Hi,
there is a book from Andre Wilms describing how to write allocators
for STL containers. Unfortunately the MS VC++ Compiler is not
supporting the full ANSI standard in the template part of the C++
programming language. This is the reason why the implementation
proposal of Wilms is not working with this compiler.
Is there anyone who knows a implementation proposal for an allocator
working with VC++?
Thanks
Ralf Schneeweiß
http:/www.oop-trainer.de 2 4421
Ralf Schneeweiß wrote: Hi, there is a book from Andre Wilms describing how to write allocators for STL containers. Unfortunately the MS VC++ Compiler is not supporting the full ANSI standard in the template part of the C++ programming language. This is the reason why the implementation proposal of Wilms is not working with this compiler. Is there anyone who knows a implementation proposal for an allocator working with VC++?
You need to provide a function named _Charalloc, because VC6 can't
handle the nested template that's used to rebind an allocator<T> to an
allocator<U>. Take a look at the VC++ header <xmemory> to see what
_Charalloc looks like.
--
Pete Becker
Dinkumware, Ltd. ( http://www.dinkumware.com) in**@oop-trainer.de (Ralf Schneeweiß) wrote in message news:<a6******* *************** ****@posting.go ogle.com>... Hi, there is a book from Andre Wilms describing how to write allocators for STL containers. Unfortunately the MS VC++ Compiler is not supporting the full ANSI standard in the template part of the C++ programming language. This is the reason why the implementation proposal of Wilms is not working with this compiler. Is there anyone who knows a implementation proposal for an allocator working with VC++?
(a) This is an ISO C++ newsgroup; Visual C++ questions like this one
would best be directed to a Visual C++ newsgroup (e.g.,
comp.os.ms-windows.program mer.*).
(b) If you open the header file "memory" in your Visual C++ include
directory (e.g., c:\program files\microsoft visual
studio\vc98\inc lude), you will find that it refers to another header
("xmemory") in the same directory. In that file is defined the MSVC++6
allocator class. Just re-implement its interface.
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