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setting up OpenGL

hello.
i have a Dev c++ compiler (version 4.0). i wish to start on openGL. How
do i enable openGL programming in Dev c++? what exactly do i download?
assume me to be a complete fresher and please direct me step-by-step on
how to have a standard openGL setup on Dev c++.

P.S- i do have GLUT, but i reckon it's only part of openGL.
cheers!
thanx!
yours,
The felon

Sep 26 '06 #1
22 2788
MC felon wrote:
i have a Dev c++ compiler (version 4.0). i wish to start on openGL. How
do i enable openGL programming in Dev c++? what exactly do i download?
You will get the best answer on a forum devoted to DevC++. This one is only
qualified to answer questions about portable C++ usage. Things like "what's
std::string do?".

Fewer people here will be able to review any answer you get. The DevC++
mailing list will know much more.

--
Phlip
http://www.greencheese.us/ZeekLand <-- NOT a blog!!!
Sep 26 '06 #2
MC felon wrote:
hello.
i have a Dev c++ compiler (version 4.0). i wish to start on openGL. How
do i enable openGL programming in Dev c++? what exactly do i download?
assume me to be a complete fresher and please direct me step-by-step on
how to have a standard openGL setup on Dev c++.
In the traditional C++ compilation model, in order to use certain
library, you need to #include the header files to compile, and link to
certain static libraries to produce an executable.

Of course step by step set up can be easily found by googling subject.
>
P.S- i do have GLUT, but i reckon it's only part of openGL.
To my best knowledge glut is not part of OpenGL, but this is off topic here.
cheers!
thanx!
yours,
The felon
Sep 26 '06 #3
"MC felon" <pa******@gmail .comwrote in message
news:11******** *************@h 48g2000cwc.goog legroups.com
hello.
i have a Dev c++ compiler (version 4.0). i wish to start on openGL.
How do i enable openGL programming in Dev c++? what exactly do i
download? assume me to be a complete fresher and please direct me
step-by-step on how to have a standard openGL setup on Dev c++.

P.S- i do have GLUT, but i reckon it's only part of openGL.
cheers!
thanx!
yours,
The felon
Try

comp.graphics.a pi.opengl
--
John Carson
Sep 26 '06 #4
"benben" <benhonghatgmai ldotcom@nospamw rote in message
news:45******** *************@n ews.optusnet.co m.au...
MC felon wrote:
>hello.
i have a Dev c++ compiler (version 4.0). i wish to start on openGL. How
do i enable openGL programming in Dev c++? what exactly do i download?
assume me to be a complete fresher and please direct me step-by-step on
how to have a standard openGL setup on Dev c++.

In the traditional C++ compilation model, in order to use certain library,
you need to #include the header files to compile, and link to certain
static libraries to produce an executable.

Of course step by step set up can be easily found by googling subject.
>>
P.S- i do have GLUT, but i reckon it's only part of openGL.

To my best knowledge glut is not part of OpenGL, but this is off topic
here.
You're right, it's not. It's the GL Utility Toolkit.

Regards,
Stu
>cheers!
thanx!
yours,
The felon

Sep 26 '06 #5


You will get the best answer on a forum devoted to DevC++. This one is only
qualified to answer questions about portable C++ usage. Things like "what's
std::string do?".
yes, but all those groups are low activity..
i've posted many messages everywhere (even in comp.graphics.a pi.opengl
or whatever)
and have recieved 0 answers.
its been 5 or 6 days... (<sigh>)

Sep 26 '06 #6
MC felon wrote:
yes, but all those groups are low activity..
That's like saying, "yes, but I like to annoy as many people as possible."
i've posted many messages everywhere (even in comp.graphics.a pi.opengl
or whatever)
You are asking, "Hold my hand, and teach me everything." Asking just "how to
set up OpenGL" is an open-ended question, and nobody wants to get involved
with answering every detail. You should read a tutorial, try a little
experiment, (probably get Mesa3d for DevC++), and get stuck. Then ask a
specific question about where you got stuck. Someone will answer, with less
burden to think they must tell you everything.

Also try Ogre3d, for a good wrapper on raw OpenGL. It's more like a driver
layer...

--
Phlip
http://www.greencheese.us/ZeekLand <-- NOT a blog!!!
Sep 26 '06 #7

MC felon wrote:
You will get the best answer on a forum devoted to DevC++. This one is only
qualified to answer questions about portable C++ usage. Things like "what's
std::string do?".

yes, but all those groups are low activity..
i've posted many messages everywhere (even in comp.graphics.a pi.opengl
or whatever)
and have recieved 0 answers.
its been 5 or 6 days... (<sigh>)
Did you try the web forums at openGL.org? Looks well-frequented to me.

Sep 26 '06 #8
MC felon wrote:
>
>You will get the best answer on a forum devoted to DevC++. This one is only
qualified to answer questions about portable C++ usage. Things like "what's
std::string do?".

yes, but all those groups are low activity..
i've posted many messages everywhere (even in comp.graphics.a pi.opengl
or whatever)
and have recieved 0 answers.
its been 5 or 6 days... (<sigh>)
I went to the butcher shop to ask about planting tomatoes, and they told
me to go to the garden store. I went there, and I was ignored, so I
went back to the butcher shop, because they should know.

Same argument.

Sep 26 '06 #9

I went to the butcher shop to ask about planting tomatoes, and they told
me to go to the garden store. I went there, and I was ignored, so I
went back to the butcher shop, because they should know.

Same argument.
hey!
that's just my position...
i suppose everybody gives freshers and newbies a hard time..
but i know u like me! ha! ha!

Sep 27 '06 #10

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