Hi all,
I have 2 char* iterators str and end and I'm doing as follows:
string id_str(str, end);
const char * id = id_str.c_str();
but these has 2 problems afaik. One, I'm generating a string as an
intermediate step to get a char*, which seems useless. Two, I don't
know when id gets destroyed or when the chars to where id points to are
cleaned. I could now use strcopy to copy id to a freshly allocated
string but... is there any more direct way? (more efficient perhaps???)
Cheers,
Paulo Matos 3 1450
"pmatos" <po**@sat.ine sc-id.pt> wrote in message
news:11******** **************@ f14g2000cwb.goo glegroups.com.. . I have 2 char* iterators str and end and I'm doing as follows: string id_str(str, end); const char * id = id_str.c_str();
but these has 2 problems afaik. One, I'm generating a string as an intermediate step to get a char*, which seems useless. Two, I don't know when id gets destroyed or when the chars to where id points to are cleaned. I could now use strcopy to copy id to a freshly allocated string but... is there any more direct way? (more efficient perhaps???)
Well, you can always do this:
size_t len = end - str;
char* id = new char[len+1];
std::copy(str, end, id);
id[len] = '\0';
However, before following this path, I suggest you think about why you want
a char* in the first place. It just adds to your bookkeeping hassles. Why
not just use the string itself?
Andrew Koenig wrote: "pmatos" <po**@sat.ine sc-id.pt> wrote in message news:11******** **************@ f14g2000cwb.goo glegroups.com.. .
I have 2 char* iterators str and end and I'm doing as follows: string id_str(str, end); const char * id = id_str.c_str();
but these has 2 problems afaik. One, I'm generating a string as an intermediate step to get a char*, which seems useless. Two, I don't know when id gets destroyed or when the chars to where id points to
are cleaned. I could now use strcopy to copy id to a freshly allocated string but... is there any more direct way? (more efficient
perhaps???) Well, you can always do this:
size_t len = end - str; char* id = new char[len+1]; std::copy(str, end, id); id[len] = '\0';
However, before following this path, I suggest you think about why
you want a char* in the first place. It just adds to your bookkeeping
hassles. Why not just use the string itself?
Oh well, I might well start a flame war... hope not. However, I'm
programming for efficiency and it seems to me handling char * to be
faster than handling strings. Would I be incorrect for any reason?
Anyway, even if using strings, I'd need to use string * a lot since I'd
be passing them around and I don't wish to be passing them by value.
Cheers,
Paulo Matos
"pmatos" <po**@sat.ine sc-id.pt> wrote in message
news:11******** **************@ o13g2000cwo.goo glegroups.com.. . Oh well, I might well start a flame war... hope not. However, I'm programming for efficiency and it seems to me handling char * to be faster than handling strings. Would I be incorrect for any reason?
Have you measured it? The differences, if any, would depend on the
particular implementations of strings and memory allocation that you happen
to be using.
Anyway, even if using strings, I'd need to use string * a lot since I'd be passing them around and I don't wish to be passing them by value.
Or perhaps define a class that lets you get the performance characteristics
you want in a more disciplined way. This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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