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2d Game graphics Engine question

28 New Member
I finding some book about 2d game programing. Exactly the graphic engine part..

anyone have idea ?
Oct 3 '09 #1
4 3834
GaryTexmo
1,501 Recognized Expert Top Contributor
Not sure what you mean... are you looking for a book about it, or have a book and it's triggered some questions?

If you're looking for some references on 2D games, try a google for it, there's quite a few references. If you're using XNA, here's a couple of links that might interest you..

http://creators.xna.com/en-US/educat.../bg2d/chapter1
http://www.xnadevelopment.com/tutori...heWizard.shtml
http://www.dreamincode.net/forums/bl...showentry=1742

Good luck!
Oct 4 '09 #2
BbEsy
28 New Member
I looking for good books about it. I lookn on XNA but i prefer to write all myself.
But have fast look on direct x and its bit complex.. I tried write something in GDI nad its bit slow..
Oct 4 '09 #3
GaryTexmo
1,501 Recognized Expert Top Contributor
It's tough to write it all yourself, especially since you'd need to go through the graphics card to do it. I used to do 2d graphics a long time ago with QBasic and Assembly, but those don't work so well anymore.

What you just described is the bottom line, really. DirectX/OpenGL is fairly complicated, and I don't think either of those has a 2D drawing component (DirectDraw was deprecated, wasn't it?), GDI is slow.

XNA is actually a nice compromise... it's reasonably fast (though not terribly) and it's extremely easy to use. At the same time, for 2D graphics they only provide you with a sprite stamping tool, so anything more is up to you. I actually wrote my own 2D primatives library for use with XNA, so there's still some leg work to do for a complete 2D game.
Oct 4 '09 #4
BbEsy
28 New Member
OK, I collecting inforamtion, before I start learning new things.
Oct 4 '09 #5

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