code segment:
long int * size;
char entry[4][16];
.............
size=&entry[row][col];
*************** *************** *******
Gcc reported 'assignment of incompatible pointer type'.
MY QUESTION IS:
I understand that pointer is just a memory unit that contains the
address(or starting address)of other data object(i.e. int, float,
array, struct, etc.). So it is just an address. How does C implement
the pointer underlying? Why there can be different pointer types. If
so, what is the difference between an integer pointer type and a float
pointer type, for example?
Thank you!
Ji 13 11984
"william" <wi**********@g mail.comwrote in message
news:11******** **************@ c51g2000cwc.goo glegroups.com.. .
code segment:
long int * size;
char entry[4][16];
............
size=&entry[row][col];
*************** *************** *******
Gcc reported 'assignment of incompatible pointer type'.
The report is correct.
You should change 'size' to type 'char *'
>
MY QUESTION IS:
I understand that pointer is just a memory unit that contains the
address(or starting address)of other data object(i.e. int, float,
array, struct, etc.). So it is just an address. How does C implement
the pointer underlying?
That's specific to the implementation.
>Why there can be different pointer types.
Because the language defines them as different.
If
so, what is the difference between an integer pointer type and a float
pointer type, for example?
The difference is that they're two different types.
-Mike
"william" <wi**********@g mail.comwrote in message
news:11******** **************@ c51g2000cwc.goo glegroups.com.. .
code segment:
long int * size;
char entry[4][16];
............
size=&entry[row][col];
*************** *************** *******
Gcc reported 'assignment of incompatible pointer type'.
MY QUESTION IS:
I understand that pointer is just a memory unit that contains the
address(or starting address)of other data object(i.e. int, float,
array, struct, etc.). So it is just an address. How does C implement
the pointer underlying? Why there can be different pointer types. If
so, what is the difference between an integer pointer type and a float
pointer type, for example?
Thank you!
Ji
And int pointer type and a float pointer type point to different types of
data. int* points to data that contains an integer. float* points to data
that contains a float. There may be some circumstances where you may wish
to convert between pointer types, but you better know what you're doing.
In your example, you are making size a pointer to an int, but then trying to
get it to point to a character. The compiler rightfully says, wait a second
buddy, those are two different types. If you really wish to do this, the
you could use reinterpret_cas t to change the type of the pointer. It would
compile but depending on hwo you are use it could cause all kinds of
problems at run time. I.E.
size = reinterpret_cas t<int*>( &entry[row][col] );
Again, this is very dangerous. Especially since a char is only 1 character
and an interger is more (4 on my system, 8 on some, who knows how many on
others).
On Mar 7, 8:13 pm, "william" <william.m...@g mail.comwrote:
code segment:
long int * size;
char entry[4][16];
............
size=&entry[row][col];
*************** *************** *******
Gcc reported 'assignment of incompatible pointer type'.
MY QUESTION IS:
I understand that pointer is just a memory unit that contains the
address(or starting address)of other data object(i.e. int, float,
array, struct, etc.). So it is just an address. How does C implement
the pointer underlying? Why there can be different pointer types. If
so, what is the difference between an integer pointer type and a float
pointer type, for example?
Thank you!
Ji
Say, how would you increment the pointer then? You need to do several
operations on pointer and if compiler does not know what type it is,
you cannt do even p++. As simple as that.
On Mar 7, 11:32 am, "S S" <sarvesh.si...@ gmail.comwrote:
On Mar 7, 8:13 pm, "william" <william.m...@g mail.comwrote:
code segment:
long int * size;
char entry[4][16];
............
size=&entry[row][col];
*************** *************** *******
Gcc reported 'assignment of incompatible pointer type'.
MY QUESTION IS:
I understand that pointer is just a memory unit that contains the
address(or starting address)of other data object(i.e. int, float,
array, struct, etc.). So it is just an address. How does C implement
the pointer underlying? Why there can be different pointer types. If
so, what is the difference between an integer pointer type and a float
pointer type, for example?
Thank you!
Ji
Say, how would you increment the pointer then? You need to do several
operations on pointer and if compiler does not know what type it is,
you cannt do even p++. As simple as that.
I understand it. It makes a lot of sense. Pointer++ :-)
On Mar 7, 3:12 pm, "william" <william.m...@g mail.comwrote:
On Mar 7, 11:32 am, "S S" <sarvesh.si...@ gmail.comwrote:
On Mar 7, 8:13 pm, "william" <william.m...@g mail.comwrote:
code segment:
long int * size;
char entry[4][16];
............
size=&entry[row][col];
*************** *************** *******
Gcc reported 'assignment of incompatible pointer type'.
MY QUESTION IS:
I understand that pointer is just a memory unit that contains the
address(or starting address)of other data object(i.e. int, float,
array, struct, etc.). So it is just an address. How does C implement
the pointer underlying? Why there can be different pointer types. If
so, what is the difference between an integer pointer type and a float
pointer type, for example?
Thank you!
Ji
Say, how would you increment the pointer then? You need to do several
operations on pointer and if compiler does not know what type it is,
you cannt do even p++. As simple as that.
I understand it. It makes a lot of sense. Pointer++ :-)
*************** *************** ****
My original intention was to use any bytes to comprise an int. So I
used two ways to do that:
1.the function atoi():
However, I still get some problems here:
char c[]="ABCD";
int i;
i=atoi(&c[0]);// I expected to get 65: A's ascii value
the result of the line of code above is ZERO, which confuse me a lot.
2.conversion:
i=(int)c[0];
this case it worked. However, if c[0]is arbitery. 'i' always get
negative value, how come?
Thanks
On Mar 7, 2:19 pm, "william" <william.m...@g mail.comwrote:
My original intention was to use any bytes to comprise an int. So I
used two ways to do that:
1.the function atoi():
However, I still get some problems here:
char c[]="ABCD";
int i;
i=atoi(&c[0]);// I expected to get 65: A's ascii value
the result of the line of code above is ZERO, which confuse me a lot.
I think you are misinterpreting the meaning of atoi().
atoi() assumes that the string is an ASCII representation of an
integer.
char *c = "1234";
i = atoi(c); // i == 1234
When the string is not an ASCII representation of an integer (like
"ABCD"), it returns zero.
char *c = "ABCD";
i = atoi(c); // i == 0
>
2.conversion:
i=(int)c[0];
this case it worked. However, if c[0]is arbitery. 'i' always get
negative value, how come?
What do you mean by arbitrary?
Think of it this way -- the integral types in C/C++ are just that:
integers.
On most 32-bit architectures, a char is one byte, and an int is 4.
It's still a one-byte integer, though.
On Mar 7, 5:01 pm, jlongstr...@gma il.com wrote:
On Mar 7, 2:19 pm, "william" <william.m...@g mail.comwrote:
My original intention was to use any bytes to comprise an int. So I
used two ways to do that:
1.the function atoi():
However, I still get some problems here:
char c[]="ABCD";
int i;
i=atoi(&c[0]);// I expected to get 65: A's ascii value
the result of the line of code above is ZERO, which confuse me a lot.
I think you are misinterpreting the meaning of atoi().
atoi() assumes that the string is an ASCII representation of an
integer.
char *c = "1234";
i = atoi(c); // i == 1234
When the string is not an ASCII representation of an integer (like
"ABCD"), it returns zero.
char *c = "ABCD";
i = atoi(c); // i == 0
2.conversion:
i=(int)c[0];
this case it worked. However, if c[0]is arbitery. 'i' always get
negative value, how come?
What do you mean by arbitrary?
By arbitrary, I mean if c[0] contains any possible valued raning from
0x00~0xff. Then sometimes, (int)any_char returns negative value.
I got a solution now: if I specify "any_char" as an unsigned char, the
results of conversion is always postive.
Again, does any one has better solution to creat an int using 4
individual bytes(or a 4 byte array).
Thanks
Think of it this way -- the integral types in C/C++ are just that:
integers.
On most 32-bit architectures, a char is one byte, and an int is 4.
It's still a one-byte integer, though.
william wrote:
On Mar 7, 5:01 pm, jlongstr...@gma il.com wrote:
>>On Mar 7, 2:19 pm, "william" <william.m...@g mail.comwrote:
>>>My original intention was to use any bytes to comprise an int. So I used two ways to do that:
>>>1.the function atoi():
>>>However, I still get some problems here: char c[]="ABCD"; int i;
>>>i=atoi(&c[0]);// I expected to get 65: A's ascii value
>>>the result of the line of code above is ZERO, which confuse me a lot.
I think you are misinterpreting the meaning of atoi().
atoi() assumes that the string is an ASCII representation of an integer.
char *c = "1234"; i = atoi(c); // i == 1234
When the string is not an ASCII representation of an integer (like "ABCD"), it returns zero.
char *c = "ABCD"; i = atoi(c); // i == 0
>>>2.conversion :
>>>i=(int)c[0];
>>>this case it worked. However, if c[0]is arbitery. 'i' always get negative value, how come?
What do you mean by arbitrary?
By arbitrary, I mean if c[0] contains any possible valued raning from
0x00~0xff. Then sometimes, (int)any_char returns negative value.
I got a solution now: if I specify "any_char" as an unsigned char, the
results of conversion is always postive.
Again, does any one has better solution to creat an int using 4
individual bytes(or a 4 byte array).
Thanks
>>Think of it this way -- the integral types in C/C++ are just that: integers. On most 32-bit architectures, a char is one byte, and an int is 4. It's still a one-byte integer, though.
A union is one possiblilty
union S
{
char a[4];
int i;
};
S s;
s.a[0] = 'A';
s.a[1] = 'B';
s.a[2] = 'C';
s.a[3] = 'D';
cout << s.i;
Of course the are all sorts of platform dependencies here, this is not
portable code.
john
>
A union is one possiblilty
union S
{
char a[4];
int i;
};
S s;
s.a[0] = 'A';
s.a[1] = 'B';
s.a[2] = 'C';
s.a[3] = 'D';
cout << s.i;
Of course the are all sorts of platform dependencies here, this is not
portable code.
john
BTW i'm not trying to suggest the any sort of conversion from hex is
going on here (not sure if that is what you want or not).
john This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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