I am still working on my game and my program is getting better. Most
of what I want to works. I think I am having trouble with copy
constructor. Basically I want it to copy the gdata array. My gdata
will work if I do: gdata[32] = this->get(lp); But that is not what I
want to do I get some cryptic errors when I write the code like that is
commented out.
49 C:\Documents and Settings\Work\M y Documents\C++\D ungeon
Adventure2\gaph ic.cpp passing `const graphic' as `this' argument of
`BYTE graphic::get(in t)' discards qualifiers
C:\Documents and Settings\Work\M y Documents\C++\D ungeon
Adventure2\Make file.win [Build Error] [gaphic.o] Error 1
I am pretty good with pointer and objects but my compiler is fustrating
me. Can I get some advice to make this copy constructer do what it is
suppoded to do.
class graphic{
int btmap;
int lr,ud; //Diminsion (size) of the graphic
BYTE gdata[32]; //bitmap array
HBITMAP hbitmap;
BITMAP bitmap;
HDC hdc, hdcmem;
void copy(BYTE in[]);
BYTE get(int n){return gdata[n];}
public:
graphic();
graphic(BYTE c[]);
graphic(const graphic&);
graphic& operator = (graphic&);
void SetGr(BYTE c[]);
void set(BYTE c[]);
void display(HWND, int, int);
};
graphic::graphi c(const graphic& gr){
for(int lp = 0; lp != 32; lp++){
//gdata[32] = gr.get(lp); <- I get errors.
}
ud = lr = 16;
BITMAP bitmap = {0,ud,lr,2,1,1} ;
bitmap.bmBits = gdata;
hbitmap = CreateBitmapInd irect(&bitmap);
} 27 3376
I am calling the copy constructr like this:
if(play){
cgr = new graphic(play->gOut());
return *cgr;
}
In case this helps
JoeC wrote: BYTE get(int n){return gdata[n];}
BYTE get(int n) const {return gdata[n];}
Now Google for "const correct". You should make constant any method that
doesn't change *this.
--
Phlip http://c2.com/cgi/wiki?ZeekLand <-- NOT a blog!!!
"JoeC" <en*****@yahoo. com> wrote in message
news:11******** **************@ g10g2000cwb.goo glegroups.com.. . I am still working on my game and my program is getting better. Most of what I want to works. I think I am having trouble with copy constructor. Basically I want it to copy the gdata array. My gdata will work if I do: gdata[32] = this->get(lp); But that is not what I want to do I get some cryptic errors when I write the code like that is commented out.
It seems to me that the easiest and most straight-forward way to copy the
contents of gdata is to simply do this:
graphic::graphi c(const graphic& gr)
{
memcpy( gdata, gr.gdata, sizeof(BYTE) * sizeof(gdata) );
}
- Dennis
OK that is a start I took out some consts because I was getting errors.
Thanks.
OK, that helped, but it seems like my graphics data is not getting
coppied.
Thanks now it looks like it is tarting to work.
JoeC wrote: I am still working on my game and my program is getting better. Most of what I want to works. I think I am having trouble with copy constructor. Basically I want it to copy the gdata array. My gdata will work if I do: gdata[32] = this->get(lp); But that is not what I want to do I get some cryptic errors when I write the code like that is commented out.
49 C:\Documents and Settings\Work\M y Documents\C++\D ungeon Adventure2\gaph ic.cpp passing `const graphic' as `this' argument of `BYTE graphic::get(in t)' discards qualifiers
C:\Documents and Settings\Work\M y Documents\C++\D ungeon Adventure2\Make file.win [Build Error] [gaphic.o] Error 1
I am pretty good with pointer and objects but my compiler is fustrating me. Can I get some advice to make this copy constructer do what it is suppoded to do.
class graphic{ int btmap; int lr,ud; //Diminsion (size) of the graphic BYTE gdata[32]; //bitmap array HBITMAP hbitmap; BITMAP bitmap; HDC hdc, hdcmem; void copy(BYTE in[]); BYTE get(int n){return gdata[n];}
public: graphic(); graphic(BYTE c[]); graphic(const graphic&); graphic& operator = (graphic&); void SetGr(BYTE c[]); void set(BYTE c[]); void display(HWND, int, int); };
graphic::graphi c(const graphic& gr){ for(int lp = 0; lp != 32; lp++){ //gdata[32] = gr.get(lp); <- I get errors.
gdata[lp] = gr.get(lp);
I suspect you don't need the get() fucntion here, if all it returns is
gdata[lp] because gr.gdata while private is accessible here.
gdata[lp] = gr.gdata[lp];
You could avoid a lot of silliness by not using the busted
C++ array type and use vector which has proper copy semantics.
I assume eventually, you'll want to get rid of the assumptions
that ud and lr are both 16.
I would like to use a vector but all this dosn't seem to accept a
vector when I did some earlier experiments. I would much rather use a
standard libray.
BITMAP bitmap = {0,ud,lr,2,1,1} ;
bitmap.bmBits = gdata; <- onc etried a vector here and it didn't
work.
hbitmap = CreateBitmapInd irect(&bitmap);
JoeC wrote: I would like to use a vector but all this dosn't seem to accept a vector when I did some earlier experiments. I would much rather use a standard libray.
BITMAP bitmap = {0,ud,lr,2,1,1} ; bitmap.bmBits = gdata; <- onc etried a vector here and it didn't work. hbitmap = CreateBitmapInd irect(&bitmap);
bitmap.bmBits = &gdata[0]; This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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