Hi All,
As per the standard what is the result of passing NULL to both malloc and free?
Regards,
Mohan.
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Nov 14 '05
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Mohanasundaram wrote: Hi All,
As per the standard what is the result of passing NULL to both malloc and free?
The rules in the C++ standard for malloc and free are the same as in C.
The malloc function takes an integer argument representing size, not NULL, which
is a null pointer constant.
Assuming you meant malloc(0), the results depend on the implementation. An
implementation is allowed always to return a null pointer, or to return a unique
pointer if it can (it's possible to run out of address space). It cannot return
a pointer to an existing object. Whatever the return, you are not allowed to
dereference the pointer, because it need not point to allocated memory. (You
asked for 0 bytes, after all.)
I don't find anything in either standard that disallows always returning the
same non-null address for malloc(0), as long as that address is not othewise used.
The short answer is that malloc(0) is allowed, but you can't depend on doing
much with the result. Allowing malloc(0) simplifies some algorithms.
Passing a null pointer to free() is allowed, and has no net effect.
The net result of these rules is that you can always call free (once) with the
result you got from malloc.
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Mohanasundaram wrote: Hi All,
As per the standard what is the result of passing NULL to both malloc and free?
In C, the behavior of malloc(NULL) depends upon your implementation.
1. NULL can be an integer constant expression with a value of 0, in
which case you've done the eqivalent of calling malloc(0). Per 7.20.3p1
of the C standard:
"If the size of the space requested is zero, the behavior is
implementation defined: either a null pointer is returned, or the
behavior is as if the size were some nonzero value, except that the
returned pointer shall not be used to access an object."
2. NULL can be an integer constant expression with a value of 0, cast to
void* (this is not permitted in C++). In that case, malloc(NULL) is
equivalent to malloc((void*)0 ), which in turn is equivalent to
malloc((size_t) (void*)0). The result of (size_t)(void*) 0 is
implementation-defined; it can be any valid size_t value. On a great
many implementations , it will be 0, but there are real implementations
where it might not be, and portable code should not count on that.
free(NULL) is much simpler. Per 7.20.3.2p2 of the C standard: "If ptr is
a null pointer, no action occurs.".
The C++ standard incorporates by reference most of the C standard
library's description. The only changes it makes are to specify that
malloc() does not call ::operator new(), and free() does not call
::operator delete().
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Joe Wright <jo********@ear thlink.net> wrote in message news:<40******* ****@earthlink. net>... Peter Pichler wrote: "Leor Zolman" <le**@bdsoft.co m> wrote in message news:8b******** *************** *********@4ax.c om... On Fri, 6 Feb 2004 20:33:12 +0000 (UTC), mo************@ msn.com (Mohanasundaram ) wrote:
.... The OP asked about passing NULL to malloc, not 0. malloc(NULL) may or may not be a compilation error. In case it isn't, it behaves as you described.
May or may not? NULL is 0 or ((void *)0) and because of C89 prototyping will arrive at malloc as 'size_t 0' graranteed. What 'compilation error' were you thinking about?
How do you arrive at 'size_t 0'? The conversion is not implicit -
arguments to function calls are converted according to the same rules
as assignment, and pointer->integer type isn't one of the options
allowed by the constraints on assignment.
However, even if the conversion could occur implicitly, there's
nothing in the standard that guarantees that (size_t)(void*) i == i for
any integer, not even case where 'i' is replaced by a literal '0'.
Steve Clamage <St************ *@Sun.COM> wrote in message news:<c0******* ***@news1nwk.SF bay.Sun.COM>... The net result of these rules is that you can always call free (once) with the result you got from malloc.
So I take it MSVC 6's crash on:
char* x = new char[0];
delete [] x;
is most definitely non-compliant...?
Dylan
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In comp.std.c Steve Clamage <St************ *@sun.com> wrote: I don't find anything in either standard that disallows always returning the same non-null address for malloc(0), as long as that address is not othewise used.
C99 7.20.3:
If the size of the space requested is zero, the behavior is
implementation-defined: either a null pointer is returned, or
the behavior is as if the size were some nonzero value, except
that the returned pointer shall not be used to access an object.
C90 contained slightly different language that was more easily misread,
but the intent was the same.
-Larry Jones
It's either spectacular, unbelievable success, or crushing, hopeless
defeat! There is no middle ground! -- Calvin
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On Sun, 8 Feb 2004 15:32:59 +0000 (UTC), la************@ ugsplm.com
wrote: In comp.std.c Steve Clamage <St************ *@sun.com> wrote: I don't find anything in either standard that disallows always returning the same non-null address for malloc(0), as long as that address is not othewise used.
C99 7.20.3:
If the size of the space requested is zero, the behavior is implementation-defined: either a null pointer is returned, or the behavior is as if the size were some nonzero value, except that the returned pointer shall not be used to access an object.
C90 contained slightly different language that was more easily misread, but the intent was the same.
Yes, and as I said, I don't see anything that prohibits always
returning the same non-null address.
Suppose the malloc/free implementation reserves one byte, malloc(0)
always returns the address of that byte, and free() of that address is
a no-op. I don't see any rule violation.
---
Steve Clamage, st************* @sun.com
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On Sun, 8 Feb 2004 15:32:59 +0000 (UTC), wi******@hotmai l.com (Dylan
Nicholson) wrote: Steve Clamage <St************ *@Sun.COM> wrote in message news:<c0******* ***@news1nwk.SF bay.Sun.COM>... The net result of these rules is that you can always call free (once) with the result you got from malloc.
So I take it MSVC 6's crash on:
char* x = new char[0]; delete [] x;
is most definitely non-compliant...?
Bear in mind the following differences:
A new-expression like
new T // T is some type
new T[size}
is a syntactical construct that causes memory to be allocated by the
memory allocation function associated with type T, followed by
contructor invocation(s) for the allocated object(s).
The C++ standard library contiains six different overloads of operator
new, a function that can be called explicitly to allocate raw memory.
You can also write your own overloads, and replace some of the default
versions. The rules are given in the C++ standard section 18.4.1 and
3.7.3. A new-expression invokes some version of operator new, as
explained in section 5.3.4.
C++ also inherits library functions malloc and free from C, which can
be called explicitly to manage raw storage. The C++ standard does not
require that malloc (or free) be used in the implementation of new (or
delete) expressions, or of operator new (or operator delete).
The code you show involves a new-expression and a delete-expression,
not direct calls to malloc or free.
I read section 5.3.4 to say that the expression
new T[0]
is ill-formed, for any type T. The standard requires a strictly
positive value for the constant-expression giving the array size. But
I tried a couple of compilers at full warning levels, and neither
complained about new char[0].
If the code is invalid, the standard imposes no requirements on the
behavior of the program. But it seems to me that an implemention
allowing the expression should also allow deleteing the pointer that
was returned.
Calling the operator new function explicitly is a different story,
however. The expression
operator new(0)
is valid. If the operation succeeds, it must return a unique address
for each call, which can be passed to the corresponding operator
delete().
---
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[ FAQ: http://www.jamesd.demon.co.uk/csc/faq.html ] wi******@hotmai l.com (Dylan Nicholson) writes: Steve Clamage <St************ *@Sun.COM> wrote in message news:<c0******* ***@news1nwk.SF bay.Sun.COM>... > The net result of these rules is that you can always call free > (once) with the result you got from malloc. > So I take it MSVC 6's crash on:
char* x = new char[0]; delete [] x;
is most definitely non-compliant...?
I'm posting in comp.std.c. From that point of view, I'm not sure
whether crashing (at run-time?) on a syntax error is non-compliant.
As long as it generates a diagnostic during compilation, it's probably
all right.
As far as C++ is concerned, I don't know whether the delete []
operator follows the same rules as free(). I've redirected followups
to comp.lang.c++.
--
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San Diego Supercomputer Center <*> <http://www.sdsc.edu/~kst>
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James Kuyper <ku****@saicmod is.com> wrote in message
news:<40******* ********@saicmo dis.com>... 2. NULL can be an integer constant expression with a value of 0, cast to void* (this is not permitted in C++). In that case, malloc(NULL) is equivalent to malloc((void*)0 ), which in turn is equivalent to malloc((size_t) (void*)0). The result of (size_t)(void*) 0 is implementation-defined; it can be any valid size_t value. On a great many implementations , it will be 0, but there are real implementations where it might not be, and portable code should not count on that.
However, the conversion of ((void*)0) to an integral type requires an
explicit cast. If this is the definition of NULL, then malloc(NULL)
should not compile.
free(NULL) is much simpler. Per 7.20.3.2p2 of the C standard: "If ptr is a null pointer, no action occurs.".
The C++ standard incorporates by reference most of the C standard library's description. The only changes it makes are to specify that malloc() does not call ::operator new(), and free() does not call ::operator delete().
Yes, but the removal of the liberty to define NULL as ((void*)0) means
that in C++, malloc(NULL) is always legal, where as in C, there are
implementations where it may fail.
--
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On Mon, 9 Feb 2004 03:26:12 +0000 (UTC), Stephen Clamage
<St************ *@Sun.COM> wrote: I read section 5.3.4 to say that the expression new T[0] is ill-formed, for any type T. The standard requires a strictly positive value for the constant-expression giving the array size. But I tried a couple of compilers at full warning levels, and neither complained about new char[0].
Maybe another read would help. T[0] contains an expression which must
be non-negative. The expression happens but is not required to be
constant. T[0][5] is a form which requires the second expression to
be constant and positive. Does that make sense?
John
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