Imagine I have a structure with a size_t member:
/* foo.h */
struct foo {
char const *bar;
size_t barlen;
};
void make_foo(struct foo *p);
Now I #include it where needed
/* foo.c */
#include "foo.h"
void make_foo(struct foo *p) {
p->bar = "immutable string";
p->barlen = 16;
}
If I compile these files now I get a `parse error before "size_t"'.
To compile I need to #include <stdlib.h>.
As foo.c doesn't need anyhting from stdlib.h I thought about including
it in foo.h but then remembered header files shouldn't include other
header files, so I tried including stdlib.h in either file, which worked
for both experiments.
Can this be an exception to the rule about not including header files in
header files?
[ It doesn't matter, but for completeness sake, I'm using gcc 3.3.5 ]
[ compile command-line: gcc -W -Wall -std=c89 -pedantic -c foo.c ]
--
If you're posting through Google read <http://cfaj.freeshell. org/google> 14 22357
Pedro Graca <he****@dodgeit .com> writes: Imagine I have a structure with a size_t member:
/* foo.h */ struct foo { char const *bar; size_t barlen; }; void make_foo(struct foo *p);
Now I #include it where needed
/* foo.c */ #include "foo.h" void make_foo(struct foo *p) { p->bar = "immutable string"; p->barlen = 16; }
If I compile these files now I get a `parse error before "size_t"'. To compile I need to #include <stdlib.h>.
As foo.c doesn't need anyhting from stdlib.h I thought about including it in foo.h but then remembered header files shouldn't include other header files, so I tried including stdlib.h in either file, which worked for both experiments.
Can this be an exception to the rule about not including header files in header files?
Where did you get the idea that there's such a rule?
There's nothing wrong with including header files in header files.
Do it if you need to, don't do it if you don't.
Most (or all?) header files should have include guards so they can
safely be included multiple times. For example:
=============== =============== ==========
#ifndef FOO_H
#define FOO_H
struct foo {
char const *bar;
size_t barlen;
};
void make_foo(struct foo *p);
#endif /* FOO_H */
=============== =============== ==========
--
Keith Thompson (The_Other_Keit h) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <*> <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this.
Keith Thompson said: There's nothing wrong with including header files in header files. Do it if you need to, don't do it if you don't.
Most (or all?) header files should have include guards so they can safely be included multiple times. For example:
=============== =============== ========== #ifndef FOO_H #define FOO_H
struct foo { char const *bar; size_t barlen; }; void make_foo(struct foo *p);
#endif /* FOO_H */ =============== =============== ==========
You forgot to #include <stddef.h> :-)
--
Richard Heathfield
"Usenet is a strange place" - dmr 29/7/1999 http://www.cpax.org.uk
email: rjh at above domain (but drop the www, obviously)
> Most (or all?) header files should have include guards so they can safely be included multiple times. For example:
Some of them don't: <assert.h>, for one. The only time include guards
shouldn't really be used is if a header can be included multiple times
in the same file and have different effects each time. For example, I
once designed a dynamic array header that I didn't put include guards
in because it needed things defined to work and could be included
multiple times in the same file for dynamic arrays of different types.
Still, it's the exception, not the rule. If an include file should not
have include guards, the programmer should say so in the comments.
Gregory Pietsch
Keith Thompson wrote: Pedro Graca <he****@dodgeit .com> writes:
<snip> Can this be an exception to the rule about not including header files in header files?
Where did you get the idea that there's such a rule?
I must have misunderstood something I read.
The inexistence of such a rule solves my 'problem' :)
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Richard Heathfield wrote:
[ snip: stuff with references to <stdlib.h> lost ] You forgot to #include <stddef.h> :-)
Ah! I've peeked into /usr/include/stdlib.h and found out it does a
#include <stddef.h>
My hard disk thanks you :)
.... or is there another reason to choose <stddef.h> over <stdlib.h>?
--
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On 2006-01-27, Pedro Graca <he****@dodgeit .com> wrote: Imagine I have a structure with a size_t member:
Now I #include it where needed
If I compile these files now I get a `parse error before "size_t"'. To compile I need to #include <stdlib.h>.
As foo.c doesn't need anyhting from stdlib.h I thought about including it in foo.h but then remembered header files shouldn't include other header files, so I tried including stdlib.h in either file, which worked for both experiments.
Can this be an exception to the rule about not including header files in header files?
I've never heard of such a rule, but size_t also "lives" in stddef.h,
which doesn't declare any functions.
On 2006-01-27, Gregory Pietsch <GK**@flash.net > wrote: The only time include guards shouldn't really be used is if a header can be included multiple times in the same file and have different effects each time.
I wouldn't call that a header - i'd maybe name it .inc instead. Same
with includable files that define data structures [unless it has a more
specific suffix associated with it, such as .xpm]
On 2006-01-27, Pedro Graca <he****@dodgeit .com> wrote: Richard Heathfield wrote: [ snip: stuff with references to <stdlib.h> lost ] You forgot to #include <stddef.h> :-) Ah! I've peeked into /usr/include/stdlib.h and found out it does a #include <stddef.h>
That's not guaranteed - all that's guaranteed is that size_t (, wchar_t,
and NULL) is made available by both. My hard disk thanks you :)
... or is there another reason to choose <stddef.h> over <stdlib.h>?
You don't need the stuff in stdlib.
"Keith Thompson" <ks***@mib.or g> wrote . Pedro Graca <he****@dodgeit .com> writes: Can this be an exception to the rule about not including header files in header files?
Where did you get the idea that there's such a rule?
There's nothing wrong with including header files in header files. Do it if you need to, don't do it if you don't.
I've never found a good answer to this one.
If you follow a policy of never allowing nested inclusions, then you have a
list of dependencies at the top of each source file.
You also have a list, in reverse order, of the files in call hierarchy.
The problem is that quite often, in video games, you need a "world".
Everything depends on the world, but it also contains everything.
Therefore my function
move_invader(IN VADER *baddy, WORLD *wld)
take the world as a parameter, becase the invader needs to update its
position within it.
We will want all the invader functions, like invader_fire, invader_die,
invader_land_an d_take_over_Ear th in the same invader.c file.
However the world looks like this
typedef struct
{
INVADER *invaderlist;
int width;
int height;
CELL *cells;
SHIP *goody;
} WORLD;
So the easiest thing is to include the definitions of INVADER, CELL, and
SHIP as nested includes in world.h
That means that every file in the program includes "world.h" and no other
headers, and any sense of hierarchy is lost. This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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