Can anyone explain how this works. How may I implement this?
I want to be able to use the operator on both lhs and rhs of assignment
statements. The rhs is a no-brainer (at least I think I got it right):
class MyArray
{
public:
MyArray(const size_t size):m_size(si ze){ arr_ = new double[size]; }
~MyArray(){ if (arr_) delete[] arr_ ;}
double operator[](const size_t idx)
{ if (idx < m_size)
return arr_[idx];
throw std::exception
}
private:
MyArray(const MyArray&);
operator= (const MyArray&);
double *arr_ ;
size_t m_size ;
}
I read somewhere that the type returned from the [] operator must be a
reference, but I did not quite follow the reasoning/logic - anyone care
to explain ? 15 17945
Bart Simpson wrote:
>
I read somewhere that the type returned from the [] operator must be a
reference, but I did not quite follow the reasoning/logic - anyone care
to explain ?
A reference is a variable that relates to another variable. for example
int x = 0;
int& y = x;
y = 1;
at the end, x will have a value of 1, because y refers to the same
memory location as x, so it's bind to the x value until the end of its
scope (that hopefully is before or at the same time as the x one :)
In your case it's exactly the same: if you return a reference, you are
returning a (temporary) variable that refers to the address of the
element that you want to modify. So, if you assign a value to this
variable (that would be prohibited if it wasn't a reference, because is
a temporary), the value will be written in the memory location of your
array element.
that's it!
Regards,
Zeppe
Thanks Zeppe that clarifies that.
So to implement it one has to implement BOTH of these?
myType operator[](const size_t) const;
myType& operator[](const size_t);
Bart Simpson wrote:
Thanks Zeppe that clarifies that.
So to implement it one has to implement BOTH of these?
myType operator[](const size_t) const;
myType& operator[](const size_t);
exactly, and the compiler will chose the proper one based on the
"const". Another hint: the method
myType operator[](const size_t) const;
makes a copy of the element that it returns, which can be undesirable if
the objects myType are big. So, it usually common to do
const myType& operator[](const size_t) const;
myType& operator[](const size_t);
if you return a const reference, you can't use it in the left side of
the assignment, and you avoid the copy on the return.
Regards,
Zeppe
Zeppe wrote:
Bart Simpson wrote:
>Thanks Zeppe that clarifies that.
So to implement it one has to implement BOTH of these?
myType operator[](const size_t) const; myType& operator[](const size_t);
exactly, and the compiler will chose the proper one based on the
"const". Another hint: the method
myType operator[](const size_t) const;
makes a copy of the element that it returns, which can be undesirable if
the objects myType are big. So, it usually common to do
const myType& operator[](const size_t) const;
myType& operator[](const size_t);
if you return a const reference, you can't use it in the left side of
the assignment, and you avoid the copy on the return.
Regards,
Zeppe
Thanks!
On May 29, 7:30 pm, Zeppe
<zep_p@.remove. all.this.long.c omment.yahoo.it wrote:
Bart Simpson wrote:
Thanks Zeppe that clarifies that.
So to implement it one has to implement BOTH of these?
myTypeoperator[](constsize_t)co nst;
myType&operator[](constsize_t);
exactly, and the compiler will chose the proper one based on the
"const". Another hint: the method
To the much of my surprise, I tried this and the non-constant version
is always called. Here is the code:
#include <iostream>
class MyArray
{
public:
MyArray(const size_t size) : m_size(size) {
arr_ = new double[size];
}
~MyArray() {
if (arr_) delete[] arr_ ;
}
double& operator[](const size_t idx)
{
std::cout << "LHS" << std::endl;
return arr_[idx];
}
const double& operator[](const size_t idx) const
{
std::cout << "RHS" << std::endl;
return arr_[idx];
}
double *arr_;
size_t m_size;
};
int main(int argc, char** argv) {
MyArray a(3);
a[0] = 8.0;
std::cout << a[0] << std::endl;
return 0;
}
The output in both cases is "LHS". What's wrong?
-Mustafa
Project X wrote:
On May 29, 7:30 pm, Zeppe
<zep_p@.remove. all.this.long.c omment.yahoo.it wrote:
>Bart Simpson wrote:
>>Thanks Zeppe that clarifies that.
>>So to implement it one has to implement BOTH of these?
>>myTypeoperato r[](constsize_t)co nst; myType&operat or[](constsize_t);
exactly, and the compiler will chose the proper one based on the "const". Another hint: the method
To the much of my surprise, I tried this and the non-constant version
is always called. Here is the code:
#include <iostream>
class MyArray
{
public:
MyArray(const size_t size) : m_size(size) {
arr_ = new double[size];
}
~MyArray() {
if (arr_) delete[] arr_ ;
}
double& operator[](const size_t idx)
{
std::cout << "LHS" << std::endl;
return arr_[idx];
}
const double& operator[](const size_t idx) const
{
std::cout << "RHS" << std::endl;
return arr_[idx];
}
double *arr_;
size_t m_size;
};
int main(int argc, char** argv) {
MyArray a(3);
a[0] = 8.0;
std::cout << a[0] << std::endl;
return 0;
}
The output in both cases is "LHS". What's wrong?
Nothing. 'a' is declared non-const. Why would a const function
be called when non-const is available?
V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask
On 29 Maj, 21:03, Project X <elsheik...@gma il.comwrote:
On May 29, 7:30 pm, Zeppe
<zep_p@.remove. all.this.long.c omment.yahoo.it wrote:
Bart Simpson wrote:
Thanks Zeppe that clarifies that.
So to implement it one has to implement BOTH of these?
>myTypeoperat or[](constsize_t)co nst;
myType&operator[](constsize_t);
exactly, and the compiler will chose the proper one based on the
"const". Another hint: the method
To the much of my surprise, I tried this and the non-constant version
is always called. Here is the code:
#include <iostream>
class MyArray
{
public:
MyArray(const size_t size) : m_size(size) {
arr_ = new double[size];
}
~MyArray() {
if (arr_) delete[] arr_ ;
}
double& operator[](const size_t idx)
{
std::cout << "LHS" << std::endl;
return arr_[idx];
}
const double& operator[](const size_t idx) const
{
std::cout << "RHS" << std::endl;
return arr_[idx];
}
double *arr_;
size_t m_size;
};
int main(int argc, char** argv) {
MyArray a(3);
a[0] = 8.0;
std::cout << a[0] << std::endl;
return 0;
}
The output in both cases is "LHS". What's wrong?
Your program works fine. When the compiler chooses between operator[]
(const size_t idx) and operator[](const size_t idx) const, it makes
its determination based on whether the object in question is const or
not. Since your "a" is non-const, it will always choose the non-const
operator. Try e.g. adding this function and call it:
void f_const(MyArray const& a)
{
a[0];
}
then compare it with
void f_non_const(MyA rray& a)
{
a[0];
}
/Peter
In article <NM************ *********@bt.co m>, 12**********@te rrace.com
says...
Thanks Zeppe that clarifies that.
So to implement it one has to implement BOTH of these?
myType operator[](const size_t) const;
myType& operator[](const size_t);
You probably need a Proxy. See _More Effective C++_, Item 30.
--
Later,
Jerry.
The universe is a figment of its own imagination.
On Wed, 30 May 2007 06:51:09 -0600, Jerry Coffin wrote:
In article <NM************ *********@bt.co m>, 12**********@te rrace.com
says...
>Thanks Zeppe that clarifies that.
So to implement it one has to implement BOTH of these?
myType operator[](const size_t) const; myType& operator[](const size_t);
You probably need a Proxy.
Why?
See _More Effective C++_, Item 30.
Um... not everyone has that book...
--
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