473,785 Members | 2,221 Online
Bytes | Software Development & Data Engineering Community
+ Post

Home Posts Topics Members FAQ

Typecasting portability in C

What I am trying to do is implement polymorphism in C. Why? This is to
build a library which will be a C library and callable from C.
However, I want to have polymorphic functions which are callable from
outside the library. Specifically I want to have functions like Show()
which will take a pointer to an object and do something different
based on the type object passed to it. Of course this would be trival
in C++ but I'm restricted to use C.

OK so my current idea for something like the polymophic Show()
routine: Since all the objects are created inside the library I can
attach to each object a signature. The Show() routine would accept a
void* but then typecast it and get the signature out of the object.
Since each object is a structure (and created and defined inside the
library) I would append this signature to the front of each and every
struct. The signature would likely be something like an integer. So
each and every object would look like:

struct SomeObjectType {
int signature;
.....//bunch other other stuff
};

The Show() routine would typecast the void* to the following
structure:

struct {
int signature;
}

So my Show() and similar polymorphic routines would get the object and
ultimatly open it and look at the first field which would always be
the signature object. Based on what it found there (the value of
signature) it would do something different. Makes sense? I hope so.

So I have implemented some prototype code on this and it does work but
what I was wondering is how portable is this? The structure's first
item (the signature) will always be the same this I can guarantee but
again what about portability. Really I'm converting from a pointer to
one type, to a void*, then to a pointer to another type (for signature
extraction). Certainly the first object in the final structure will be
the same as the first object in the original structure and the same
size as well. But does that make it portable?

Is this legal C as defined by the standard? Is this going to work
across platforms? I hope you see my dilemma the code appears to work
on my system. The code below happily prints the expected output of
112. but I don't know if it's guaranteed to work everywhere and how
portable the library functions will be because of it?

Is this defined in any C standard anywhere what will happen and what
about general portability concerns?

In the example below I defined a structure CouldBeAnything and filled
it with a long and a char but really not only that structure but
anything after that initial signature integer will be different from
object to object. The only thing I can guarantee is that the first
item will be that signature integer on each object. Will this
conversion work? Is it portable? It works on my machine but does that
mean it will work in general? Thank you. :)

---
//On the code below when run on my machine it happily prints out 112
//No warnings are given by the gcc complier with warning flag -Wall

#include <stdio.h>

//This structure could contain anything
struct CouldBeAnything
{
long ThisTimeItsALon g;
char AndAChar;
};

struct MinimalStructur e
{
int Signature;
};
struct LargerStructure
{
int Signature;
struct CouldBeAnything SomeStructure;
};

int main ()
{
struct LargerStructure SomeLargeStruct ure;

SomeLargeStruct ure.Signature = 112;
SomeLargeStruct ure.SomeStructu re.ThisTimeItsA Long = 1;
SomeLargeStruct ure.SomeStructu re.AndAChar = 'a';

struct MinimalStructur e* Minimal = ( struct MinimalStructur e* )
&SomeLargeStruc ture;

printf( "Signature = %d\n", Minimal->Signature );
return 0;
}

Jan 28 '07 #1
12 1731
ch************* ****@yahoo.com wrote:
What I am trying to do is implement polymorphism in C.
....
I would append this signature to the front of each and every
struct. The signature would likely be something like an integer. So
each and every object would look like:

struct SomeObjectType {
int signature;
....//bunch other other stuff
};

The Show() routine would typecast the void* to the following
structure:

struct {
int signature;
}
....
Is this legal C as defined by the standard?
Yes. If the initial sequence of two structures match, the members in
the initial sequence can be accessed through either structure type.

You might consider, though, defining the struct to more accurately match
you actual usage:

struct OverloadedType {
enum {ST1, ST2} subtype; /* subtype of following data */
union {
struct ST1 {
/* T1 subtype members */
} st1;
struct ST2 {
/* T2 subtype members */
} st2;
} u;
} *ot;
....
switch (ot-subtype) {
case ST1:
do_something_to _ST1 (&ot->u.st1);
break;
case ST2:
do_something_to _ST2 (&ot->u.st2);
break;
}

--
Thad
Jan 28 '07 #2
Thad Smith wrote:
ch************* ****@yahoo.com wrote:
>What I am trying to do is implement polymorphism in C.
...
>I would append this signature to the front of each and every struct.
The signature would likely be something like an integer. So each and
every object would look like:

struct SomeObjectType {
int signature;
....//bunch other other stuff
};

The Show() routine would typecast the void* to the following structure:

struct {
int signature;
}
...
>Is this legal C as defined by the standard?

Yes. If the initial sequence of two structures match, the members in
the initial sequence can be accessed through either structure type.
... provided the two structs are members of the same union.
A compiler would need to be awfully smart and awfully perverse
to arrange things so the presence of the union made any difference,
but the formal guarantee has union membership ("Look for ... the
union label") as a precondition.

However, the O.P. doesn't need this guarantee because there's
another that fills the bill without requiring unionization: A
pointer to a struct can be converted to a pointer to its first
element (and back) without loss or damage. So if he begins with
a `struct SomeObjectType* ' and converts it to a `void*' for the
function call, he can in turn convert again to an `int*' to access
the `signature' element at the beginning.
You might consider, though, defining the struct to more accurately match
you actual usage:

struct OverloadedType {
enum {ST1, ST2} subtype; /* subtype of following data */
union {
struct ST1 {
/* T1 subtype members */
} st1;
struct ST2 {
/* T2 subtype members */
} st2;
} u;
} *ot;
...
switch (ot-subtype) {
case ST1:
do_something_to _ST1 (&ot->u.st1);
break;
case ST2:
do_something_to _ST2 (&ot->u.st2);
break;
}
This is cleaner, but it requires that all "overloadin g"
types be known at the point where `struct OverloadedType' is
declared. Also, it may be wasteful if `struct ST1' and
`struct ST2' are of very different sizes. Starting each type
with a signature -- int, enum, even a small struct -- may be
more convenient and more extensible.

An important kind of "signature" is a pointer to a struct
or other data structure containing function pointers. Instead
of the select-and-implement logic shown above, one can then do

obj->methods->someMethod(obj , 42);
or maybe
obj->typeData.metho ds[SOME_METHOD](obj, 42);

One warning: Although this pattern promotes extensibility, it
makes static analysis of the code much more difficult and/or
much less effective.

--
Eric Sosman
es*****@acm-dot-org.invalid
Jan 28 '07 #3
"Eric Sosman" <es*****@acm-dot-org.invalidwrot e in message
news:GY******** *************** *******@comcast .com...
An important kind of "signature" is a pointer to a struct
or other data structure containing function pointers. Instead
of the select-and-implement logic shown above, one can then do

obj->methods->someMethod(obj , 42);
or maybe
obj->typeData.metho ds[SOME_METHOD](obj, 42);
If the methods are the same (and in the same order) for all of the
polymorphic types, then why not do:

obj->someMethod(obj , 42);

This is about as close as one can get to virtual functions in C.
Multiple inheritance is, of course, impossible with this strategy, but
that's probably a good thing.

Though I'll admit to having used such hackery myself, if I had a real
need for this sort of thing in more than a couple places I'd use C++
instead. Just because something is possible doesn't mean it's a good
idea.

S

--
Stephen Sprunk "God does not play dice." --Albert Einstein
CCIE #3723 "God is an inveterate gambler, and He throws the
K5SSS dice at every possible opportunity." --Stephen Hawking
--
Posted via a free Usenet account from http://www.teranews.com

Jan 29 '07 #4
Eric Sosman wrote:
Thad Smith wrote:
ch************* ****@yahoo.com wrote:
What I am trying to do is implement polymorphism in C.
...
I would append this signature to the front of each and every struct.
The signature would likely be something like an integer. So each and
every object would look like:

struct SomeObjectType {
int signature;
....//bunch other other stuff
};

The Show() routine would typecast the void* to the following structure:

struct {
int signature;
}
...
Is this legal C as defined by the standard?
Yes. If the initial sequence of two structures match, the members in
the initial sequence can be accessed through either structure type.

... provided the two structs are members of the same union.
A compiler would need to be awfully smart and awfully perverse
to arrange things so the presence of the union made any difference,
but the formal guarantee has union membership ("Look for ... the
union label") as a precondition.
It would not need to be awfully smart and perverse.

#include <stdlib.h>
struct A { int m; };
struct B { int m; int n; };
void f(struct A *a, struct B *b)
{
a->m = 0;
b->m = 1;
if(a->m != 0)
abort();
}

The final check can be removed by a conforming and sane compiler.

Jan 29 '07 #5
Stephen Sprunk wrote:
"Eric Sosman" <es*****@acm-dot-org.invalidwrot e in message
news:GY******** *************** *******@comcast .com...
> An important kind of "signature" is a pointer to a struct
or other data structure containing function pointers. Instead
of the select-and-implement logic shown above, one can then do

obj->methods->someMethod(obj , 42);
or maybe
obj->typeData.metho ds[SOME_METHOD](obj, 42);

If the methods are the same (and in the same order) for all of the
polymorphic types, then why not do:

obj->someMethod(obj , 42);
That works, but it means every instance needs to carry a
copy of the entire raft of function pointers. It's often more
economical for all the instances of a type to share one copy
of the function pointer table: If there are N methods you save
the space used for N function pointers at the cost of one data
pointer and an extra indirection level. For small N the savings
may not be worth the cost, but for large N (and with a large
population of object instances) it probably is.

--
Eric Sosman
es*****@acm-dot-org.invalid
Jan 29 '07 #6
Eric Sosman wrote:
Thad Smith wrote:
>ch************* ****@yahoo.com wrote:
>>What I am trying to do is implement polymorphism in C.
...
>>I would append this signature to the front of each and every struct.
The signature would likely be something like an integer. So each and
every object would look like:

struct SomeObjectType {
int signature;
....//bunch other other stuff
};

The Show() routine would typecast the void* to the following structure:

struct {
int signature;
}
...
>>Is this legal C as defined by the standard?

Yes. If the initial sequence of two structures match, the members in
the initial sequence can be accessed through either structure type.

... provided the two structs are members of the same union.
A compiler would need to be awfully smart and awfully perverse
to arrange things so the presence of the union made any difference,
but the formal guarantee has union membership ("Look for ... the
union label") as a precondition.

However, the O.P. doesn't need this guarantee because there's
another that fills the bill without requiring unionization: A
pointer to a struct can be converted to a pointer to its first
element (and back) without loss or damage. So if he begins with
a `struct SomeObjectType* ' and converts it to a `void*' for the
function call, he can in turn convert again to an `int*' to access
the `signature' element at the beginning.
>You might consider, though, defining the struct to more accurately
match you actual usage:

struct OverloadedType {
enum {ST1, ST2} subtype; /* subtype of following data */
union {
struct ST1 {
/* T1 subtype members */
} st1;
struct ST2 {
/* T2 subtype members */
} st2;
} u;
} *ot;
...
switch (ot-subtype) {
case ST1:
do_something_to _ST1 (&ot->u.st1);
break;
case ST2:
do_something_to _ST2 (&ot->u.st2);
break;
}

This is cleaner, but it requires that all "overloadin g"
types be known at the point where `struct OverloadedType' is
declared. Also, it may be wasteful if `struct ST1' and
`struct ST2' are of very different sizes. Starting each type
with a signature -- int, enum, even a small struct -- may be
more convenient and more extensible.

An important kind of "signature" is a pointer to a struct
or other data structure containing function pointers. Instead
of the select-and-implement logic shown above, one can then do

obj->methods->someMethod(obj , 42);
or maybe
obj->typeData.metho ds[SOME_METHOD](obj, 42);

One warning: Although this pattern promotes extensibility, it
makes static analysis of the code much more difficult and/or
much less effective.
You may have a look to OOC-2.0 which keep track of static typing like
Java does (http://cern.ch/laurent.deniau/html/oopc.html#OOC2). For more
dynamic approach, one may have a look to
http://cern.ch/laurent.deniau/html/oopc.html#COS which is also on
sourceforge.net (but yet incomplete and in alpha release).

a+, ld.

Jan 29 '07 #7
Stephen Sprunk wrote:
"Eric Sosman" <es*****@acm-dot-org.invalidwrot e in message
news:GY******** *************** *******@comcast .com...
> An important kind of "signature" is a pointer to a struct
or other data structure containing function pointers. Instead
of the select-and-implement logic shown above, one can then do

obj->methods->someMethod(obj , 42);
or maybe
obj->typeData.metho ds[SOME_METHOD](obj, 42);

If the methods are the same (and in the same order) for all of the
polymorphic types, then why not do:

obj->someMethod(obj , 42);

This is about as close as one can get to virtual functions in C.
Because most objects do not need to carry its interface with itself.
Shared interface are better (like in C++ or Java).
Multiple inheritance is, of course, impossible with this strategy, but
that's probably a good thing.
It is possible, see http://cern.ch/laurent.deniau/html/oopc.html#OOPC

a+, ld.
Jan 29 '07 #8
Harald van Dijk wrote:
Eric Sosman wrote:
>Thad Smith wrote:
>>ch************* ****@yahoo.com wrote:
What I am trying to do is implement polymorphism in C.
...
I would append this signature to the front of each and every struct.
The signature would likely be something like an integer. So each and
every object would look like:

struct SomeObjectType {
int signature;
....//bunch other other stuff
};

The Show() routine would typecast the void* to the following structure:

struct {
int signature;
}
...
Is this legal C as defined by the standard?
Yes. If the initial sequence of two structures match, the members in
the initial sequence can be accessed through either structure type.
... provided the two structs are members of the same union.
A compiler would need to be awfully smart and awfully perverse
to arrange things so the presence of the union made any difference,
but the formal guarantee has union membership ("Look for ... the
union label") as a precondition.

It would not need to be awfully smart and perverse.

#include <stdlib.h>
struct A { int m; };
struct B { int m; int n; };
void f(struct A *a, struct B *b)
{
a->m = 0;
b->m = 1;
if(a->m != 0)
abort();
}

The final check can be removed by a conforming and sane compiler.
Does not need to be perverse. The compiler may write after the last
field simply because it does not know that it is not the last.

struct A { int i; char c; };
struct B { int i; char c1, c2; };
struct C { struct A a; char c2; };

void f(void)
{
struct B b = { 1, 2, 3 };
struct C c = { { 1, 2 }, 3 };

struct A *a_b = (struct A*)&b;
struct A *a_c = (struct A*)&c;

a_b->c = 10; // may change also c2 in b
a_c->c = 10; // safe
}

But there is some tricks to make the layout of struct B compatible with
the layout of struct A.

a+, ld.
Jan 29 '07 #9
Eric Sosman wrote:
Thad Smith wrote:
>ch************* ****@yahoo.com wrote:
>>What I am trying to do is implement polymorphism in C.

...
>>I would append this signature to the front of each and every struct.
The signature would likely be something like an integer. So each and
every object would look like:

struct SomeObjectType {
int signature;
....//bunch other other stuff
};

The Show() routine would typecast the void* to the following structure:

struct {
int signature;
}

...
>>Is this legal C as defined by the standard?


Yes. If the initial sequence of two structures match, the members in
the initial sequence can be accessed through either structure type.


... provided the two structs are members of the same union.
A compiler would need to be awfully smart and awfully perverse
to arrange things so the presence of the union made any difference,
but the formal guarantee has union membership ("Look for ... the
union label") as a precondition.
Thanks, Eric for that important correction.

As far as perverse goes, here's a possibility:

An implementation has an alignment requirement that an int be on an
4-byte boundary and single byte objects are accessed faster on even
addresses than odd addresses.

Given
struct S1 {
char a,b;
} s1;

struct S2 {
char a,b;
int c;
} s2;

The implementation may choose to implement S1 with no padding bytes, and
S2 with a single padding byte between a and b, and another between b and
c. That arrangement gives faster accesss to s2.b, while keeping the
size of struct S1 to a minimum.

--
Thad
Jan 30 '07 #10

This thread has been closed and replies have been disabled. Please start a new discussion.

Similar topics

3
8186
by: Kapil Khosla | last post by:
Hi, I have been trying to understand this concept for quite sometime now somehow I am missing some vital point. I am new to Object Oriented Programming so maybe thats the reason. I want to understand what is typecasting in C++. Say I have a Base class and a Derived class, I have a pointer to an object to each. Base *ba = new Base; Derived *de = new Derived;
7
4545
by: Nicolay Korslund | last post by:
Hi! I'm having a little trouble with the typecast operator, can anybody help me with the rules for when the this operator is invoked? In the class 'Test' in the code below, the typecast operator returns a 'mytype'. In main() I use the operator on 'Test'-class objects. If 'mytype' is a pointer the operator works fine. But if I instead try to call an overloaded operator, the typecast operator is not invoked, and I get a compiler error...
2
4180
by: Arun Prasath | last post by:
Hi all, I have the following question regd pointer typecasting. Is the following type of pointer typecasting valid? #define ALLOC(type,num) ((type *)malloc(sizeof(type)*num)) /*begin code*/
63
3420
by: andynaik | last post by:
Hi, Whenever we type in this code int main() { printf("%f",10); } we get an error. We can remove that by using #pragma directive t direct that to the 8087. Even after that the output is 0.00000 and no 10.0000. Can anybody tell me why it is like that and why typecasting i not done in this case?
11
4425
by: Vinod Patel | last post by:
I have a piece of code : - void *data; ...... /* data initialized */ ...... struct known_struct *var = (struct known_struct*) data; /*typecasting*/ How is this different from simple assignment. int b = some_value;
93
3686
by: roman ziak | last post by:
I just read couple articles on this group and it keeps amazing me how the portability is used as strong argument for language cleanliness. In my opinion, porting the program (so you just take the source code and recompile) is a myth started 20-30 years ago when world consisted of UNIX systems. Well, world does not consist of UNIX systems anymore, but there are 100s of different systems running in cell-phones, DVD players, game consoles...
3
1647
by: jdm | last post by:
In the sample code for the SortedList class, I see the use of a string typecasting macro consisting of a single letter "S". i.e.: Sortedlist->Add(S"Keyval one", S"Item one"); Now I have deduced that the "S" can be replaced with (String __gc *) and the code will compile and run just fine. But what I can't find is what exactly Microsoft calls these macros (I have also seen "L" used the same way) and where they are all documented. I...
12
4481
by: bwaichu | last post by:
What is the best way to handle this warning: warning: cast from pointer to integer of different size I am casting in and out of a function that requires a pointer type. I am casting an integer as a pointer, but the pointer is 8 bytes while the integer is only 4 bytes. Here's an example function:
0
1151
by: ctj951 | last post by:
What I am trying to do is implement polymorphism in C. Why? This is to build a library which will be a C library and callable from C. However, I want to have polymorphic functions which are callable from outside the library. Specifically I want to have functions like Show() which will take a pointer to an object and do something different based on the type object passed to it. Of course this would be trival in C++ but I'm restricted to use...
26
12569
by: Nishu | last post by:
Hi All, Is it valid in C to typecast a pointer? eg. code snippet... considering int as 16 bit and long as 32 bit. int *variable, value; *((long*)variable)++ = value; *((long*)variable)++ = value;
0
9647
marktang
by: marktang | last post by:
ONU (Optical Network Unit) is one of the key components for providing high-speed Internet services. Its primary function is to act as an endpoint device located at the user's premises. However, people are often confused as to whether an ONU can Work As a Router. In this blog post, we’ll explore What is ONU, What Is Router, ONU & Router’s main usage, and What is the difference between ONU and Router. Let’s take a closer look ! Part I. Meaning of...
1
10100
by: Hystou | last post by:
Overview: Windows 11 and 10 have less user interface control over operating system update behaviour than previous versions of Windows. In Windows 11 and 10, there is no way to turn off the Windows Update option using the Control Panel or Settings app; it automatically checks for updates and installs any it finds, whether you like it or not. For most users, this new feature is actually very convenient. If you want to control the update process,...
0
9959
tracyyun
by: tracyyun | last post by:
Dear forum friends, With the development of smart home technology, a variety of wireless communication protocols have appeared on the market, such as Zigbee, Z-Wave, Wi-Fi, Bluetooth, etc. Each protocol has its own unique characteristics and advantages, but as a user who is planning to build a smart home system, I am a bit confused by the choice of these technologies. I'm particularly interested in Zigbee because I've heard it does some...
0
8988
agi2029
by: agi2029 | last post by:
Let's talk about the concept of autonomous AI software engineers and no-code agents. These AIs are designed to manage the entire lifecycle of a software development project—planning, coding, testing, and deployment—without human intervention. Imagine an AI that can take a project description, break it down, write the code, debug it, and then launch it, all on its own.... Now, this would greatly impact the work of software developers. The idea...
1
7509
isladogs
by: isladogs | last post by:
The next Access Europe User Group meeting will be on Wednesday 1 May 2024 starting at 18:00 UK time (6PM UTC+1) and finishing by 19:30 (7.30PM). In this session, we are pleased to welcome a new presenter, Adolph Dupré who will be discussing some powerful techniques for using class modules. He will explain when you may want to use classes instead of User Defined Types (UDT). For example, to manage the data in unbound forms. Adolph will...
0
6744
by: conductexam | last post by:
I have .net C# application in which I am extracting data from word file and save it in database particularly. To store word all data as it is I am converting the whole word file firstly in HTML and then checking html paragraph one by one. At the time of converting from word file to html my equations which are in the word document file was convert into image. Globals.ThisAddIn.Application.ActiveDocument.Select();...
0
5528
by: adsilva | last post by:
A Windows Forms form does not have the event Unload, like VB6. What one acts like?
1
4061
by: 6302768590 | last post by:
Hai team i want code for transfer the data from one system to another through IP address by using C# our system has to for every 5mins then we have to update the data what the data is updated we have to send another system
2
3665
muto222
by: muto222 | last post by:
How can i add a mobile payment intergratation into php mysql website.

By using Bytes.com and it's services, you agree to our Privacy Policy and Terms of Use.

To disable or enable advertisements and analytics tracking please visit the manage ads & tracking page.