473,765 Members | 1,967 Online
Bytes | Software Development & Data Engineering Community
+ Post

Home Posts Topics Members FAQ

how to use operator overloading with heap memory allocation.

Operator overloading has a sort syntax rather than member function call
for stack based memory allocation.
like complex<int> c1,c2,c3;
c3= c1+c2;

How the same can be applied to heap based memory allocation?
like complex<int> * c1,*c2,*c3;
i still want to do something like c3 = c1+c2 ; rether than *c3 =
*c1+*c2;

can a third operator overloading be used to convert pointer to
reference?...
or is there exist some special pointer class where +,- etc wont add the
pointers itself but rather the data.
and when to use class & data both in stack , the class in stack & data
in heap (like c++ vector etc) and both class & data in heap? any
general guideline?
It seems that all of the gui classes initialize in heap ( like Button
Panel etc) or data centric classes like Image File etc.
I want something like , i have an Image class ( say TImage from borland
) which should be initialized as TImage* image=new TImage(filename ); as
it creates the class at runtime in heap.
now i want to use some sorthand operator like >> to store it in a file
( opt stream) or +,- etc for image operations line
image3=image1+i mage2 rather than *image3 = *image1+*image2 ;
note i cant initialize TImage img, as it cant call default ctor which
needs filename, but that available only when user inputs it. also if i
add a default ctor then the state of the image is unknown.
In sort can any pointer trick can be performed to look a c++ heap
based class look like Java heap based class , where it internally
converts the pointer as reference , and hence everyting can be accessed
using . (dot ) operator.
thanks
abir basak

Apr 24 '06 #1
3 3463
toton wrote:
Operator overloading has a sort syntax rather than member function
call for stack based memory allocation.
like complex<int> c1,c2,c3;
c3= c1+c2;

How the same can be applied to heap based memory allocation?
It cannot.
like complex<int> * c1,*c2,*c3;
i still want to do something like c3 = c1+c2 ; rether than *c3 =
*c1+*c2;
We feel your pain.
can a third operator overloading be used to convert pointer to
reference?...
Huh?
or is there exist some special pointer class where +,- etc wont add
the pointers itself but rather the data.
I wouldn't be a pointer in that case. + and - applied to a pointer
in C++ mean indexing.
and when to use class & data both in stack , the class in stack & data
in heap (like c++ vector etc) and both class & data in heap? any
general guideline?
General guideline: don't do that.

You can, of course, once you obtained your pointers to the dynamic
objects, create references to the same objects by dereferencing the
pointers, and then use those references in the expressions:

complex<int> *pc1, *pc2, *pc3;
... // allocate the objects
complex<int> &c2, &c3, &c3;
c3 = c1 + c2;
...

Keep in mind, when you dispose of 'pc1', etc., your references become
invalid.
[..]


V
--
Please remove capital 'A's when replying by e-mail
I do not respond to top-posted replies, please don't ask
Apr 24 '06 #2
toton wrote:
Operator overloading has a sort syntax rather than member function call
for stack based memory allocation.
like complex<int> c1,c2,c3;
c3= c1+c2;

How the same can be applied to heap based memory allocation?
like complex<int> * c1,*c2,*c3;
i still want to do something like c3 = c1+c2 ; rether than *c3 =
*c1+*c2;

can a third operator overloading be used to convert pointer to
reference?...
or is there exist some special pointer class where +,- etc wont add the
pointers itself but rather the data.
and when to use class & data both in stack , the class in stack & data
in heap (like c++ vector etc) and both class & data in heap? any
general guideline?
It seems that all of the gui classes initialize in heap ( like Button
Panel etc) or data centric classes like Image File etc.
I want something like , i have an Image class ( say TImage from borland
) which should be initialized as TImage* image=new TImage(filename ); as
it creates the class at runtime in heap.
now i want to use some sorthand operator like >> to store it in a file
( opt stream) or +,- etc for image operations line
image3=image1+i mage2 rather than *image3 = *image1+*image2 ;
note i cant initialize TImage img, as it cant call default ctor which
needs filename, but that available only when user inputs it. also if i
add a default ctor then the state of the image is unknown.
In sort can any pointer trick can be performed to look a c++ heap
based class look like Java heap based class , where it internally
converts the pointer as reference , and hence everyting can be accessed
using . (dot ) operator.
thanks
abir basak


I don't understand alot of what you're suggesting. Maybe this
template:

template <typename T>
class Dyn
{
private:
T *p;
public:
Dyn() : p(0) { }
Dyn(const T &t) : p(new T) { *p = t; }
Dyn(const Dyn &d) : p(new T) { *p = *d.p; }
const T & operator () const { return(*p); }
T & operator () { return(*p); }
// Non-chainable assignent.
void operator = (const T &t)
{
if (p) delete p;
*p = t;
}
~Dyn() { if (p) delete p; }
};

is along the lines of what you're looking for. But I wouldn't
recommend using
it except to experiment with it. If instances of a class really should
always
store their data in the heap, that should be designed into the class
implementation. For classes whose instances are sometimes in the
heap, sometimes not, manage the in-heap instances using STL/Boost
templates (such as "vector", "auto_ptr" or other smart pointers). If
you
are really convinced that it's better for all instances of all
user-defined
types to be in the heap, it's probably makes more sense to just
use Java. I think C# may put all UD type instances in the heap too.

Apr 24 '06 #3
In Java everything is initialized in heap (hence the term gc came into
exsistence) and they need to be deallocated just like c++ new & delete,
however it is done by jvm. In C# class is heap based while struct is
stack based. Here the syntax are clear in both case. heap based means
both the class & data are initialized in heap, and hence need to be
deleted.
while in case of stack, both the class & data are on the stack.

thus in Java
class X{
public int[] x;
}
here both X & x(member variable) are initialized in heap. My question
is what happes in C++?
if I use X p; it is clear that X is in stack. is x is also in stack?
or for
class X{
public:
int* x;
}
X p; creates X in stack, but x in heap, (hence needs a destructor to be
called).
My question is when to use which one? If a class to be initialized in
stack, will i make all fields also stack based?

About the pointer based operator overloading, it is unfortunate that
C++ mixes pointer arithmatic & ordinary arithmatic with same operator.
(C++ has a bad habit to do so. People say pointer is hard may be
because only * and & has 3 different meanings, it is evenharder to
design for a compiler writer like me:) ).
However what i want to know that can it be done something like,
my_ptr pc(new complex<int>(2, 3));
and then use pc3 = pc1+pc2; in ordinary way., where + operator for
my_ptr is overloaded to return reference to the complex class rather
than a pointer?

An additional question,
How c++ array delete [] var ; knows the size of the array, which it
doesnt store anyway?

May 8 '06 #4

This thread has been closed and replies have been disabled. Please start a new discussion.

Similar topics

11
912
by: Jonan | last post by:
Hello, For several reasons I want to replace the built-in memory management with some custom built. The mem management itlsef is not subject to my question - it's ok to the point that I have nice and working allocation deallocation routines. However, I don't want to loose the nice extras of new operator, like - constructor calling, typecasting the result, keeping the array size, etc. For another bunch of reasons, outside this scope I...
0
1648
by: Robert Potthast | last post by:
Hello, I want to make my garbage collector more safe. To make it more safe I need to know if an object has been allocated on the stack or on the heap using the operator new. My garbage collector uses a mixture of reference counting and smart pointers. I have got a base class ("Object") which handles all the memory management stuff. I have worked out different approaches to pass the info to my base class (won't name all):
7
4672
by: Sean | last post by:
Can someone help me see why the following "operator=" overloading doesn't work under g++? and the error message is copied here. I see no reason the compiler complain this. Thanks, $ g++ copyconstructor1.cpp #copyconstructor1.cpp: In function `int main()': #copyconstructor1.cpp:86: no match for `sample& = sample' operator #copyconstructor1.cpp:53: candidates are: sample sample::operator=(sample&) ...
5
4473
by: Niall | last post by:
I have an unmanaged C++ ray tracer which I am working to put a C# front end on. It runs fine as just the unmanaged code. I have made a MC++ wrapper DLL to expose the required types to the C# project. Things seem to be getting through from the unmaged side to the managed side - the image is being rendered correctly. However, at random points, calls to new are returning null. Hence, when the managed type gets destroyed and calls delete on its...
16
4450
by: sarathy | last post by:
Hi all, I need a few clarifications regarding memory allocaion in C++. I apologize for the lengthy explanation. 1. In C++, Objects are allocated in heap. What does heap refer to? Is it an area in RAM/Memory or does it refer to a data structure being used for storing objects. 2. In C++, functions and its local variables go in stack. If local variables that are primitives go in stack, it is OK. But what
3
1674
by: Abubakar | last post by:
Hi, lets say I have a class called "hashstring". I want to be able to write the following code: hashstring hs ( "hello world" ); char * somecharptr; somecharptr = hs; // here the somecharptr starts pointing to "hello world". is it possible? How do I overload assignment operator such that I'm able to
2
2990
by: lovecreatesbea... | last post by:
If the built-in operator keyword new doesn't allocate memory on heap and it calls global operator new (::operator new) or class member operator new to do that. What are the two kinds of operator new used to allocate heap memory? Before there aren't global and member operator new, the built-in operator keyword new does really allocate heap memory, right?
12
2348
by: y-man | last post by:
Hi, I am creating a child class of the vector, which contains a couple of functions to make the work with carthesian coordinate vectors easier. To make things work more easily, I would like to be able to access the vector through a string which is either x, y or z. So that I can use: ---xyzvec.hh-- #ifndef XYZVEC_HH #define XYZVEC_HH
13
5041
by: Tristan Wibberley | last post by:
Hi I've got implementing overloaded operator new and delete pretty much down. Just got to meet the alignment requirements of the class on which the operator is overloaded. But how does one implement operator new/delete I can't see a way to indicate, on delete, how many objects must be destroyed (or how big the space is) - alternatively I can't figure out what are the alignment requirements so that the implementation, after calling my...
0
9568
marktang
by: marktang | last post by:
ONU (Optical Network Unit) is one of the key components for providing high-speed Internet services. Its primary function is to act as an endpoint device located at the user's premises. However, people are often confused as to whether an ONU can Work As a Router. In this blog post, we’ll explore What is ONU, What Is Router, ONU & Router’s main usage, and What is the difference between ONU and Router. Let’s take a closer look ! Part I. Meaning of...
0
9398
by: Hystou | last post by:
Most computers default to English, but sometimes we require a different language, especially when relocating. Forgot to request a specific language before your computer shipped? No problem! You can effortlessly switch the default language on Windows 10 without reinstalling. I'll walk you through it. First, let's disable language synchronization. With a Microsoft account, language settings sync across devices. To prevent any complications,...
0
10160
Oralloy
by: Oralloy | last post by:
Hello folks, I am unable to find appropriate documentation on the type promotion of bit-fields when using the generalised comparison operator "<=>". The problem is that using the GNU compilers, it seems that the internal comparison operator "<=>" tries to promote arguments from unsigned to signed. This is as boiled down as I can make it. Here is my compilation command: g++-12 -std=c++20 -Wnarrowing bit_field.cpp Here is the code in...
0
10007
jinu1996
by: jinu1996 | last post by:
In today's digital age, having a compelling online presence is paramount for businesses aiming to thrive in a competitive landscape. At the heart of this digital strategy lies an intricately woven tapestry of website design and digital marketing. It's not merely about having a website; it's about crafting an immersive digital experience that captivates audiences and drives business growth. The Art of Business Website Design Your website is...
1
7378
isladogs
by: isladogs | last post by:
The next Access Europe User Group meeting will be on Wednesday 1 May 2024 starting at 18:00 UK time (6PM UTC+1) and finishing by 19:30 (7.30PM). In this session, we are pleased to welcome a new presenter, Adolph Dupré who will be discussing some powerful techniques for using class modules. He will explain when you may want to use classes instead of User Defined Types (UDT). For example, to manage the data in unbound forms. Adolph will...
0
5275
by: TSSRALBI | last post by:
Hello I'm a network technician in training and I need your help. I am currently learning how to create and manage the different types of VPNs and I have a question about LAN-to-LAN VPNs. The last exercise I practiced was to create a LAN-to-LAN VPN between two Pfsense firewalls, by using IPSEC protocols. I succeeded, with both firewalls in the same network. But I'm wondering if it's possible to do the same thing, with 2 Pfsense firewalls...
0
5421
by: adsilva | last post by:
A Windows Forms form does not have the event Unload, like VB6. What one acts like?
2
3531
muto222
by: muto222 | last post by:
How can i add a mobile payment intergratation into php mysql website.
3
2805
bsmnconsultancy
by: bsmnconsultancy | last post by:
In today's digital era, a well-designed website is crucial for businesses looking to succeed. Whether you're a small business owner or a large corporation in Toronto, having a strong online presence can significantly impact your brand's success. BSMN Consultancy, a leader in Website Development in Toronto offers valuable insights into creating effective websites that not only look great but also perform exceptionally well. In this comprehensive...

By using Bytes.com and it's services, you agree to our Privacy Policy and Terms of Use.

To disable or enable advertisements and analytics tracking please visit the manage ads & tracking page.