If I create a vector of vectors of double:
std::vector< std::vector<dou ble> > table1;
Are my vectors of doubles uninitialized? Do I have to loop through table1
and initialize each vector of doubles using new?
And in cleaning up, manually delete each of these vectors of doubles?
Thanks,
B 12 2334
"BCC" <br***@akanta.c om> wrote in message
news:gv******** *********@newss vr27.news.prodi gy.com... If I create a vector of vectors of double:
std::vector< std::vector<dou ble> > table1;
Are my vectors of doubles uninitialized?
No. They are default initialized. You have an empty vector of empty vectors.
Do I have to loop through table1 and initialize each vector of doubles using new?
No. Please. And in cleaning up, manually delete each of these vectors of doubles?
No again. std::vector is a well designed class that doesn't require a lot of
handholding. Thanks, B
--
Cy http://home.rochester.rr.com/cyhome/
In article <gv************ *****@newssvr27 .news.prodigy.c om>, BCC wrote: If I create a vector of vectors of double:
std::vector< std::vector<dou ble> > table1;
Are my vectors of doubles uninitialized?
They're empty. table1.size() will produce 0 and table1[0].size results in
undefned behaviour (since there is no first element yet)
Do I have to loop through table1 and initialize each vector of doubles using new?
You don't use new, the vector class manages its own storage. You use vector
member functions. If you want the vectors to have some entries, you need to
do something like this:
typedef std::vector<dou ble>::size_type dvecsize;
dvecsize m = 10, n = 5;
std::vector< std::vector<dou ble> > table1 (m,n);
std::cout << table1.size() << std::endl; // 10
std::cout << table1[0].size() << std::endl; // 5
And in cleaning up, manually delete each of these vectors of doubles?
No, the destructor of the vector takes care of deallocating storage. That's
the main point of having a vector.
Cheers,
--
Donovan Rebbechi http://pegasus.rutgers.edu/~elflord/
"BCC" <br***@akanta.c om> wrote: If I create a vector of vectors of double:
std::vector< std::vector<dou ble> > table1;
Are my vectors of doubles uninitialized? Do I have to loop through table1 and initialize each vector of doubles using new?
And in cleaning up, manually delete each of these vectors of doubles?
Any doubles created by the vector will be initialized to 0.0, they don't
need to be 'new'ed nor 'delete'ed.
Are you sure you want to use a vector of vectors? I would only do that
if I needed a ragged array. If the array represents a table, you would
be better off creating a 2D array class. See the FAQ for a sample
implementation.
In article <gv************ *****@newssvr27 .news.prodigy.c om>,
BCC <br***@akanta.c om> wrote: If I create a vector of vectors of double:
std::vector< std::vector<dou ble> > table1;
Are my vectors of doubles uninitialized?
In fact, at this point, you have *no* vector<double>s at all. The "outer"
vector that is supposed to contain vector<double>s has zero size. No
memory has been allocated at all for storing vector<double>s .
Do I have to loop through table1 and initialize each vector of doubles using new?
Assuming you know how big the table is supposed to be (numRows x numCols)
at run time, before you declare the table, the easiest way is to make the
table the appropriate size when you declare it:
std::vector<std ::vector<double > > table1 (numRows,
std::vector<dou ble>(numCols));
Then fill the table using the usual table1[row][col] notation.
And in cleaning up, manually delete each of these vectors of doubles?
No, std::vector's destructor will take care of any cleanup that is
necessary, in this case. If you had declared a vector of pointers, then
you would need to either delete the pointers individually or make sure
other pointers are pointing to the objects being pointed to, before the
vector goes out of scope. But you still wouldn't have to worry about
deleting the vector itself, because you didn't use new to create it.
--
Jon Bell <jt*******@pres by.edu> Presbyterian College
Dept. of Physics and Computer Science Clinton, South Carolina USA
"Daniel T." <po********@eat hlink.net> wrote: Are you sure you want to use a vector of vectors? I would only do that if I needed a ragged array. If the array represents a table, you would be better off creating a 2D array class. See the FAQ for a sample implementation.
The reference is http://www.parashift.com/c++-faq-lit...html#faq-16.17 if you
didn't already have it.
David F
"BCC" <br***@akanta.c om> wrote in message news:gv******** *********@newss vr27.news.prodi gy.com... If I create a vector of vectors of double:
std::vector< std::vector<dou ble> > table1;
Are my vectors of doubles uninitialized? Do I have to loop through table1 and initialize each vector of doubles using new?
There are no elements to initialize, you've created an empty vector of empty
vectors. However, if you were to give it a size arg (or resize it), then absent
an explicit value to the constructor or resize call, it will provide default initialized
values.
And in cleaning up, manually delete each of these vectors of doubles?
No, the vector will take all the elements with them when they go.
On Tue, 13 Jan 2004 01:37:24 GMT in comp.lang.c++, "Daniel T."
<po********@eat hlink.net> was alleged to have written: Are you sure you want to use a vector of vectors? I would only do that if I needed a ragged array. If the array represents a table, you would be better off creating a 2D array class.
Well, I can't entirely agree. A vector of vectors is a quick and
cheerful way of getting a table sized at run time without having to
reinvent the wheel.
vector< vector<double> > table1(rows, vector<double>( columns));
"David Fisher" <no****@nospam. nospam.nospam> wrote in message news:<jj******* ***********@nas al.pacific.net. au>... "Daniel T." <po********@eat hlink.net> wrote:
Are you sure you want to use a vector of vectors? I would only do that if I needed a ragged array. If the array represents a table, you would be better off creating a 2D array class. See the FAQ for a sample implementation.
The reference is http://www.parashift.com/c++-faq-lit...html#faq-16.17 if you didn't already have it.
David F
The next FAQ shows the same thing using a vector of vectors to
implement the 2D array class. http://www.parashift.com/c++-faq-lit...html#faq-16.18
Removes all the need for explicit memory management in the class. And
it should be easy to design the class so that it's impossible for the
individual vectors-within-a-vector to end up with different sizes.
--
hth
GJD
David Harmon <so****@netcom. com> wrote in message news:<40******* ********@news.w est.earthlink.n et>... On Tue, 13 Jan 2004 01:37:24 GMT in comp.lang.c++, "Daniel T." <po********@eat hlink.net> was alleged to have written:Are you sure you want to use a vector of vectors? I would only do that if I needed a ragged array. If the array represents a table, you would be better off creating a 2D array class.
Well, I can't entirely agree. A vector of vectors is a quick and cheerful way of getting a table sized at run time without having to reinvent the wheel.
vector< vector<double> > table1(rows, vector<double>( columns));
The potential problem is that careless code could end up altering the
sizes of some of the vector<double>s . Depending on your application,
you might want the robustness of a class that does not allow this to
happen.
--
GJD This thread has been closed and replies have been disabled. Please start a new discussion. Similar topics |
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