ote:

[...]
Ok so it seems that there is no difference between structs and classes
in C++ besides the visibility. But in this article:
http://blog.devstone.com/aaron/archi...06/27/205.aspx
the author mentions that structs are passed as value while classes are
passed as reference.
Are you sure he's not talking about some other language? If
that article is supposed to be about C++ (it doesn't say), then
the author doesn't know what he's talking about. (But I rather
suspect that the article might be about C#---I seem to vaguely
recall that in C#, there are both structs and classes, and that
structs work more or less as in C, but classes as in Java.)
So if I know that my struct/class will contain a
lot of data I would go for a class since all the content will not be
copied each time I pass it to a function.
It will in C++.

--
James Kanze (GABI Software) email:ja******* **@gmail.com
Conseils en informatique orientée objet/
Beratung in objektorientier ter Datenverarbeitu ng
9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34

Jun 7 '07 #17
On Jun 7, 1:19 pm, Zeppe
<zep_p@.remove. all.this.long.c omment.yahoo.it wrote:
Gennaro Prota wrote:
On Thu, 07 Jun 2007 09:55:14 +0100, Zeppe wrote:
no, it's not an error. Stroustrup doesn't say that you _need_ to create
a class. He says that you can solve that problem creating a class.
Actually, you can solve it also declaring the members private in a
struct. It's deprecated, anyway, such a use of the struct keyword.
In what language?
C++, what else? Just saying that defining classes with the struct
keyword is considered deprecated, and that usually the struct keyword is
used mostly for simple data structures. It's not formally deprecated,
but it's a bad habit, such as using macros and stuff like that.
It's a bad habit according to who? I've seen many different
conventions in this regard---I generally use struct if the data
members are public, and class if they are private (and they are
always all one or all the other), regardless of the presence or
absence of constructors, member functions, etc. But that's just
one convention. Two others I've seen are 1) struct means it's
strictly compatible with C, otherwise, use class, and 2) struct
is used whenever all of the members are public, even if there
aren't any data members (in which case, I use class). From what
I've seen, I think that Stroustrup uses this last convention,
which means that many functional objects for the STL are
declared using struct. Are you saying that Stroustrup has bad
habits?

--
James Kanze (GABI Software) email:ja******* **@gmail.com
Conseils en informatique orientée objet/
Beratung in objektorientier ter Datenverarbeitu ng
9 place Sémard, 78210 St.-Cyr-l'École, France, +33 (0)1 30 23 00 34

Jun 7 '07 #18
James Kanze wrote:
>>In what language?
>C++, what else? Just saying that defining classes with the struct
keyword is considered deprecated, and that usually the struct keyword is
used mostly for simple data structures. It's not formally deprecated,
but it's a bad habit, such as using macros and stuff like that.

It's a bad habit according to who? I've seen many different
conventions in this regard---I generally use struct if the data
members are public, and class if they are private (and they are
always all one or all the other), regardless of the presence or
absence of constructors, member functions, etc. But that's just
one convention. Two others I've seen are 1) struct means it's
strictly compatible with C, otherwise, use class, and 2) struct
is used whenever all of the members are public, even if there
aren't any data members (in which case, I use class). From what
I've seen, I think that Stroustrup uses this last convention,
which means that many functional objects for the STL are
declared using struct. Are you saying that Stroustrup has bad
habits?
Not quite. For me (and not only for me) providing a class with
constructors, destructors, and member functions AND public member
variables it's *usually* a bad habit (it breaks the basic rules of the
OOP, such information hiding and encapsulation). Having said so, of
course there can be some exceptions to this "rule of thumb", like
function objects, that you have cited. The function objects are not
conceptually objects, they do not encapsulate any concept in the domain
of the problem, etc, so the OOP rules are relaxed for them and there is
no problem in using the struct keyword.

I didn't mean to be very rigid in my previous post, I can't figure out
why so many people got disappointed with my opinion. Probably also
because I used the word "deprecated " as in English language, while it
has got a particular meaning (and implications) in this context, and
that's my bad.

Regards,

Zeppe
Jun 7 '07 #19
Erik Wikström wrote:
On 7 Juni, 13:17, desktop <f...@sss.comwr ote:
>Anonymous wrote:
>>On Jun 7, 1:55 pm, Zeppe
<zep_p@.remov e.all.this.long .comment.yahoo. itwrote:
desktop wrote:
There is a lot of info on this topic on google. But in Bjarne Stroustrup
's book page 225 he writes:
"The declaration of Date in the previous subsection (declared as a
struct) provides a set of functions for manipulating a Date. However, it
does not specify that those functions should be the only ones to depend
directly on Date 's representation and the only ones to directly access
objects of class Date . This restriction
can be expressed by using a class instead of a struct"
But I don't see why you need a class for this, on page 234 he even shows
that you can have private and public fields and functions in a struct
also. Is it an error in the book that he writes that you need a class to
make data private?
no, it's not an error. Stroustrup doesn't say that you _need_ to create
a class. He says that you can solve that problem creating a class.
Actually, you can solve it also declaring the members private in a
struct. It's deprecated, anyway, such a use of the struct keyword.
Readhttp://www.parashift.c om/c++-faq-lite/classes-and-objects.html#fa q-7.8
Regards,
>>>Zeppe
>>There are certain things you got to decide by yourself while coding.
Now if you want to have you code in C++ but you want to use struct
that will depend upon the limits of struct. If there is something
struct can't handle then you got to use class.
Read this :http://carcino.gen.nz/tech/cpp/struct_vs_class.php
Regards,
ar
>>"There are things known and things unknown, in between are The Doors."

Ok so it seems that there is no difference between structs and classes
in C++ besides the visibility. But in this article:

http://blog.devstone.com/aaron/archi...06/27/205.aspx

the author mentions that structs are passed as value while classes are
passed as reference. So if I know that my struct/class will contain a
lot of data I would go for a class since all the content will not be
copied each time I pass it to a function.

The author is talking about Managed C++ (a predecessor to C++/CLR), in
which there was some rule like that. In C++/CLR you have to declare
the class *or* struct to be either of value- of ref-type. This however
is totally off-topic in here and (as others have pointed out) the only
difference between struc and class in C++ is the default visibility of
members.
Actually he's talking about C# - the old managed extensions for C++ had
no such rule. Also, it is called C++/CLI, not C++/CLR ;)

- Sylvester
Jun 7 '07 #20

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