Hi All,
My application reads a 'Class' name (as a string) from a file at Run time.
Can i create an instance this Class ?
Thanks
Sumit
Jul 22 '05
11 2496
Yeah but if I do extern 'C' for that particular symbol, there wont be
any name mangling problem.
Thanks
Sumit Nagpal
Gianni Mariani wrote: Sumit Nagpal wrote:
I certainly have to go for FACTORY method but in my case I need something more... I think 'dlsym' should work for me !
Warning ... try to steer away from dlsym. This reqyures you to know what the mangling convention is - this is not portable.
Austria C++ (Shameless plug) has a solution for you and it works with DLL's or DSO's.
Below is an example.
-------------- test code ------------------
#include "interface. h"
#include "at_factory .h"
using namespace at;
#include <iostream> #include <dlfcn.h>
void Test( Interface * ptr ) { if ( ! ptr ) { std::cout << "There is no ptr\n"; return; }
std::cout << "Thingy() = " << ptr->Thingy() << "\n"; std::cout << "Thingy1() = " << ptr->Thingy1() << "\n"; std::cout << "Thingy2() = " << ptr->Thingy2() << "\n";
bool is_del = false;
ptr->MarkPtr( & is_del );
delete ptr;
std::cout << ( is_del ? "Deleted" : "Not Deleted" ) << "\n";
}
void testfactory() {
Interface * ptr = FactoryRegister < Interface, DKy, Creator1P< Interface, DKy, const char * > > ::Get().Create( "ImplementorKEY " )( "contructor param" );
Test( ptr );
ptr = FactoryRegister < Interface, DKy, Creator2P< Interface, DKy, const char *, const char * > > ::Get().Create( "ImplementorKEY " )( "contructor param1", "contructor param2" );
Test( ptr ); }
void loaddso() { if ( ! dlopen( "xxx_dso.so ", RTLD_LAZY ) ) { std::cerr << "dlopen error is: " << dlerror(); } }
int main() {
/* output should be : There is no ptr There is no ptr */
testfactory();
// load the objects ... loaddso();
/*output should now be : Thingy() = contructor param Thingy1() = Thingy2() = Deleted Thingy() = contructor param1 Thingy1() = contructor param2 Thingy2() = Deleted */
testfactory();
} ------------------- interface.h ------------------------- class Interface {
public:
virtual const char * Thingy() = 0; virtual const char * Thingy1() = 0; virtual const char * Thingy2() = 0;
bool * mark_del;
Interface() : mark_del( 0 ) { }
virtual ~Interface() { if ( mark_del ) { * mark_del = true; } }
void MarkPtr( bool * i_mark_del ) { mark_del = i_mark_del; }
virtual int ContructParamCo unt() = 0;
};
--------------- implementation code ---- xxx_dso.cpp ----------
#include "interface. h"
#include "at_factory .h"
using namespace at;
class Implementor : public Interface {
public:
virtual const char * Thingy() { return m_str; }
virtual const char * Thingy1() { return m_str2; }
virtual const char * Thingy2() { return m_str3; }
Implementor( const char * str, const char * str2, const char * str3 ) : m_str( str ), m_str2( str2 ), m_str3( str3 ), contruction_par ameter_count( 3 ) { }
Implementor( const char * str, const char * str2 ) : m_str( str ), m_str2( str2 ), m_str3( "" ), contruction_par ameter_count( 2 ) { }
Implementor( const char * str ) : m_str( str ), m_str2( "" ), m_str3( "" ), contruction_par ameter_count( 1 ) { }
Implementor() : m_str( "" ), m_str2( "" ), m_str3( "" ), contruction_par ameter_count( 0 ) { }
virtual int ContructParamCo unt() { return contruction_par ameter_count; }
int contruction_par ameter_count;
const char * m_str; const char * m_str2; const char * m_str3; };
AT_MakeFactory0 P( "ImplementorKEY ", Implementor, Interface, DKy ); AT_MakeFactory1 P( "ImplementorKEY ", Implementor, Interface, DKy, const char * ); AT_MakeFactory2 P( "ImplementorKEY ", Implementor, Interface, DKy, const char *, const char * ); AT_MakeFactory3 P( "ImplementorKEY ", Implementor, Interface, DKy, const char *, const char *, const char * );
You are right but I was talking about the situations where I'll have
multiple unkown plugins.
Now I have the solution for it 'dlsym' which will allow me to
instantiate all plugin classes with all plugin.so having 'Create' functions.
Thanks
Sumit
Karl Heinz Buchegger wrote: Sumit Nagpal wrote:
Perhaps I didnt ask my question in properly.
Say, I write some code in core.so and some other person writes plugin.so & plugin.txt plugin.txt has a string "MyClass" plugin.so has the definition of MyClass
While writing core.so I dont know anything about MyClass.
Right.
I would do it this way: All your plugins contain one class, which represents the plugin. All those classes are derived from a common base class. All the core knows about is a collection of pointers to those in order to route commands to them. So how then is the real plugin object created? Simple: Each plugin.so has a function 'Create' which creates the real plugin object and returns a pointer to it. And the plugin.so knows about its real class. This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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