printf("%p\n", (void *)0); /* UB, or not? Please explain your answer. */
Nov 14 '05
188 17428
aegis wrote: Keith Thompson wrote: "aegis" <ae***@mad.scie ntist.com> writes: Keith Thompson wrote: > As far as the language is concerned a null pointer points > nowhere. (It might happen to point to some location in > physical or virtual memory, but no program can determine > that without invoking undefined behavior.)
It does point somewhere. It points to no object. And 'no object' does not mean 'nowhere'. Yes, it does. There isn't some mythical object called "no object". "It points to no object" means the same as "It doesn't point to an object".
Noone said it is mythical. The standard clearly states that the purpose of a null pointer is to distinguish between pointing to an object and no object.
What it clearly says is "If a null pointer constant is converted
to a pointer type, the resulting pointer, called a null pointer,
is guaranteed to compare unequal to a pointer to any object or
function."
Keith's point is that there is no requirement that a null pointer
actually point to a valid address location.
Consider a cpu with 24-bit address space, but 32-bit address/data
registers. Such a machine may have 255 or more null pointer
representations , none of which point to a genuine addressable
memory location.
You can think of it as having a set of objects with one object for representing no object.
That is one possible method, and indeed it is the most common
one. Address 0 (all bits zero), is typically used since it either
points to unused low memory, or possibly header stuff at the
beginning of a text/data/etc... segment.
Let's call the special object the sentinel.
You're talking in terms of objects. This is misleading since the
standard clearly defines what is and what isn't an object. It
makes no sense within the C context to describe null pointers
as pointing to an object, even if that object is never 'used'.
The only thing the standard requires is that there is at least
one null pointer _representation _. Whatever that (or those)
representations are is not specified by the C standards. They
are not required to be valid physical or virtual addresses.
They may even be technical 'trap' representations within the
machine, i.e. addresses which, if the contents are fetched,
will raise a bus interupt, but which can otherwise be compared
safely.
--
Peter
Peter Nilsson wrote: aegis wrote: Keith Thompson wrote: "aegis" <ae***@mad.scie ntist.com> writes: > Keith Thompson wrote: > > As far as the language is concerned a null pointer points > > nowhere. (It might happen to point to some location in > > physical or virtual memory, but no program can determine > > that without invoking undefined behavior.) > > It does point somewhere. It points to no object. And 'no > object' does not mean 'nowhere'.
Yes, it does. There isn't some mythical object called "no object". "It points to no object" means the same as "It doesn't point to an object". Noone said it is mythical. The standard clearly states that the purpose of a null pointer is to distinguish between pointing to an object and no object.
What it clearly says is "If a null pointer constant is converted to a pointer type, the resulting pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function."
Keith's point is that there is no requirement that a null pointer actually point to a valid address location.
That isn't even being disputed. And if that is what he
was trying to get across then he is horribly confused.
I just pointed out that saying pointing to 'no object' is not
the same as pointing 'nowhere'.
Consider a cpu with 24-bit address space, but 32-bit address/data registers. Such a machine may have 255 or more null pointer representations , none of which point to a genuine addressable memory location.
I don't see how this is relevant. You can think of it as having a set of objects with one object for representing no object.
That is one possible method, and indeed it is the most common one. Address 0 (all bits zero), is typically used since it either points to unused low memory, or possibly header stuff at the beginning of a text/data/etc... segment.
I don't see why you are introducing these irrelevant
details. Again, I was pointing out that pointing to
'no object' does not mean 'pointing to nowhere'. Let's call the special object the sentinel.
You're talking in terms of objects. This is misleading since the standard clearly defines what is and what isn't an object. It makes no sense within the C context to describe null pointers as pointing to an object, even if that object is never 'used'.
The point of that was to aid in distinguishing the object
that represents 'no object'.
And I did so in an abstract way to show that thinking
a null pointer points to 'nowhere' is nonsense.
--
aegis
Keith Thompson wrote: CBFalconer <cb********@yah oo.com> writes: Andrey Tarasevich wrote: ... snip ... This has already been covered above. Once again, the standard says that null pointer arguments can be specifically allowed by the specification of the concrete function from the standard library. 'free' function is a good example of such function: its specification explicitly states that passing a null pointer to it is OK (does noting). The specification of 'printf' does not say that passing null pointers to it is OK. That's exactly what constitutes the problem.
However the standard does say that dereferencing NULL is bad, and that is exactly what is required for all usages of NULL in printf except the %p descriptor. It is that omission that is giving some people qualms.
For that matter, a printf implementation *could* attempt to dereference the pointer associated with the "%p" descriptor (after an appropriate conversion, of course). It might be useful for the "%p" output to show both the value of the pointer and, say, the first few bytes of the memory it points to. "The value of the pointer is converted to a sequence of printing characters, in an implementation-defined manner."
In my opinion such an implementation that blew up attempting to dereference a null pointer would be less than useful, and would violate what I presume to be the intent of the standard, but the actual wording of the standard doesn't quite forbid it.
How about printing the value of the one past pointer,
do you think that is undefined?
/* BEGIN new.c */
#include <stdio.h>
int main(void)
{
unsigned char a;
printf("&a + 1 is %p.\n", (void *)(&a + 1));
return 0;
}
/* END new.c */
--
pete
aegis wrote: Peter Nilsson wrote: aegis wrote:
Let's call the special object the sentinel.
You're talking in terms of objects. This is misleading since the standard clearly defines what is and what isn't an object. It makes no sense within the C context to describe null pointers as pointing to an object, even if that object is never 'used'.
The point of that was to aid in distinguishing the object that represents 'no object'.
But there isn't an object that represents 'no object'. If there were
such an object, a null pointer would not be allowed to point to it,
since null pointers don't point to any object, not even a 'no object'
object.
infobahn wrote: aegis wrote: Peter Nilsson wrote: aegis wrote:
> Let's call the special object the sentinel.
You're talking in terms of objects. This is misleading since the standard clearly defines what is and what isn't an object. It makes no sense within the C context to describe null pointers as pointing to an object, even if that object is never 'used'.
The point of that was to aid in distinguishing the object that represents 'no object'.
But there isn't an object that represents 'no object'. If there were such an object, a null pointer would not be allowed to point to it, since null pointers don't point to any object, not even a 'no object' object.
You are confusing things here. The set of objects
is an abstract notion. Don't confuse it with something
conrete. That being said, don't think of the 'object'
that represents no object, as a region of storage in
the execution environment. I thought that was obvious
given that I was talking in terms of sets. You could
subtitute the use of 'object' there with 'entity' and
produce the same meaning. This would then read as:
the 'entity' that represents 'no object'.
Which, in concrete terms, is what a null pointer does.
A pointer being the 'entity' and the value being the
thing that aids in making the distinction between 'object'
and 'no object'. By now, you should see that an 'entity'
points to either of the two(indetermina ncy being irrelevant
to my point), but never 'nowhere'.
--
aegis
aegis wrote: infobahn wrote: aegis wrote: Peter Nilsson wrote: > aegis wrote:
> > Let's call the special object the sentinel. > > You're talking in terms of objects. This is misleading since the > standard clearly defines what is and what isn't an object. It > makes no sense within the C context to describe null pointers > as pointing to an object, even if that object is never 'used'. >
The point of that was to aid in distinguishing the object that represents 'no object'. But there isn't an object that represents 'no object'. If there were such an object, a null pointer would not be allowed to point to it, since null pointers don't point to any object, not even a 'no object' object.
You are confusing things here.
Obviously, I disagree.
The set of objects is an abstract notion. Don't confuse it with something conrete.
I must disagree again.
That being said, don't think of the 'object' that represents no object, as a region of storage in the execution environment.
If it isn't a region of storage in the execution environment, it
can't be an object, because that's what an object *is*.
I thought that was obvious given that I was talking in terms of sets. You could subtitute the use of 'object' there with 'entity' and produce the same meaning. This would then read as:
the 'entity' that represents 'no object'.
I see no justification in the Standard for assuming the existence
of such an entity. The closest I can get to it is "null pointer",
which doesn't point to any object at all.
Which, in concrete terms, is what a null pointer does.
A pointer being the 'entity' and the value being the thing that aids in making the distinction between 'object' and 'no object'. By now, you should see that an 'entity' points to either of the two(indetermina ncy being irrelevant to my point), but never 'nowhere'.
This 'no-object entity' doesn't exist. It isn't anywhere. And
therefore it's nowhere. So if a null pointer points to it,
that null pointer points nowhere. And if it doesn't, the point
is moot.
Ben Pfaff <bl*@cs.stanfor d.edu> writes: Keith Thompson <ks***@mib.or g> writes:
For that matter, a printf implementation *could* attempt to dereference the pointer associated with the "%p" descriptor (after an appropriate conversion, of course). It might be useful for the "%p" output to show both the value of the pointer and, say, the first few bytes of the memory it points to. That would make the following impossible to implement portably without invoking undefined behavior, whereas I don't think it should be: printf("%p\n", malloc(0));
Much of the C library is impossible to implement portably without
invoking undefined behavior.
A real implementation would probably have extra knowledge though.
True. In any case, it was just an idle thought, probably not worth
spending too much time on.
I was trying to think of a reason why printf("%p", ptr) might invoke
undefined behavior if ptr is null -- but of course any non-stupid
implementer would check whether ptr==NULL before trying to print what,
if anything, it points to.
--
Keith Thompson (The_Other_Keit h) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <*> <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this.
infobahn wrote: aegis wrote: infobahn wrote: aegis wrote: > > Peter Nilsson wrote: > > aegis wrote: > > > > Let's call the special object the sentinel. > > > > You're talking in terms of objects. This is misleading since
the > > standard clearly defines what is and what isn't an object. It > > makes no sense within the C context to describe null pointers > > as pointing to an object, even if that object is never
'used'. > > > > The point of that was to aid in distinguishing the object > that represents 'no object'.
But there isn't an object that represents 'no object'. If there
were such an object, a null pointer would not be allowed to point to
it, since null pointers don't point to any object, not even a 'no
object' object. You are confusing things here.
Obviously, I disagree.
The set of objects is an abstract notion. Don't confuse it with something conrete.
I must disagree again.
That being said, don't think of the 'object' that represents no object, as a region of storage in the execution environment.
If it isn't a region of storage in the execution environment, it can't be an object, because that's what an object *is*.
'no object' is a thing, and as a thing is an object.
Like a car is an object. A bicycle is an object.
A plane is an object. Etc. See the abstraction? I thought that was obvious given that I was talking in terms of sets. You could subtitute the use of 'object' there with 'entity' and produce the same meaning. This would then read as:
the 'entity' that represents 'no object'.
I see no justification in the Standard for assuming the existence of such an entity. The closest I can get to it is "null pointer", which doesn't point to any object at all.
That's what I was pointing out. It points to a thing.
That thing is called 'no object'. 'no object' isn't the
same as 'nowhere'. For if a pointer were to point
to 'nowhere', we would not be able to use it in any
meaningful way(you can think of 'nowhere' as a pointer
having an indeterminate value) Which, in concrete terms, is what a null pointer does.
A pointer being the 'entity' and the value being the thing that aids in making the distinction between 'object' and 'no object'. By now, you should see that an 'entity' points to either of the two(indetermina ncy being irrelevant to my point), but never 'nowhere'.
This 'no-object entity' doesn't exist. It isn't anywhere. And therefore it's nowhere. So if a null pointer points to it, that null pointer points nowhere. And if it doesn't, the point is moot.
The 'no object' is somewhere. It is at NULL. :-)
--
aegis
pete <pf*****@mindsp ring.com> writes: Keith Thompson wrote:
[...] For that matter, a printf implementation *could* attempt to dereference the pointer associated with the "%p" descriptor (after an appropriate conversion, of course). It might be useful for the "%p" output to show both the value of the pointer and, say, the first few bytes of the memory it points to. "The value of the pointer is converted to a sequence of printing characters, in an implementation-defined manner."
In my opinion such an implementation that blew up attempting to dereference a null pointer would be less than useful, and would violate what I presume to be the intent of the standard, but the actual wording of the standard doesn't quite forbid it.
How about printing the value of the one past pointer, do you think that is undefined?
/* BEGIN new.c */
#include <stdio.h>
int main(void) { unsigned char a;
printf("&a + 1 is %p.\n", (void *)(&a + 1)); return 0; }
/* END new.c */
That's another thing that needs to be resolved. In my opinion, the
answer *should* be no; it should be possible to pass any pointer to an
object, or just past the end of an object, or a null pointer, to
printf("%p", ...) without invoking undefined behavior.
The standard tells us that a call to a library function invokes
invokes undefined behavior if an argument has "an invalid value". For
pointers, though, validity depends on the context in which it's used;
a pointer that's valid for assignment or equality comparison may not
be valid for pointer arithmetic, a pointer that's valid for arithmetic
may not be valid for dereferencing, and a pointer that's valid as a
pointer to one type may be invalid as a pointer to another type (after
conversion). The standard needs to be clearer about which pointer
values are "valid" for printf("%p", ...).
It might even be nice to have a more expansive definition of validity
for this context than for others. For example, the standard *could*
specify that this:
void *ptr = malloc(1);
if (ptr != NULL) {
free(ptr);
printf("ptr = %p\n", ptr);
}
does not invoke undefined behavior. (printf doesn't have to treat the
value as a pointer; it could, for example, type-pun it as an array of
unsigned char to determine a hexadecimal representation. )
I don't *think* I'm seriously suggesting this. (I wonder whether it
would break any existing implementations .)
--
Keith Thompson (The_Other_Keit h) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <*> <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this.
"Peter Nilsson" <ai***@acay.com .au> writes:
[...] Consider a cpu with 24-bit address space, but 32-bit address/data registers. Such a machine may have 255 or more null pointer representations , none of which point to a genuine addressable memory location.
Actually it could have 4278190080 such pointer representations
(2**32 - 2**24). (Whether they all be treated as C null pointers is
another question.)
--
Keith Thompson (The_Other_Keit h) ks***@mib.org <http://www.ghoti.net/~kst>
San Diego Supercomputer Center <*> <http://users.sdsc.edu/~kst>
We must do something. This is something. Therefore, we must do this. This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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