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I want to do some OpenGl stuff with c++ on a winXP (home) machine.
I have Borland c++ 5, MVS c++ 5

What C++ do you recommend (any others?)and where do you get the OpenGL

Jul 22 '05 #1
3 2520
john townsley wrote:
I want to do some OpenGl stuff with c++ on a winXP (home) machine.
I have Borland c++ 5, MVS c++ 5

What C++ do you recommend (any others?)and where do you get the OpenGL


I think this would more topical is comp.graphics.a pi.opengl, rather than

AFAIK, at least WinXP and Linux comes with OpenGL headers and an openGL
implementation (though, the default version shipped with WinXP still
corresponds to OpenGL 1.1 only). But that would suffice if you
want to get started with the same.
Jul 22 '05 #2
Doesn't matter which C++ compiler you use in conjunction with OpenGL.
For every compiler you'd have to write C-code to C++-code type wrappers
(if you are planning to work OO and/or with the STL)

Get OpenGL Programming Guide, ISBN: 0-321-17348-1, this one is for
OpenGL 1.4. If you run windows you might want to dig up an older copy
(ISBN: 0-201-46138-2) since that version references OpenGL 1.1.
nehe.gamedev.ne t

Jul 22 '05 #3
john townsley wrote:
I want to do some OpenGl stuff with c++ on a winXP (home) machine.
I have Borland c++ 5, MVS c++ 5

What C++ do you recommend (any others?)and where do you get the OpenGL


do yourself a favor and use MSVC 7.1 (aka. "Microsoft Visual C++ .NET
2003") which is a very stable, std. conforming and fast compiler.
or try GNU, but GNU is generally a pain when dealing with windows.
then get the latest SDK from MS and you have all OGL headers & stuff you
will need.
Jul 22 '05 #4

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