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exported functions, what to do with it.

hey, i have a tool called undecor it generate .lib .h and a .def file.
but the problem is the header file is coming out like this (example1.)
but it needs to be like example2. it is for the game America's Army
based on the unreal 2 engine.(undecor just uses dumpbin and undname)

Expand|Select|Wrap|Line Numbers
  1. example1.
  2.  
  3. public: __thiscall TArray<unsigned short>::TArray<unsigned short>(class
  4. TArray<unsigned short> const &);
  5. public: __thiscall TArray<unsigned short>::TArray<unsigned short>(int);
  6. public: __thiscall TArray<unsigned short>::TArray<unsigned short>(enum
  7. ENoInit);
  8. public: __thiscall TArray<unsigned short>::TArray<unsigned
  9. short>(void);
  10. public: __thiscall FArchive::FArchive(class FArchive const &);
  11. public: __thiscall FArchive::FArchive(void);
  12. public: __thiscall FArchiveCountMem::FArchiveCountMem(class
  13. FArchiveCountMem const &);
  14. public: __thiscall FArchiveCountMem::FArchiveCountMem(class UObject *);
  15. public: __thiscall FArchiveDummySave::FArchiveDummySave(class
  16. FArchiveDummySave const &);
  17. public: __thiscall FArchiveDummySave::FArchiveDummySave(void);
  18.  
  19.  
Expand|Select|Wrap|Line Numbers
  1. example2.
  2.  
  3. */
  4. //
  5. -----------------------------------------------------------------------------
  6. // FInterpCurvePoint ('Struct' From Unreal)
  7. //
  8. -----------------------------------------------------------------------------
  9. class DLL_IMPORT FInterpCurvePoint
  10. {
  11. public:
  12. FLOAT InVal;
  13. //CPF_Edit
  14. FLOAT OutVal;
  15. //CPF_Edit
  16. FInterpCurvePoint(FLOAT, FLOAT);
  17. FInterpCurvePoint();
  18. class FInterpCurvePoint & operator=(class FInterpCurvePoint const &);
  19. INT operator==(class FInterpCurvePoint const &);
  20. };
  21.  
  22. //
  23. -----------------------------------------------------------------------------
  24. // FRotationRandomizer ('Struct' From Unreal)
  25. //
  26. -----------------------------------------------------------------------------
  27. struct DLL_IMPORT FRotationRandomizer
  28. {
  29. public:
  30. class FVector MeanDirection;
  31. //CPF_Edit
  32. BYTE bPitch;
  33. //CPF_Edit
  34. FLOAT PitchMean;
  35. //CPF_Edit
  36. FLOAT PitchMaxDeviation;
  37. //CPF_Edit
  38. FLOAT PitchFalloff;
  39. //CPF_Edit
  40. BYTE bYaw;
  41. //CPF_Edit
  42. FLOAT YawMean;
  43. //CPF_Edit
  44. FLOAT YawMaxDeviation;
  45. //CPF_Edit
  46. FLOAT YawFalloff;
  47. //CPF_Edit
  48. BYTE bRoll;
  49. //CPF_Edit
  50. FLOAT RollMean;
  51. //CPF_Edit
  52. FLOAT RollMaxDeviation;
  53. //CPF_Edit
  54. FLOAT RollFalloff;
  55. //CPF_Edit
  56. FLOAT SpeedMean;
  57. //CPF_Edit
  58. FLOAT SpeedMaxDeviation;
  59. //CPF_Edit
  60. FLOAT SpeedFalloff;
  61. //CPF_Edit
  62. class FRotator Base;
  63. //0
  64. };
  65.  
Mar 6 '06 #1
2 1489
x4
nobody has an tip or soemthing btw the lib .def and .h fiels are
generated from a dll (core.dll)

Mar 7 '06 #2
x4 wrote:
nobody has an tip or soemthing btw the lib .def and .h fiels are
generated from a dll (core.dll)


Probably because it's OT here. Try a Windows programming newsgroup.

Mar 7 '06 #3

This thread has been closed and replies have been disabled. Please start a new discussion.

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