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How slow the 64 bit integer calculation?

Hi,
I am writing my own integer data type because I need to check
overflow. For example, if I have 2 very big unsigned int to add up,
there might be overflow happening. So i will have my own integer type
and override operator + and *.

All the data I will operate are 32 bit integer, so inside my data
type, I can use "unsigned int". Or I can use "unsigned long". If I use
"unsigned int", I need to check if the sum is lower than the operand.
If I use "unsigned long", I need to check if the sum is larger than
0x1_0000_0000.

But my concern is since our computers are all 32 bit, will that slow
the program a lot if I use "unsigned long"?

My code is not scientific purpose, but it has a lot data calculation,
and code speed is a concern.

Thanks.

Mar 4 '06 #1
3 3011
li*****@hotmail .com a écrit :
All the data I will operate are 32 bit integer, so inside my data
type, I can use "unsigned int". Or I can use "unsigned long". If I use
"unsigned int", I need to check if the sum is lower than the operand.
If I use "unsigned long", I need to check if the sum is larger than
0x1_0000_0000.


unsigned long is 32 bits on my machine, just like unsigned int.

Mar 4 '06 #2
li*****@hotmail .com wrote:
I am writing my own integer data type because I need to check
overflow. For example, if I have 2 very big unsigned int to add up,
there might be overflow happening. So i will have my own integer type
and override operator + and *.
There is no need to employ a larger type to find out if addition or
multiplication might overflow.

int a, b;
// give 'a' and 'b' values
bool addition_will_o verflow = INT_MAX - a < b;
bool multipliation_w ill_overflow = INT_MAX / a < b;
[...]


V
--
Please remove capital As from my address when replying by mail
Mar 4 '06 #3
* Victor Bazarov:
li*****@hotmail .com wrote:
I am writing my own integer data type because I need to check
overflow. For example, if I have 2 very big unsigned int to add up,
there might be overflow happening. So i will have my own integer type
and override operator + and *.


There is no need to employ a larger type to find out if addition or
multiplication might overflow.

int a, b;
// give 'a' and 'b' values
bool addition_will_o verflow = INT_MAX - a < b;
bool multipliation_w ill_overflow = INT_MAX / a < b;


Assuming non-negative values, of course.

This approach will work but will likely be sub-optimal. From a language
lawyer perspective unsigned arithmetic would do the trick nicely for
additon, because if x+y < x, then you have an overflow, and otherwise
not (y would have to be 2^n to produce x, and you always have y<2^n).

For unsigned multiplication I don't know an efficient way to detect
overflow, within the boundaries of standard C++. But there may be some
way. There often is.

--
A: Because it messes up the order in which people normally read text.
Q: Why is it such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?
Mar 4 '06 #4

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