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Urgent Help, some doubts

I have some problems and some doubts.
I have implemented a class hierachy. The base class Velivolo, from Velivolo
derive Militare and Civile, from militare derive Aereo and Elicottero, from
Civile derive Passeggero e Merce. In every class I have implemented the
overload of << and >>. In a class Simulator (not in hierachy) I have
implemented the overload of << in this way:
ostream &operator<<(ost ream &out, const Simulatore &s){
out<<"Risultato simulazione"<<e ndl;
for(int i=0; i<static_cast<i nt>(s.v.size()) ; i++)
out<<*(s.v[i])<<endl; //v is a vector of Velivoli pointer, the vector
contains object of the class Elicottero, Merce, Passeggero etc..;
return out;
}
This overload work but It's call the overload << of the class Velivolo, how
can I implement a polymorphic behaviour for <<?
Another doubt. I have implemented the class Film and the class Film. In
these 2 classes I have defined the overload of << and >>. The overloads of
<< work correctly. The overload >> of Actor works correctly too, the
overload >> of film gives me problems.
I have implemented thsi last overload in this way:

istream & operator>>(istr eam &in, Film &f){
string name;
int anno;
Actor a;
in>>name;
in>>year;
in>>a; //I use the overload >> of Actor
f.setTitle(name );
f.setyear(year) ;
f.addActor(a);
return in;
}

In the main I write this:
Film f;
cin>>f;
cout<<f;
I have the problem during execution at the moment of cout<<f; at this moment
I see stranges symbols, letters and number. The program stop the execution.
Is corettect using the overload>> of a class in the overload>> of another
class?
If I would insert a film's title with 2 or more words How can I do it?
For insert a film I write this in the prompt:
FilmTitle(one word) ProductionYear( an int) Actor(Name Surname).
Thanks to all and excuse me.

Jul 22 '05 #1
1 1496
"Piotre Ugrumov" wrote
I have some problems and some doubts.
I have implemented a class hierachy. The base class Velivolo, from Velivolo derive Militare and Civile, from militare derive Aereo and Elicottero, from Civile derive Passeggero e Merce. In every class I have implemented the overload of << and >>. In a class Simulator (not in hierachy) I have implemented the overload of << in this way:
ostream &operator<<(ost ream &out, const Simulatore &s){
out<<"Risultato simulazione"<<e ndl;
for(int i=0; i<static_cast<i nt>(s.v.size()) ; i++)
out<<*(s.v[i])<<endl; //v is a vector of Velivoli pointer, the vector contains object of the class Elicottero, Merce, Passeggero etc..;
return out;
}
This overload work but It's call the overload << of the class Velivolo, how can I implement a polymorphic behaviour for <<?
You need to put a virtual function in the base class:
virtual std::ostream & put (std::ostream & stream) { ... }

and override it in each derived class. Then you only
need to overload operator<< for the base class:

std::ostream &
operator<< (std::ostream & stream, const Velivolo & x)
{ return x.put (stream); }
Another doubt. I have implemented the class Film and the class Film. In these 2 classes I have defined the overload of << and >>. The overloads of << work correctly. The overload >> of Actor works correctly too, the overload >> of film gives me problems.
I have implemented thsi last overload in this way:

istream & operator>>(istr eam &in, Film &f){
string name;
int anno;
Actor a;
in>>name;
in>>year;
in>>a; //I use the overload >> of Actor
f.setTitle(name );
f.setyear(year) ;
f.addActor(a);
return in;
}
You can't just assume that every >> has worked correctly.
Try this:

std::istream & operator>> (std::istream & in, Film & f)
{
std::string name;
int anno;
Actor a;

if (in >> name >> year >> a) // if any of these >>s fails, the
rest are no-ops
{
f.setTitle (name);
f.setYear (year);
f.addActor (a);
}

return in; // assume the caller will also check return value of >>
}

In the main I write this:
Film f;
cin>>f;
cout<<f;
I have the problem during execution at the moment of cout<<f; at this moment I see stranges symbols, letters and number. The program stop the execution.

Perhaps you are outputting an uninitialized Actor object.
With the change I made te operator>>, use:

int main ()
{
//...
Film f;
if (std::cin >> f) std::cout << f;
else std::cerr << "Input error.\n";
//...
}
Is corettect using the overload>> of a class in the overload>> of another class?
No problem.
If I would insert a film's title with 2 or more words How can I do it?

Trickier. You need a file format. The simplest way I can think of is
to use
a whole line of the text file for the film title and read it using
std::getline.
For insert a film I write this in the prompt:
FilmTitle(one word) ProductionYear( an int) Actor(Name Surname).
Thanks to all and excuse me.


Good luck,
Buster.
Jul 22 '05 #2

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